414 lines
15 KiB
ActionScript
414 lines
15 KiB
ActionScript
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/*
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* jPlayer Plugin for jQuery JavaScript Library
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* http://www.happyworm.com/jquery/jplayer
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*
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* Copyright (c) 2009 - 2011 Happyworm Ltd
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* Dual licensed under the MIT and GPL licenses.
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* - http://www.opensource.org/licenses/mit-license.php
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* - http://www.gnu.org/copyleft/gpl.html
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*
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* Author: Mark J Panaghiston
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* Date: 7th August 2011
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*/
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package happyworm.jPlayer {
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import flash.display.Sprite;
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import flash.media.Video;
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import flash.media.SoundTransform;
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import flash.net.NetConnection;
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import flash.net.NetStream;
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import flash.utils.Timer;
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import flash.events.NetStatusEvent;
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import flash.events.SecurityErrorEvent;
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import flash.events.TimerEvent;
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public class JplayerMp4 extends Sprite {
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public var myVideo:Video = new Video();
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private var myConnection:NetConnection;
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private var myStream:NetStream;
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private var myTransform:SoundTransform = new SoundTransform();
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public var myStatus:JplayerStatus = new JplayerStatus();
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private var timeUpdateTimer:Timer = new Timer(250, 0); // Matched to HTML event freq
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private var progressTimer:Timer = new Timer(250, 0); // Matched to HTML event freq
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private var seekingTimer:Timer = new Timer(100, 0); // Internal: How often seeking is checked to see if it is over.
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public function JplayerMp4(volume:Number) {
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myConnection = new NetConnection();
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myConnection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
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myConnection.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
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myVideo.smoothing = true;
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this.addChild(myVideo);
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timeUpdateTimer.addEventListener(TimerEvent.TIMER, timeUpdateHandler);
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progressTimer.addEventListener(TimerEvent.TIMER, progressHandler);
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seekingTimer.addEventListener(TimerEvent.TIMER, seekingHandler);
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myStatus.volume = volume;
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}
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private function progressUpdates(active:Boolean):void {
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if(active) {
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progressTimer.start();
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} else {
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progressTimer.stop();
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}
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}
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private function progressHandler(e:TimerEvent):void {
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if(myStatus.isLoading) {
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if(getLoadRatio() == 1) { // Close as can get to a loadComplete event since client.onPlayStatus only works with FMS
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this.dispatchEvent(new JplayerEvent(JplayerEvent.DEBUG_MSG, myStatus, "progressHandler: loadComplete"));
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myStatus.loaded();
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progressUpdates(false);
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}
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}
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progressEvent();
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}
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private function progressEvent():void {
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this.dispatchEvent(new JplayerEvent(JplayerEvent.DEBUG_MSG, myStatus, "progressEvent:"));
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updateStatusValues();
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this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_PROGRESS, myStatus));
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}
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private function timeUpdates(active:Boolean):void {
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if(active) {
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timeUpdateTimer.start();
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} else {
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timeUpdateTimer.stop();
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}
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}
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private function timeUpdateHandler(e:TimerEvent):void {
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timeUpdateEvent();
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}
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private function timeUpdateEvent():void {
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updateStatusValues();
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this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_TIMEUPDATE, myStatus));
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}
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private function seeking(active:Boolean):void {
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if(active) {
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if(!myStatus.isSeeking) {
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seekingEvent();
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}
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seekingTimer.start();
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} else {
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if(myStatus.isSeeking) {
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seekedEvent();
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}
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seekingTimer.stop();
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}
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}
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private function seekingHandler(e:TimerEvent):void {
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if(getSeekTimeRatio() <= getLoadRatio()) {
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seeking(false);
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if(myStatus.playOnSeek) {
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myStatus.playOnSeek = false; // Capture the flag.
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play(myStatus.pausePosition); // Must pass time or the seek time is never set.
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} else {
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pause(myStatus.pausePosition); // Must pass time or the stream.time is read.
