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rui/viewAnimation.go

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2021-09-07 17:36:50 +03:00
package rui
import (
"fmt"
"strconv"
"strings"
)
const (
// EaseTiming - a timing function which increases in velocity towards the middle of the transition, slowing back down at the end
EaseTiming = "ease"
// EaseInTiming - a timing function which starts off slowly, with the transition speed increasing until complete
EaseInTiming = "ease-in"
// EaseOutTiming - a timing function which starts transitioning quickly, slowing down the transition continues.
EaseOutTiming = "ease-out"
// EaseInOutTiming - a timing function which starts transitioning slowly, speeds up, and then slows down again.
EaseInOutTiming = "ease-in-out"
// LinearTiming - a timing function at an even speed
LinearTiming = "linear"
)
// StepsTiming return a timing function along stepCount stops along the transition, diplaying each stop for equal lengths of time
func StepsTiming(stepCount int) string {
return "steps(" + strconv.Itoa(stepCount) + ")"
}
// CubicBezierTiming return a cubic-Bezier curve timing function. x1 and x2 must be in the range [0, 1].
func CubicBezierTiming(x1, y1, x2, y2 float64) string {
if x1 < 0 {
x1 = 0
} else if x1 > 1 {
x1 = 1
}
if x2 < 0 {
x2 = 0
} else if x2 > 1 {
x2 = 1
}
return fmt.Sprintf("cubic-bezier(%g, %g, %g, %g)", x1, y1, x2, y2)
}
// AnimationFinishedListener describes the end of an animation event handler
type AnimationFinishedListener interface {
// OnAnimationFinished is called when a property animation is finished
OnAnimationFinished(view View, property string)
}
type Animation struct {
// Duration defines the time in seconds an animation should take to complete
Duration float64
// TimingFunction defines how intermediate values are calculated for a property being affected
// by an animation effect. If the value is "" then the "ease" function is used
TimingFunction string
// Delay defines the duration in seconds to wait before starting a property's animation.
Delay float64
// FinishListener defines the end of an animation event handler
FinishListener AnimationFinishedListener
}
type animationFinishedFunc struct {
finishFunc func(View, string)
}
func (listener animationFinishedFunc) OnAnimationFinished(view View, property string) {
if listener.finishFunc != nil {
listener.finishFunc(view, property)
}
}
func AnimationFinishedFunc(finishFunc func(View, string)) AnimationFinishedListener {
listener := new(animationFinishedFunc)
listener.finishFunc = finishFunc
return listener
}
func validateTimingFunction(timingFunction string) bool {
switch timingFunction {
case "", EaseTiming, EaseInTiming, EaseOutTiming, EaseInOutTiming, LinearTiming:
return true
}
size := len(timingFunction)
if size > 0 && timingFunction[size-1] == ')' {
if index := strings.IndexRune(timingFunction, '('); index > 0 {
args := timingFunction[index+1 : size-1]
switch timingFunction[:index] {
case "steps":
if _, err := strconv.Atoi(strings.Trim(args, " \t\n")); err == nil {
return true
}
case "cubic-bezier":
if params := strings.Split(args, ","); len(params) == 4 {
for _, param := range params {
if _, err := strconv.ParseFloat(strings.Trim(param, " \t\n"), 64); err != nil {
return false
}
}
return true
}
}
}
}
return false
}
func (view *viewData) SetAnimated(tag string, value interface{}, animation Animation) bool {
timingFunction, ok := view.session.resolveConstants(animation.TimingFunction)
if !ok || animation.Duration <= 0 || !validateTimingFunction(timingFunction) {
if view.Set(tag, value) {
if animation.FinishListener != nil {
animation.FinishListener.OnAnimationFinished(view, tag)
}
return true
}
return false
}
updateProperty(view.htmlID(), "ontransitionend", "transitionEndEvent(this, event)", view.session)
updateProperty(view.htmlID(), "ontransitioncancel", "transitionCancelEvent(this, event)", view.session)
animation.TimingFunction = timingFunction
view.animation[tag] = animation
view.updateTransitionCSS()
result := view.Set(tag, value)
if !result {
delete(view.animation, tag)
view.updateTransitionCSS()
}
return result
}
func (view *viewData) transitionCSS() string {
buffer := allocStringBuilder()
defer freeStringBuilder(buffer)
for tag, animation := range view.animation {
if buffer.Len() > 0 {
buffer.WriteString(", ")
}
buffer.WriteString(tag)
buffer.WriteString(fmt.Sprintf(" %gs", animation.Duration))
if animation.TimingFunction != "" {
buffer.WriteRune(' ')
buffer.WriteString(animation.TimingFunction)
}
if animation.Delay > 0 {
if animation.TimingFunction == "" {
buffer.WriteString(" ease")
}
buffer.WriteString(fmt.Sprintf(" %gs", animation.Delay))
}
}
return buffer.String()
}
func (view *viewData) updateTransitionCSS() {
updateCSSProperty(view.htmlID(), "transition", view.transitionCSS(), view.Session())
}
// SetAnimated sets the property with name "tag" of the "rootView" subview with "viewID" id by value. Result:
// true - success,
// false - error (incompatible type or invalid format of a string value, see AppLog).
func SetAnimated(rootView View, viewID, tag string, value interface{}, animation Animation) bool {
if view := ViewByID(rootView, viewID); view != nil {
return view.SetAnimated(tag, value, animation)
}
return false
}