Merge pull request #23785 from nextcloud/bugfix/21459/workaround-snap-js
Work around snap.js state mess
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@ -903,11 +903,15 @@ describe('Core base tests', function() {
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beforeEach(function() {
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snapConstructorStub = sinon.stub(window, 'Snap');
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snapperStub = {};
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snapperStub.enable = sinon.stub();
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snapperStub.disable = sinon.stub();
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snapperStub.close = sinon.stub();
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snapperStub.on = sinon.stub();
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snapperStub.state = sinon.stub().returns({
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state: sinon.stub()
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});
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snapConstructorStub.returns(snapperStub);
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@ -217,18 +217,74 @@ export const initCore = () => {
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$('#app-content').prepend('<div id="app-navigation-toggle" class="icon-menu" style="display:none" tabindex="0"></div>')
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const toggleSnapperOnButton = () => {
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if (snapper.state().state === 'left') {
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snapper.close()
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} else {
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snapper.open('left')
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// keep track whether snapper is currently animating, and
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// prevent to call open or close while that is the case
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// to avoid duplicating events (snap.js doesn't check this)
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let animating = false
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snapper.on('animating', () => {
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// we need this because the trigger button
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// is also implicitly wired to close by snapper
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animating = true
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})
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snapper.on('animated', () => {
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animating = false
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})
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snapper.on('start', () => {
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// we need this because dragging triggers that
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animating = true
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})
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snapper.on('end', () => {
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// we need this because dragging stop triggers that
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animating = false
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})
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// These are necessary because calling open or close
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// on snapper during an animation makes it trigger an
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// unfinishable animation, which itself will continue
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// triggering animating events and cause high CPU load,
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//
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// Ref https://github.com/jakiestfu/Snap.js/issues/216
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const oldSnapperOpen = snapper.open
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const oldSnapperClose = snapper.close
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const _snapperOpen = () => {
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if (animating || snapper.state().state !== 'closed') {
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return
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}
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oldSnapperOpen('left')
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}
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const _snapperClose = () => {
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if (animating || snapper.state().state === 'closed') {
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return
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}
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oldSnapperClose()
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}
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// Needs to be deferred to properly catch in-between
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// events that snap.js is triggering after dragging.
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//
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// Skipped when running unit tests as we are not testing
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// the snap.js workarounds...
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if (!window.TESTING) {
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snapper.open = () => {
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_.defer(_snapperOpen)
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}
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snapper.close = () => {
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_.defer(_snapperClose)
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}
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}
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$('#app-navigation-toggle').click(toggleSnapperOnButton)
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$('#app-navigation-toggle').click((e) => {
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// close is implicit in the button by snap.js
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if (snapper.state().state !== 'left') {
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snapper.open()
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}
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})
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$('#app-navigation-toggle').keypress(e => {
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if (e.which === 13) {
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toggleSnapperOnButton()
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if (snapper.state().state === 'left') {
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snapper.close()
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} else {
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snapper.open()
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}
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})
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