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}
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} else if(myStatus.metaDataReady && myStatus.pausePosition > myStatus.duration) {
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// Illegal seek time
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seeking(false);
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pause(0);
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}
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}
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private function seekingEvent():void {
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myStatus.isSeeking = true;
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updateStatusValues();
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this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_SEEKING, myStatus));
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}
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private function seekedEvent():void {
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myStatus.isSeeking = false;
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updateStatusValues();
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this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_SEEKED, myStatus));
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}
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private function netStatusHandler(e:NetStatusEvent):void {
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this.dispatchEvent(new JplayerEvent(JplayerEvent.DEBUG_MSG, myStatus, "netStatusHandler: '" + e.info.code + "'"));
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switch(e.info.code) {
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case "NetConnection.Connect.Success":
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connectStream();
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break;
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case "NetStream.Play.Start":
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// This event code occurs once, when the media is opened. Equiv to loadOpen() in mp3 player.
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myStatus.loading();
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this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_LOADSTART, myStatus));
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progressUpdates(true);
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// See onMetaDataHandler() for other condition, since duration is vital.
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break;
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case "NetStream.Play.Stop":
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this.dispatchEvent(new JplayerEvent(JplayerEvent.DEBUG_MSG, myStatus, "NetStream.Play.Stop: getDuration() - getCurrentTime() = " + (getDuration() - getCurrentTime())));
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// Check if media is at the end (or close) otherwise this was due to download bandwidth stopping playback. ie., Download is not fast enough.
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if(Math.abs(getDuration() - getCurrentTime()) < 150) { // Testing found 150ms worked best for M4A files, where playHead(99.9) caused a stuck state due to firing with ~116ms left to play.
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endedEvent();
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}
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break;
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case "NetStream.Seek.InvalidTime":
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// Used for capturing invalid set times and clicks on the end of the progress bar.
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endedEvent();
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break;
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case "NetStream.Play.StreamNotFound":
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myStatus.error(); // Resets status except the src, and it sets srcError property.
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this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_ERROR, myStatus));
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break;
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}
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// "NetStream.Seek.Notify" event code is not very useful. It occurs after every seek(t) command issued and does not appear to wait for the media to be ready.
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}
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private function endedEvent():void {
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var wasPlaying:Boolean = myStatus.isPlaying;
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pause(0);
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timeUpdates(false);
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timeUpdateEvent();
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if(wasPlaying) {
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this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_ENDED, myStatus));
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}
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}
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private function securityErrorHandler(event:SecurityErrorEvent):void {
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this.dispatchEvent(new JplayerEvent(JplayerEvent.DEBUG_MSG, myStatus, "securityErrorHandler."));
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}
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private function connectStream():void {
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this.dispatchEvent(new JplayerEvent(JplayerEvent.DEBUG_MSG, myStatus, "connectStream."));
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var customClient:Object = new Object();
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customClient.onMetaData = onMetaDataHandler;
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// customClient.onPlayStatus = onPlayStatusHandler; // According to the forums and my tests, onPlayStatus only works with FMS (Flash Media Server).
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myStream = null;
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myStream = new NetStream(myConnection);
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myStream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
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myStream.client = customClient;
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myVideo.attachNetStream(myStream);
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setVolume(myStatus.volume);
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myStream.play(myStatus.src);
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}
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public function setFile(src:String):void {
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if(myStream != null) {
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myStream.close();
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}
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myVideo.clear();
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progressUpdates(false);
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timeUpdates(false);
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myStatus.reset();
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myStatus.src = src;
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myStatus.srcSet = true;
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timeUpdateEvent();
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}
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public function clearFile():void {
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setFile("");
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myStatus.srcSet = false;
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}
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public function load():Boolean {
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if(myStatus.loadRequired()) {
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myStatus.startingDownload();
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myConnection.connect(null);
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return true;
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} else {
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return false;
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}
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}
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public function play(time:Number = NaN):Boolean {
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var wasPlaying:Boolean = myStatus.isPlaying;
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if(!isNaN(time) && myStatus.srcSet) {
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if(myStatus.isPlaying) {
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myStream.pause();
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myStatus.isPlaying = false;
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}
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myStatus.pausePosition = time;
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}
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if(myStatus.isStartingDownload) {
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myStatus.playOnLoad = true; // Raise flag, captured in onMetaDataHandler()
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return true;
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} else if(myStatus.loadRequired()) {
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myStatus.playOnLoad = true; // Raise flag, captured in onMetaDataHandler()
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return load();
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} else if((myStatus.isLoading || myStatus.isLoaded) && !myStatus.isPlaying) {
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if(myStatus.metaDataReady && myStatus.pausePosition > myStatus.duration) { // The time is invalid, ie., past the end.
