package rui import ( "fmt" "strings" ) const ( // Radius is the SizeUnit view property that determines the corners rounding radius // of an element's outer border edge. Radius = "radius" // RadiusX is the SizeUnit view property that determines the x-axis corners elliptic rounding // radius of an element's outer border edge. RadiusX = "radius-x" // RadiusY is the SizeUnit view property that determines the y-axis corners elliptic rounding // radius of an element's outer border edge. RadiusY = "radius-y" // RadiusTopLeft is the SizeUnit view property that determines the top-left corner rounding radius // of an element's outer border edge. RadiusTopLeft = "radius-top-left" // RadiusTopLeftX is the SizeUnit view property that determines the x-axis top-left corner elliptic // rounding radius of an element's outer border edge. RadiusTopLeftX = "radius-top-left-x" // RadiusTopLeftY is the SizeUnit view property that determines the y-axis top-left corner elliptic // rounding radius of an element's outer border edge. RadiusTopLeftY = "radius-top-left-y" // RadiusTopRight is the SizeUnit view property that determines the top-right corner rounding radius // of an element's outer border edge. RadiusTopRight = "radius-top-right" // RadiusTopRightX is the SizeUnit view property that determines the x-axis top-right corner elliptic // rounding radius of an element's outer border edge. RadiusTopRightX = "radius-top-right-x" // RadiusTopRightY is the SizeUnit view property that determines the y-axis top-right corner elliptic // rounding radius of an element's outer border edge. RadiusTopRightY = "radius-top-right-y" // RadiusBottomLeft is the SizeUnit view property that determines the bottom-left corner rounding radius // of an element's outer border edge. RadiusBottomLeft = "radius-bottom-left" // RadiusBottomLeftX is the SizeUnit view property that determines the x-axis bottom-left corner elliptic // rounding radius of an element's outer border edge. RadiusBottomLeftX = "radius-bottom-left-x" // RadiusBottomLeftY is the SizeUnit view property that determines the y-axis bottom-left corner elliptic // rounding radius of an element's outer border edge. RadiusBottomLeftY = "radius-bottom-left-y" // RadiusBottomRight is the SizeUnit view property that determines the bottom-right corner rounding radius // of an element's outer border edge. RadiusBottomRight = "radius-bottom-right" // RadiusBottomRightX is the SizeUnit view property that determines the x-axis bottom-right corner elliptic // rounding radius of an element's outer border edge. RadiusBottomRightX = "radius-bottom-right-x" // RadiusBottomRightY is the SizeUnit view property that determines the y-axis bottom-right corner elliptic // rounding radius of an element's outer border edge. RadiusBottomRightY = "radius-bottom-right-y" // X is the SizeUnit property of the ShadowProperty that determines the x-axis corners elliptic rounding // radius of an element's outer border edge. X = "x" // Y is the SizeUnit property of the ShadowProperty that determines the y-axis corners elliptic rounding // radius of an element's outer border edge. Y = "y" // TopLeft is the SizeUnit property of the ShadowProperty that determines the top-left corner rounding radius // of an element's outer border edge. TopLeft = "top-left" // TopLeftX is the SizeUnit property of the ShadowProperty that determines the x-axis top-left corner elliptic // rounding radius of an element's outer border edge. TopLeftX = "top-left-x" // TopLeftY is the SizeUnit property of the ShadowProperty that determines the y-axis top-left corner elliptic // rounding radius of an element's outer border edge. TopLeftY = "top-left-y" // TopRight is the SizeUnit property of