forked from mbk-lab/rui_orig
171 lines
5.2 KiB
Go
171 lines
5.2 KiB
Go
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package rui
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import (
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"fmt"
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"strconv"
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"strings"
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)
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const (
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// EaseTiming - a timing function which increases in velocity towards the middle of the transition, slowing back down at the end
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EaseTiming = "ease"
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// EaseInTiming - a timing function which starts off slowly, with the transition speed increasing until complete
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EaseInTiming = "ease-in"
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// EaseOutTiming - a timing function which starts transitioning quickly, slowing down the transition continues.
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EaseOutTiming = "ease-out"
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// EaseInOutTiming - a timing function which starts transitioning slowly, speeds up, and then slows down again.
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EaseInOutTiming = "ease-in-out"
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// LinearTiming - a timing function at an even speed
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LinearTiming = "linear"
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)
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// StepsTiming return a timing function along stepCount stops along the transition, diplaying each stop for equal lengths of time
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func StepsTiming(stepCount int) string {
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return "steps(" + strconv.Itoa(stepCount) + ")"
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}
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// CubicBezierTiming return a cubic-Bezier curve timing function. x1 and x2 must be in the range [0, 1].
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func CubicBezierTiming(x1, y1, x2, y2 float64) string {
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if x1 < 0 {
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x1 = 0
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} else if x1 > 1 {
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x1 = 1
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}
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if x2 < 0 {
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x2 = 0
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} else if x2 > 1 {
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x2 = 1
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}
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return fmt.Sprintf("cubic-bezier(%g, %g, %g, %g)", x1, y1, x2, y2)
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}
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// AnimationFinishedListener describes the end of an animation event handler
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type AnimationFinishedListener interface {
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// OnAnimationFinished is called when a property animation is finished
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OnAnimationFinished(view View, property string)
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}
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type Animation struct {
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// Duration defines the time in seconds an animation should take to complete
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Duration float64
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// TimingFunction defines how intermediate values are calculated for a property being affected
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// by an animation effect. If the value is "" then the "ease" function is used
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TimingFunction string
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// Delay defines the duration in seconds to wait before starting a property's animation.
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Delay float64
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// FinishListener defines the end of an animation event handler
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FinishListener AnimationFinishedListener
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}
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type animationFinishedFunc struct {
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finishFunc func(View, string)
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}
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func (listener animationFinishedFunc) OnAnimationFinished(view View, property string) {
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if listener.finishFunc != nil {
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listener.finishFunc(view, property)
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}
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}
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func AnimationFinishedFunc(finishFunc func(View, string)) AnimationFinishedListener {
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listener := new(animationFinishedFunc)
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listener.finishFunc = finishFunc
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return listener
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}
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func validateTimingFunction(timingFunction string) bool {
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switch timingFunction {
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case "", EaseTiming, EaseInTiming, EaseOutTiming, EaseInOutTiming, LinearTiming:
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return true
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}
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size := len(timingFunction)
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if size > 0 && timingFunction[size-1] == ')' {
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if index := strings.IndexRune(timingFunction, '('); index > 0 {
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args := timingFunction[index+1 : size-1]
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switch timingFunction[:index] {
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case "steps":
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if _, err := strconv.Atoi(strings.Trim(args, " \t\n")); err == nil {
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return true
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}
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case "cubic-bezier":
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if params := strings.Split(args, ","); len(params) == 4 {
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for _, param := range params {
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if _, err := strconv.ParseFloat(strings.Trim(param, " \t\n"), 64); err != nil {
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return false
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}
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}
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return true
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}
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}
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}
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}
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return false
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}
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func (view *viewData) SetAnimated(tag string, value interface{}, animation Animation) bool {
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timingFunction, ok := view.session.resolveConstants(animation.TimingFunction)
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if !ok || animation.Duration <= 0 || !validateTimingFunction(timingFunction) {
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if view.Set(tag, value) {
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if animation.FinishListener != nil {
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animation.FinishListener.OnAnimationFinished(view, tag)
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}
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return true
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}
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return false
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}
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updateProperty(view.htmlID(), "ontransitionend", "transitionEndEvent(this, event)", view.session)
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updateProperty(view.htmlID(), "ontransitioncancel", "transitionCancelEvent(this, event)", view.session)
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animation.TimingFunction = timingFunction
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view.animation[tag] = animation
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view.updateTransitionCSS()
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result := view.Set(tag, value)
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if !result {
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delete(view.animation, tag)
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view.updateTransitionCSS()
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}
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return result
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}
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func (view *viewData) transitionCSS() string {
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buffer := allocStringBuilder()
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defer freeStringBuilder(buffer)
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for tag, animation := range view.animation {
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if buffer.Len() > 0 {
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buffer.WriteString(", ")
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}
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buffer.WriteString(tag)
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buffer.WriteString(fmt.Sprintf(" %gs", animation.Duration))
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if animation.TimingFunction != "" {
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buffer.WriteRune(' ')
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buffer.WriteString(animation.TimingFunction)
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}
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if animation.Delay > 0 {
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if animation.TimingFunction == "" {
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buffer.WriteString(" ease")
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}
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buffer.WriteString(fmt.Sprintf(" %gs", animation.Delay))
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}
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}
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return buffer.String()
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}
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func (view *viewData) updateTransitionCSS() {
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updateCSSProperty(view.htmlID(), "transition", view.transitionCSS(), view.Session())
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}
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// SetAnimated sets the property with name "tag" of the "rootView" subview with "viewID" id by value. Result:
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// true - success,
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// false - error (incompatible type or invalid format of a string value, see AppLog).
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func SetAnimated(rootView View, viewID, tag string, value interface{}, animation Animation) bool {
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if view := ViewByID(rootView, viewID); view != nil {
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return view.SetAnimated(tag, value, animation)
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}
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return false
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}
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