package rui import ( "fmt" "strconv" "strings" ) const ( // DefaultAnimation - default animation of StackLayout push DefaultAnimation = 0 // StartToEndAnimation - start to end animation of StackLayout push StartToEndAnimation = 1 // EndToStartAnimation - end to start animation of StackLayout push EndToStartAnimation = 2 // TopDownAnimation - top down animation of StackLayout push TopDownAnimation = 3 // BottomUpAnimation - bottom up animation of StackLayout push BottomUpAnimation = 4 ) // StackLayout - list-container of View type StackLayout interface { ViewsContainer Peek() View MoveToFront(view View) bool MoveToFrontByID(viewID string) bool Push(view View, animation int, onPushFinished func()) Pop(animation int, onPopFinished func(View)) bool } type stackLayoutData struct { viewsContainerData peek uint pushView, popView View animationType int onPushFinished func() onPopFinished func(View) } // NewStackLayout create new StackLayout object and return it func NewStackLayout(session Session, params Params) StackLayout { view := new(stackLayoutData) view.Init(session) setInitParams(view, params) return view } func newStackLayout(session Session) View { return NewStackLayout(session, nil) } // Init initialize fields of ViewsContainer by default values func (layout *stackLayoutData) Init(session Session) { layout.viewsContainerData.Init(session) layout.tag = "StackLayout" layout.systemClass = "ruiStackLayout" } func (layout *stackLayoutData) OnAnimationFinished(view View, tag string) { switch tag { case "ruiPush": if layout.pushView != nil { layout.pushView = nil count := len(layout.views) if count > 0 { layout.peek = uint(count - 1) } else { layout.peek = 0 } updateInnerHTML(layout.htmlID(), layout.session) } if layout.onPushFinished != nil { onPushFinished := layout.onPushFinished layout.onPushFinished = nil onPushFinished() } case "ruiPop": popView := layout.popView layout.popView = nil updateInnerHTML(layout.htmlID(), layout.session) if layout.onPopFinished != nil { onPopFinished := layout.onPopFinished layout.onPopFinished = nil onPopFinished(popView) } } } func (layout *stackLayoutData) Peek() View { if int(layout.peek) < len(layout.views) { return layout.views[layout.peek] } return nil } func (layout *stackLayoutData) MoveToFront(view View) bool { peek := int(layout.peek) htmlID := view.htmlID() for i, view2 := range layout.views { if view2.htmlID() == htmlID { if i != peek { if peek < len(layout.views) { updateCSSProperty(layout.htmlID()+"page"+strconv.Itoa(peek), "visibility", "hidden", layout.Session()) } layout.peek = uint(i) updateCSSProperty(layout.htmlID()+"page"+strconv.Itoa(i), "visibility", "visible", layout.Session()) } return true } } ErrorLog(`MoveToFront() fail. Subview not found."`) return false } func (layout *stackLayoutData) MoveToFrontByID(viewID string) bool { peek := int(layout.peek) for i, view := range layout.views { if view.ID() == viewID { if i != peek { if peek < len(layout.views) { updateCSSProperty(layout.htmlID()+"page"+strconv.Itoa(peek), "visibility", "hidden", layout.Session()) } layout.peek = uint(i) updateCSSProperty(layout.htmlID()+"page"+strconv.Itoa(i), "visibility", "visible", layout.Session()) } return true } } ErrorLogF(`MoveToFront("%s") fail. Subview with "%s" not found."`, viewID, viewID) return false } func (layout *stackLayoutData) Append(view View) { if view != nil { layout.peek = uint(len(layout.views)) layout.viewsContainerData.Append(view) } else { ErrorLog("StackLayout.Append(nil, ....) is forbidden") } } func (layout *stackLayoutData) Insert(view View, index uint) { if view != nil { count := uint(len(layout.views)) if index < count { layout.peek = index } else { layout.peek = count } layout.viewsContainerData.Insert(view, index) } else { ErrorLog("StackLayout.Insert(nil, ....) is forbidden") } } func (layout *stackLayoutData) RemoveView(index uint) View { if layout.peek > 0 { layout.peek-- } return layout.viewsContainerData.RemoveView(index) } func (layout *stackLayoutData) Push(view View, animation int, onPushFinished func()) { if view == nil { ErrorLog("StackLayout.Push(nil, ....) is forbidden") return } layout.pushView = view layout.animationType = animation layout.animation["ruiPush"] = Animation{FinishListener: layout} layout.onPushFinished = onPushFinished htmlID := layout.htmlID() session := layout.Session() buffer := allocStringBuilder() defer freeStringBuilder(buffer) buffer.WriteString(`