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rui/radius.go

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Go

package rui
import (
"fmt"
"strings"
)
const (
// Radius is the SizeUnit view property that determines the corners rounding radius
// of an element's outer border edge.
Radius = "radius"
// RadiusX is the SizeUnit view property that determines the x-axis corners elliptic rounding
// radius of an element's outer border edge.
RadiusX = "radius-x"
// RadiusY is the SizeUnit view property that determines the y-axis corners elliptic rounding
// radius of an element's outer border edge.
RadiusY = "radius-y"
// RadiusTopLeft is the SizeUnit view property that determines the top-left corner rounding radius
// of an element's outer border edge.
RadiusTopLeft = "radius-top-left"
// RadiusTopLeftX is the SizeUnit view property that determines the x-axis top-left corner elliptic
// rounding radius of an element's outer border edge.
RadiusTopLeftX = "radius-top-left-x"
// RadiusTopLeftY is the SizeUnit view property that determines the y-axis top-left corner elliptic
// rounding radius of an element's outer border edge.
RadiusTopLeftY = "radius-top-left-y"
// RadiusTopRight is the SizeUnit view property that determines the top-right corner rounding radius
// of an element's outer border edge.
RadiusTopRight = "radius-top-right"
// RadiusTopRightX is the SizeUnit view property that determines the x-axis top-right corner elliptic
// rounding radius of an element's outer border edge.
RadiusTopRightX = "radius-top-right-x"
// RadiusTopRightY is the SizeUnit view property that determines the y-axis top-right corner elliptic
// rounding radius of an element's outer border edge.
RadiusTopRightY = "radius-top-right-y"
// RadiusBottomLeft is the SizeUnit view property that determines the bottom-left corner rounding radius
// of an element's outer border edge.
RadiusBottomLeft = "radius-bottom-left"
// RadiusBottomLeftX is the SizeUnit view property that determines the x-axis bottom-left corner elliptic
// rounding radius of an element's outer border edge.
RadiusBottomLeftX = "radius-bottom-left-x"
// RadiusBottomLeftY is the SizeUnit view property that determines the y-axis bottom-left corner elliptic
// rounding radius of an element's outer border edge.
RadiusBottomLeftY = "radius-bottom-left-y"
// RadiusBottomRight is the SizeUnit view property that determines the bottom-right corner rounding radius
// of an element's outer border edge.
RadiusBottomRight = "radius-bottom-right"
// RadiusBottomRightX is the SizeUnit view property that determines the x-axis bottom-right corner elliptic
// rounding radius of an element's outer border edge.
RadiusBottomRightX = "radius-bottom-right-x"
// RadiusBottomRightY is the SizeUnit view property that determines the y-axis bottom-right corner elliptic
// rounding radius of an element's outer border edge.
RadiusBottomRightY = "radius-bottom-right-y"
// X is the SizeUnit property of the ShadowProperty that determines the x-axis corners elliptic rounding
// radius of an element's outer border edge.
X = "x"
// Y is the SizeUnit property of the ShadowProperty that determines the y-axis corners elliptic rounding
// radius of an element's outer border edge.
Y = "y"
// TopLeft is the SizeUnit property of the ShadowProperty that determines the top-left corner rounding radius
// of an element's outer border edge.
TopLeft = "top-left"
// TopLeftX is the SizeUnit property of the ShadowProperty that determines the x-axis top-left corner elliptic
// rounding radius of an element's outer border edge.
TopLeftX = "top-left-x"
// TopLeftY is the SizeUnit property of the ShadowProperty that determines the y-axis top-left corner elliptic
// rounding radius of an element's outer border edge.
TopLeftY = "top-left-y"
// TopRight is the SizeUnit property of the ShadowProperty that determines the top-right corner rounding radius
// of an element's outer border edge.
TopRight = "top-right"
// TopRightX is the SizeUnit property of the ShadowProperty that determines the x-axis top-right corner elliptic
// rounding radius of an element's outer border edge.
TopRightX = "top-right-x"
// TopRightY is the SizeUnit property of the ShadowProperty that determines the y-axis top-right corner elliptic
// rounding radius of an element's outer border edge.
TopRightY = "top-right-y"
// BottomLeft is the SizeUnit property of the ShadowProperty that determines the bottom-left corner rounding radius
// of an element's outer border edge.
BottomLeft = "bottom-left"
// BottomLeftX is the SizeUnit property of the ShadowProperty that determines the x-axis bottom-left corner elliptic
// rounding radius of an element's outer border edge.
BottomLeftX = "bottom-left-x"
// BottomLeftY is the SizeUnit property of the ShadowProperty that determines the y-axis bottom-left corner elliptic
// rounding radius of an element's outer border edge.
BottomLeftY = "bottom-left-y"
// BottomRight is the SizeUnit property of the ShadowProperty that determines the bottom-right corner rounding radius
// of an element's outer border edge.
BottomRight = "bottom-right"
// BottomRightX is the SizeUnit property of the ShadowProperty that determines the x-axis bottom-right corner elliptic
// rounding radius of an element's outer border edge.
BottomRightX = "bottom-right-x"
// BottomRightY is the SizeUnit property of the ShadowProperty that determines the y-axis bottom-right corner elliptic
// rounding radius of an element's outer border edge.