the ShadowProperty that determines the top-right corner rounding radius // of an element's outer border edge. TopRight = "top-right" // TopRightX is the SizeUnit property of the ShadowProperty that determines the x-axis top-right corner elliptic // rounding radius of an element's outer border edge. TopRightX = "top-right-x" // TopRightY is the SizeUnit property of the ShadowProperty that determines the y-axis top-right corner elliptic // rounding radius of an element's outer border edge. TopRightY = "top-right-y" // BottomLeft is the SizeUnit property of the ShadowProperty that determines the bottom-left corner rounding radius // of an element's outer border edge. BottomLeft = "bottom-left" // BottomLeftX is the SizeUnit property of the ShadowProperty that determines the x-axis bottom-left corner elliptic // rounding radius of an element's outer border edge. BottomLeftX = "bottom-left-x" // BottomLeftY is the SizeUnit property of the ShadowProperty that determines the y-axis bottom-left corner elliptic // rounding radius of an element's outer border edge. BottomLeftY = "bottom-left-y" // BottomRight is the SizeUnit property of the ShadowProperty that determines the bottom-right corner rounding radius // of an element's outer border edge. BottomRight = "bottom-right" // BottomRightX is the SizeUnit property of the ShadowProperty that determines the x-axis bottom-right corner elliptic // rounding radius of an element's outer border edge. BottomRightX = "bottom-right-x" // BottomRightY is the SizeUnit property of the ShadowProperty that determines the y-axis bottom-right corner elliptic // rounding radius of an element's outer border edge. BottomRightY = "bottom-right-y" ) type RadiusProperty interface { Properties stringWriter fmt.Stringer BoxRadius(session Session) BoxRadius } type radiusPropertyData struct { propertyList } // NewRadiusProperty creates the new RadiusProperty func NewRadiusProperty(params Params) RadiusProperty { result := new(radiusPropertyData) result.properties = map[string]any{} if params != nil { for _, tag := range []string{X, Y, TopLeft, TopRight, BottomLeft, BottomRight, TopLeftX, TopLeftY, TopRightX, TopRightY, BottomLeftX, BottomLeftY, BottomRightX, BottomRightY} { if value, ok := params[tag]; ok { result.Set(tag, value) } } } return result } func (radius *radiusPropertyData) normalizeTag(tag string) string { return strings.TrimPrefix(strings.ToLower(tag), "radius-") } func (radius *radiusPropertyData) writeString(buffer *strings.Builder, indent string) { buffer.WriteString("_{ ") comma := false for _, tag := range []string{X, Y, TopLeft, TopLeftX, TopLeftY, TopRight, TopRightX, TopRightY, BottomLeft, BottomLeftX, BottomLeftY, BottomRight, BottomRightX, BottomRightY} { if value, ok := radius.properties[tag]; ok { if comma { buffer.WriteString(", ") } buffer.WriteString(tag) buffer.WriteString(" = ") writePropertyValue(buffer, tag, value, indent) comma = true } } buffer.WriteString(" }") } func (radius *radiusPropertyData) String() string { return runStringWriter(radius) } func (radius *radiusPropertyData) delete(tags []string) { for _, tag := range tags { delete(radius.properties, tag) } } func (radius *radiusPropertyData) deleteUnusedTags() { for _, tag := range []string{X, Y} { if _, ok := radius.properties[tag]; ok { unused := true for _, t := range []string{TopLeft, TopRight, BottomLeft, BottomRight} { if _, ok := radius.properties[t+"-"+tag]; !ok { if _, ok := radius.properties[t]; !ok { unused = false break } } } if unused { delete(radius.properties, tag) } } } equalValue := func(value1, value2 any) bool { switch value1 := value1.(type) { case string: switch value2 := value2.