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myStream.pause(); // Since it is playing by default at this point.
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myStatus.pausePosition = 0;
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myStream.seek(0);
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timeUpdates(false);
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timeUpdateEvent();
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if(wasPlaying) { // For when playing and then get a play(huge)
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this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_PAUSE, myStatus));
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}
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} else if(getSeekTimeRatio() > getLoadRatio()) { // Use an estimate based on the downloaded amount
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myStatus.playOnSeek = true;
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seeking(true);
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myStream.pause(); // Since it is playing by default at this point.
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} else {
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if(!isNaN(time)) { // Avoid using seek() when it is already correct.
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myStream.seek(myStatus.pausePosition/1000); // Since time is in ms and seek() takes seconds
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}
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myStatus.isPlaying = true; // Set immediately before playing. Could affects events.
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myStream.resume();
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timeUpdates(true);
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if(!wasPlaying) {
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this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_PLAY, myStatus));
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}
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}
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return true;
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} else {
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return false;
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}
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}
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public function pause(time:Number = NaN):Boolean {
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myStatus.playOnLoad = false; // Reset flag in case load/play issued immediately before this command, ie., before onMetadata() event.
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myStatus.playOnSeek = false; // Reset flag in case play(time) issued before the command and is still seeking to time set.
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var wasPlaying:Boolean = myStatus.isPlaying;
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// To avoid possible loops with timeupdate and pause(time). A pause() does not have the problem.
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var alreadyPausedAtTime:Boolean = false;
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if(!isNaN(time) && myStatus.pausePosition == time) {
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alreadyPausedAtTime = true;
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}
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// Need to wait for metadata to load before ever issuing a pause. The metadata handler will call this function if needed, when ready.
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if(myStream != null && myStatus.metaDataReady) { // myStream is a null until the 1st media is loaded. ie., The 1st ever setMedia being followed by a pause() or pause(t).
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myStream.pause();
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}
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if(myStatus.isPlaying) {
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myStatus.isPlaying = false;
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myStatus.pausePosition = myStream.time * 1000;
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}
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if(!isNaN(time) && myStatus.srcSet) {
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myStatus.pausePosition = time;
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}
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if(wasPlaying) {
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this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_PAUSE, myStatus));
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}
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if(myStatus.isStartingDownload) {
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return true;
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} else if(myStatus.loadRequired()) {
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if(time > 0) { // We do not want the stop() command, which does pause(0), causing a load operation.
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return load();
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} else {
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return true; // Technically the pause(0) succeeded. ie., It did nothing, since nothing was required.
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}
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} else if(myStatus.isLoading || myStatus.isLoaded) {
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if(myStatus.metaDataReady && myStatus.pausePosition > myStatus.duration) { // The time is invalid, ie., past the end.
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myStatus.pausePosition = 0;
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myStream.seek(0);
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seekedEvent(); // Deals with seeking effect when using setMedia() then pause(huge). NB: There is no preceeding seeking event.
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} else if(!isNaN(time)) {
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if(getSeekTimeRatio() > getLoadRatio()) { // Use an estimate based on the downloaded amount
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seeking(true);
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} else {
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if(myStatus.metaDataReady) { // Otherwise seek(0) will stop the metadata loading.
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myStream.seek(myStatus.pausePosition/1000);
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}
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}
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}
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timeUpdates(false);
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// Need to be careful with timeupdate event, otherwise a pause in a timeupdate event can cause a loop.