(type) { case string: return value1 == value2 } case SizeUnit: switch value2 := value2.(type) { case SizeUnit: return value1.Equal(value2) } } return false } for _, tag := range []string{TopLeft, TopRight, BottomLeft, BottomRight} { tagX := tag + "-x" tagY := tag + "-y" valueX, okX := radius.properties[tagX] valueY, okY := radius.properties[tagY] if value, ok := radius.properties[tag]; ok { if okX && okY { delete(radius.properties, tag) } else if okX && !okY { if equalValue(value, valueX) { delete(radius.properties, tagX) } else { radius.properties[tagY] = value delete(radius.properties, tag) } } else if !okX && okY { if equalValue(value, valueY) { delete(radius.properties, tagY) } else { radius.properties[tagX] = value delete(radius.properties, tag) } } } else if okX && okY && equalValue(valueX, valueY) { radius.properties[tag] = valueX delete(radius.properties, tagX) delete(radius.properties, tagY) } } } func (radius *radiusPropertyData) Remove(tag string) { tag = radius.normalizeTag(tag) switch tag { case X, Y: if _, ok := radius.properties[tag]; ok { radius.Set(tag, AutoSize()) delete(radius.properties, tag) } case TopLeftX, TopLeftY, TopRightX, TopRightY, BottomLeftX, BottomLeftY, BottomRightX, BottomRightY: delete(radius.properties, tag) case TopLeft, TopRight, BottomLeft, BottomRight: radius.delete([]string{tag, tag + "-x", tag + "-y"}) default: ErrorLogF(`"%s" property is not compatible with the RadiusProperty`, tag) } } func (radius *radiusPropertyData) Set(tag string, value any) bool { if value == nil { radius.Remove(tag) return true } tag = radius.normalizeTag(tag) switch tag { case X: if radius.setSizeProperty(tag, value) { radius.delete([]string{TopLeftX, TopRightX, BottomLeftX, BottomRightX}) for _, t := range []string{TopLeft, TopRight, BottomLeft, BottomRight} { if val, ok := radius.properties[t]; ok { if _, ok := radius.properties[t+"-y"]; !ok { radius.properties[t+"-y"] = val } delete(radius.properties, t) } } return true } case Y: if radius.setSizeProperty(tag, value) { radius.delete([]string{TopLeftY, TopRightY, BottomLeftY, BottomRightY}) for _, t := range []string{TopLeft, TopRight, BottomLeft, BottomRight} { if val, ok := radius.properties[t]; ok { if _, ok := radius.properties[t+"-x"]; !ok { radius.properties[t+"-x"] = val } delete(radius.properties, t) } } return true } case TopLeftX, TopLeftY, TopRightX, TopRightY, BottomLeftX, BottomLeftY, BottomRightX, BottomRightY: if radius.setSizeProperty(tag, value) { radius.deleteUnusedTags() return true } case TopLeft, TopRight, BottomLeft, BottomRight: switch value := value.(type) { case SizeUnit: radius.properties[tag] = value radius.delete([]string{tag + "-x", tag + "-y"}) radius.deleteUnusedTags() return true case string: if strings.Contains(value, "/") { if values := strings.Split(value, "/"); len(values) == 2 { xOK := radius.Set(tag+"-x", value[0]) yOK := radius.Set(tag+"-y", value[1]) return xOK && yOK } else { notCompatibleType(tag, value) } } else { if radius.setSizeProperty(tag, value) { radius.delete([]string{tag + "-x", tag + "-y"}) radius.deleteUnusedTags() return true } } } default: ErrorLogF(`"%s" property is not compatible with the RadiusProperty`, tag) } return false } func (radius *radiusPropertyData) Get(tag string) any { tag = radius.normalizeTag(tag) if value, ok := radius.properties[tag]; ok { return value } switch tag { case TopLeftX, TopLeftY, TopRightX, TopRightY, BottomLeftX, BottomLeftY, BottomRightX, BottomRightY: tagLen := len(tag) if value, ok := radius.properties[tag[:tagLen-2]]; ok { return value } if value, ok := radius.properties[tag[tagLen-1:]]; ok { return value } } switch tag { case TopLeftX, TopRightX, BottomLeftX, BottomRightX: if value, ok := radius.properties[X]; ok { return value } case TopLeftY, TopRightY, BottomLeftY, BottomRightY: if value, ok := radius.properties[Y]; ok { return value } } return nil } func (radius *radiusPropertyData) BoxRadius(session Session) BoxRadius { x, _ := sizeProperty(radius, X, session) y, _ := sizeProperty(radius, Y, session) getRadius := func(tag string) (SizeUnit, SizeUnit) { rx := x ry := y if r, ok := sizeProperty(radius, tag, session); ok { rx = r ry = r } if r, ok := sizeProperty(radius, tag+"-x", session); ok { rx = r } if r, ok := sizeProperty(radius, tag+"-y", session); ok { ry = r } return rx, ry } var result BoxRadius result.TopLeftX, result.TopLeftY = getRadius(TopLeft) result.TopRightX, result.TopRightY = getRadius(TopRight) result.BottomLeftX, result.BottomLeftY = getRadius(BottomLeft) result.BottomRightX, result.BottomRightY = getRadius(BottomRight) return result } // BoxRadius defines radii of rounds the corners of an element's outer border edge type BoxRadius struct { TopLeftX, TopLeftY, TopRightX, TopRightY, BottomLeftX, BottomLeftY, BottomRightX, BottomRightY SizeUnit } // AllAnglesIsEqual returns 'true' if all angles is equal, 'false' otherwise func (radius BoxRadius) AllAnglesIsEqual() bool { return radius.TopLeftX.Equal(radius.TopRightX) && radius.TopLeftY.Equal(radius.TopRightY) && radius.TopLeftX.Equal(radius.BottomLeftX) && radius.TopLeftY.Equal(radius.BottomLeftY) && radius.TopLeftX.Equal(radius.BottomRightX) && radius.TopLeftY.Equal(radius.BottomRightY) } // String returns a string representation of a BoxRadius struct func (radius BoxRadius) String() string { if radius.AllAnglesIsEqual() { if radius.TopLeftX.Equal(radius.TopLeftY) { return radius.TopLeftX.String() } else { return fmt.Sprintf("_{ x = %s, y = %s }", radius.TopLeftX.String(), radius.TopLeftY.String()) } } buffer := allocStringBuilder() defer freeStringBuilder(buffer) buffer.WriteString("_{ ") if radius.TopLeftX.Equal(radius.TopLeftY) { buffer.WriteString("top-left = ") buffer.WriteString(radius.TopLeftX.String()) } else { buffer.WriteString("top-left-x = ") buffer.WriteString(radius.TopLeftX.String()) buffer.WriteString("top-left-y = ") buffer.WriteString(radius.TopLeftY.String()) } if radius.TopRightX.Equal(radius.TopRightY) { buffer.WriteString(", top-right = ") buffer.WriteString(radius.TopRightX.String()) } else { buffer.WriteString(", top-right-x = ") buffer.WriteString(radius.TopRightX.String()) buffer.WriteString(", top-right-y = ") buffer.WriteString(radius.TopRightY.String()) } if radius.BottomLeftX.Equal(radius.BottomLeftY) { buffer.WriteString(", bottom-left = ") buffer.WriteString(radius.BottomLeftX.String()) } else { buffer.WriteString(", bottom-left-x = ") buffer.WriteString(radius.BottomLeftX.String()) buffer.WriteString(", bottom-left-y = ") buffer.WriteString(radius.BottomLeftY.String()) } if radius.BottomRightX.Equal(radius.BottomRightY) { buffer.WriteString(", bottom-right = ") buffer.WriteString(radius.BottomRightX.String()) } else { buffer.WriteString(", bottom-right-x = ") buffer.WriteString(radius.BottomRightX.String()) buffer.WriteString(", bottom-right-y = ") buffer.WriteString(radius.BottomRightY.String()) } buffer.WriteString(" }") return buffer.String() } func (radius BoxRadius) cssValue(builder cssBuilder, session Session) { if (radius.TopLeftX.Type == Auto || radius.TopLeftX.Value == 0) && (radius.TopLeftY.Type == Auto || radius.TopLeftY.Value == 0) && (radius.TopRightX.Type == Auto || radius.TopRightX.Value == 0) && (radius.TopRightY.Type == Auto || radius.TopRightY.Value == 0) && (radius.BottomRightX.Type == Auto || radius.BottomRightX.Value == 0) && (radius.BottomRightY.Type == Auto || radius.BottomRightY.Value == 0) && (radius.BottomLeftX.Type == Auto || radius.BottomLeftX.Value == 0) && (radius.BottomLeftY.Type == Auto || radius.BottomLeftY.Value == 0) { return } buffer := allocStringBuilder() defer freeStringBuilder(buffer) buffer.WriteString(radius.TopLeftX.cssString("0", session)) if radius.AllAnglesIsEqual() { if !radius.TopLeftX.Equal(radius.TopLeftY) { buffer.WriteString(" / ") buffer.WriteString(radius.TopLeftY.cssString("0", session)) } } else { buffer.WriteRune(' ') buffer.WriteString(radius.TopRightX.cssString("0", session)) buffer.WriteRune(' ') buffer.WriteString(radius.BottomRightX.cssString("0", session)) buffer.WriteRune(' ') buffer.WriteString(radius.BottomLeftX.cssString("0", session)) if !radius.TopLeftX.Equal(radius.TopLeftY) || !radius.TopRightX.Equal(radius.TopRightY) || !radius.BottomLeftX.Equal(radius.BottomLeftY) || !radius.BottomRightX.Equal(radius.BottomRightY) { buffer.WriteString(" / ") buffer.WriteString(radius.TopLeftY.cssString("0", session)) buffer.WriteRune(' ') buffer.WriteString(radius.TopRightY.cssString("0", session)) buffer.WriteRune(' ') buffer.WriteString(radius.BottomRightY.cssString("0", session)) buffer.WriteRune(' ') buffer.WriteString(radius.BottomLeftY.cssString("0", session)) } } builder.add("border-radius", buffer.String()) } func (radius BoxRadius) cssString(session Session) string { var builder cssValueBuilder radius.cssValue(&builder, session) return builder.finish() } func getRadiusProperty(style Properties) RadiusProperty { if value := style.Get(Radius); value != nil { switch value := value.(type) { case RadiusProperty: return value case BoxRadius: result := NewRadiusProperty(nil) if value.AllAnglesIsEqual() { result.Set(X, value.TopLeftX) result.Set(Y, value.TopLeftY) } else { if value.TopLeftX.Equal(value.TopLeftY) { result.Set(TopLeft, value.TopLeftX) } else { result.Set(TopLeftX, value.TopLeftX) result.Set(TopLeftY, value.TopLeftY) } if value.TopRightX.Equal(value.TopRightY) { result.Set(TopRight, value.TopRightX) } else { result.Set(TopRightX, value.TopRightX) result.Set(TopRightY, value.TopRightY) } if value.BottomLeftX.Equal(value.BottomLeftY) { result.Set(BottomLeft, value.BottomLeftX) } else { result.Set(BottomLeftX, value.BottomLeftX) result.Set(BottomLeftY, value.BottomLeftY) } if value.BottomRightX.Equal(value.BottomRightY) { result.Set(BottomRight, value.BottomRightX) } else { result.Set(BottomRightX, value.BottomRightX) result.Set(BottomRightY, value.BottomRightY) } } return result case SizeUnit: return NewRadiusProperty(Params{ X: value, Y: value, }) case string: return NewRadiusProperty(Params{ X: value, Y: value, }) } } return NewRadiusProperty(nil) } func (properties *propertyList) setRadius(value any) bool { if value == nil { delete(properties.properties, Radius) return true } switch value := value.(type) { case RadiusProperty: properties.properties[Radius] = value return true case SizeUnit: properties.properties[Radius] = value return true case BoxRadius: radius := NewRadiusProperty(nil) if value.AllAnglesIsEqual() { radius.Set(X, value.TopLeftX) radius.Set(Y, value.TopLeftY) } else { if value.TopLeftX.Equal(value.TopLeftY) { radius.Set(TopLeft, value.TopLeftX) } else { radius.Set(TopLeftX, value.TopLeftX) radius.Set(TopLeftY, value.TopLeftY) } if value.TopRightX.Equal(value.TopRightY) { radius.Set(TopRight, value.TopRightX) } else { radius.Set(TopRightX, value.TopRightX) radius.Set(TopRightY, value.TopRightY) } if value.BottomLeftX.Equal(value.BottomLeftY) { radius.Set(BottomLeft, value.BottomLeftX) } else { radius.Set(BottomLeftX, value.BottomLeftX) radius.Set(BottomLeftY, value.BottomLeftY) } if value.BottomRightX.Equal(value.BottomRightY) { radius.Set(BottomRight, value.BottomRightX) } else { radius.Set(BottomRightX, value.BottomRightX) radius.Set(BottomRightY, value.BottomRightY) } } properties.properties[Radius] = radius return true case string: if strings.Contains(value, "/") { values := strings.Split(value, "/") if len(values) == 2 { okX := properties.setRadiusElement(RadiusX, values[0]) okY := properties.setRadiusElement(RadiusY, values[1]) return okX && okY } else { notCompatibleType(Radius, value) } } else { return properties.setSizeProperty(Radius, value) } case DataObject: radius := NewRadiusProperty(nil) for _, tag := range []string{X, Y, TopLeft, TopRight, BottomLeft, BottomRight, TopLeftX, TopLeftY, TopRightX, TopRightY, BottomLeftX, BottomLeftY, BottomRightX, BottomRightY} { if value, ok := value.PropertyValue(tag); ok { radius.Set(tag, value) } } properties.properties[Radius] = radius return true case float32: return properties.setRadius(Px(float64(value))) case float64: return properties.setRadius(Px(value)) default: if n, ok := isInt(value); ok { return properties.setRadius(Px(float64(n))) } notCompatibleType(Radius, value) } return false } func (properties *propertyList) removeRadiusElement(tag string) { if value, ok := properties.properties[Radius]; ok && value != nil { radius := getRadiusProperty(properties) radius.Remove(tag) if len(radius.AllTags()) == 0 { delete(properties.properties, Radius) } else { properties.properties[Radius] = radius } } } func (properties *propertyList) setRadiusElement(tag string, value any) bool { if value == nil { properties.removeRadiusElement(tag) return true } radius := getRadiusProperty(properties) if radius.Set(tag, value) { properties.properties[Radius] = radius return true } return false } func getRadiusElement(style Properties, tag string) any { value := style.Get(Radius) if value != nil { switch value := value.(type) { case string: return value case SizeUnit: return value case RadiusProperty: return value.Get(tag) case BoxRadius: switch tag { case RadiusX: if value.TopLeftX.Equal(value.TopRightX) && value.TopLeftX.Equal(value.BottomLeftX) && value.TopLeftX.Equal(value.BottomRightX) { return value.TopLeftX } case RadiusY: if value.TopLeftY.Equal(value.TopRightY) && value.TopLeftY.Equal(value.BottomLeftY) && value.TopLeftY.Equal(value.BottomRightY) { return value.TopLeftY } case RadiusTopLeft: if value.TopLeftX.Equal(value.TopLeftY) { return value.TopLeftY } case RadiusTopRight: if value.TopRightX.Equal(value.TopRightY) { return value.TopRightY } case RadiusBottomLeft: if value.BottomLeftX.Equal(value.BottomLeftY) { return value.BottomLeftY } case RadiusBottomRight: if value.BottomRightX.Equal(value.BottomRightY) { return value.BottomRightY } case RadiusTopLeftX: return value.TopLeftX case RadiusTopLeftY: return value.TopLeftY case RadiusTopRightX: return value.TopRightX case RadiusTopRightY: return value.TopRightY case RadiusBottomLeftX: return value.BottomLeftX case RadiusBottomLeftY: return value.BottomLeftY case RadiusBottomRightX: return value.BottomRightX case RadiusBottomRightY: return value.BottomRightY } } } return nil } func getRadius(properties Properties, session Session) BoxRadius { if value := properties.Get(Radius); value != nil { switch value := value.(type) { case BoxRadius: return value case RadiusProperty: return value.BoxRadius(session) case SizeUnit: return BoxRadius{TopLeftX: value, TopLeftY: value, TopRightX: value, TopRightY: value, BottomLeftX: value, BottomLeftY: value, BottomRightX: value, BottomRightY: value} case string: if text, ok := session.resolveConstants(value); ok { if size, ok := StringToSizeUnit(text); ok { return BoxRadius{TopLeftX: size, TopLeftY: size, TopRightX: size, TopRightY: size, BottomLeftX: size, BottomLeftY: size, BottomRightX: size, BottomRightY: size} } } } } return BoxRadius{} }