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// Neither pause() nor pause(time) will cause a timeupdate loop.
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if(wasPlaying || !isNaN(time) && !alreadyPausedAtTime) {
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timeUpdateEvent();
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}
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return true;
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} else {
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return false;
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}
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}
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public function playHead(percent:Number):Boolean {
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var time:Number = percent * getDuration() * getLoadRatio() / 100;
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if(myStatus.isPlaying || myStatus.playOnLoad || myStatus.playOnSeek) {
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return play(time);
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} else {
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return pause(time);
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}
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}
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public function setVolume(v:Number):void {
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myStatus.volume = v;
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myTransform.volume = v;
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if(myStream != null) {
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myStream.soundTransform = myTransform;
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}
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}
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private function updateStatusValues():void {
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myStatus.seekPercent = 100 * getLoadRatio();
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myStatus.currentTime = getCurrentTime();
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myStatus.currentPercentRelative = 100 * getCurrentRatioRel();
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myStatus.currentPercentAbsolute = 100 * getCurrentRatioAbs();
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myStatus.duration = getDuration();
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}
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public function getLoadRatio():Number {
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if((myStatus.isLoading || myStatus.isLoaded) && myStream.bytesTotal > 0) {
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return myStream.bytesLoaded / myStream.bytesTotal;
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} else {
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return 0;
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}
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}
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public function getDuration():Number {
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return myStatus.duration; // Set from meta data.
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}
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public function getCurrentTime():Number {
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if(myStatus.isPlaying) {
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return myStream.time * 1000;
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} else {
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return myStatus.pausePosition;
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}
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}
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public function getCurrentRatioRel():Number {
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if((getLoadRatio() > 0) && (getCurrentRatioAbs() <= getLoadRatio())) {
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return getCurrentRatioAbs() / getLoadRatio();
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} else {
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return 0;
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}
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}
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public function getCurrentRatioAbs():Number {
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if(getDuration() > 0) {
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return getCurrentTime() / getDuration();
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} else {
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return 0;
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}
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}
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public function getSeekTimeRatio():Number {
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if(getDuration() > 0) {
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return myStatus.pausePosition / getDuration();
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} else {
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return 1;
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}
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}
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public function onMetaDataHandler(info:Object):void { // Used in connectStream() in myStream.client object.
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// This event occurs when jumping to the start of static files! ie., seek(0) will cause this event to occur.
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if(!myStatus.metaDataReady) {
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this.dispatchEvent(new JplayerEvent(JplayerEvent.DEBUG_MSG, myStatus, "onMetaDataHandler: " + info.duration + " | " + info.width + "x" + info.height));
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myStatus.metaDataReady = true; // Set flag so that this event only effects jPlayer the 1st time.
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myStatus.metaData = info;
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myStatus.duration = info.duration * 1000; // Only available via Meta Data.
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if(info.width != undefined) {
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|||
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myVideo.width = info.width;
|
|||
|
}
|
|||
|
if(info.height != undefined) {
|
|||
|
myVideo.height = info.height;
|
|||
|
}
|
|||
|
|
|||
|
if(myStatus.playOnLoad) {
|
|||
|
myStatus.playOnLoad = false; // Capture the flag
|
|||
|
if(myStatus.pausePosition > 0 ) { // Important for setMedia followed by play(time).
|
|||
|
play(myStatus.pausePosition);
|
|||
|
} else {
|
|||
|
play(); // Not always sending pausePosition avoids the extra seek(0) for a normal play() command.
|
|||
|
}
|
|||
|
} else {
|
|||
|
pause(myStatus.pausePosition); // Always send the pausePosition. Important for setMedia() followed by pause(time). Deals with not reading stream.time with setMedia() and play() immediately followed by stop() or pause(0)
|
|||
|
}
|
|||
|
this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_LOADEDMETADATA, myStatus));
|
|||
|
} else {
|
|||
|
this.dispatchEvent(new JplayerEvent(JplayerEvent.DEBUG_MSG, myStatus, "onMetaDataHandler: Already read (NO EFFECT)"));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|