BottomRightY = "bottom-right-y"
)
type RadiusProperty interface {
Properties
stringWriter
fmt.Stringer
BoxRadius(session Session) BoxRadius
}
type radiusPropertyData struct {
propertyList
}
// NewRadiusProperty creates the new RadiusProperty
func NewRadiusProperty(params Params) RadiusProperty {
result := new(radiusPropertyData)
result.properties = map[string]any{}
if params != nil {
for _, tag := range []string{X, Y, TopLeft, TopRight, BottomLeft, BottomRight, TopLeftX, TopLeftY,
TopRightX, TopRightY, BottomLeftX, BottomLeftY, BottomRightX, BottomRightY} {
if value, ok := params[tag]; ok {
result.Set(tag, value)
}
}
}
return result
}
func (radius *radiusPropertyData) normalizeTag(tag string) string {
return strings.TrimPrefix(strings.ToLower(tag), "radius-")
}
func (radius *radiusPropertyData) writeString(buffer *strings.Builder, indent string) {
buffer.WriteString("_{ ")
comma := false
for _, tag := range []string{X, Y, TopLeft, TopLeftX, TopLeftY, TopRight, TopRightX, TopRightY,
BottomLeft, BottomLeftX, BottomLeftY, BottomRight, BottomRightX, BottomRightY} {
if value, ok := radius.properties[tag]; ok {
if comma {
buffer.WriteString(", ")
}
buffer.WriteString(tag)
buffer.WriteString(" = ")
writePropertyValue(buffer, tag, value, indent)
comma = true
}
}
buffer.WriteString(" }")
}
func (radius *radiusPropertyData) String() string {
return runStringWriter(radius)
}
func (radius *radiusPropertyData) delete(tags []string) {
for _, tag := range tags {
delete(radius.properties, tag)
}
}
func (radius *radiusPropertyData) deleteUnusedTags() {
for _, tag := range []string{X, Y} {
if _, ok := radius.properties[tag]; ok {
unused := true
for _, t := range []string{TopLeft, TopRight, BottomLeft, BottomRight} {
if _, ok := radius.properties[t+"-"+tag]; !ok {
if _, ok := radius.properties[t]; !ok {
unused = false
break
}
}
}
if unused {
delete(radius.properties, tag)
}
}
}
equalValue := func(value1, value2 any) bool {
switch value1 := value1.(type) {
case string:
switch value2 := value2.(type) {
case string:
return value1 == value2
}
case SizeUnit:
switch value2 := value2.(type) {
case SizeUnit:
return value1.Equal(value2)
}
}
return false
}
for _, tag := range []string{TopLeft, TopRight, BottomLeft, BottomRight} {
tagX := tag + "-x"
tagY := tag + "-y"
valueX, okX := radius.properties[tagX]
valueY, okY := radius.properties[tagY]
if value, ok := radius.properties[tag]; ok {
if okX && okY {
delete(radius.properties, tag)
} else if okX && !okY {
if equalValue(value, valueX) {
delete(radius.properties, tagX)
} else {
radius.properties[tagY] = value
delete(radius.properties, tag)
}
} else if !okX && okY {
if equalValue(value, valueY) {
delete(radius.properties, tagY)
} else {
radius.properties[tagX] = value
delete(radius.properties, tag)
}
}
} else if okX && okY && equalValue(valueX, valueY) {
radius.properties[tag] = valueX
delete(radius.properties, tagX)
delete(radius.properties, tagY)
}
}
}
func (radius *radiusPropertyData) Remove(tag string) {
tag = radius.normalizeTag(tag)
switch tag {
case X, Y:
if _, ok := radius.properties[tag]; ok {
radius.Set(tag, AutoSize())
delete(radius.properties, tag)
}
case TopLeftX, TopLeftY, TopRightX, TopRightY, BottomLeftX, BottomLeftY, BottomRightX, BottomRightY:
delete(radius.properties, tag)
case TopLeft, TopRight, BottomLeft, BottomRight:
radius.delete([]string{tag, tag + "-x", tag + "-y"})
default:
ErrorLogF(`"%s" property is not compatible with the RadiusProperty`, tag)
}
}
func (radius *radiusPropertyData) Set(tag string, value any) bool {
if value == nil {
radius.Remove(tag)
return true
}
tag = radius.normalizeTag(tag)
switch tag {
case X:
if radius.setSizeProperty(tag, value) {
radius.delete([]string{TopLeftX, TopRightX, BottomLeftX, BottomRightX})
for _, t := range []string{TopLeft, TopRight, BottomLeft, BottomRight} {
if val, ok := radius.properties[t]; ok {
if _, ok := radius.properties[t+"-y"]; !ok {
radius.properties[t+"-y"] = val
}
delete(radius.properties, t)
}
}
return true
}
case Y:
if radius.setSizeProperty(tag, value) {
radius.delete([]string{TopLeftY, TopRightY, BottomLeftY, BottomRightY})
for _, t := range []string{TopLeft, TopRight, BottomLeft, BottomRight} {
if val, ok := radius.properties[t]; ok {
if _, ok := radius.properties[t+"-x"]; !ok {
radius.properties[t+"-x"] = val
}
delete(radius.properties, t)
}
}
return true
}
case TopLeftX, TopLeftY, TopRightX, TopRightY, BottomLeftX, BottomLeftY, BottomRightX, BottomRightY:
if radius.setSizeProperty(tag, value) {
radius.deleteUnusedTags()
return true
}
case TopLeft, TopRight, BottomLeft, BottomRight:
switch value := value.(type) {
case SizeUnit:
radius.properties[tag] = value
radius.delete([]string{tag + "-x", tag + "-y"})
radius.deleteUnusedTags()
return true
case string:
if strings.Contains(value, "/") {
if values := strings.Split(value, "/"); len(values) == 2 {
xOK := radius.Set(tag+"-x", value[0])
yOK := radius.Set(tag+"-y", value[1])
return xOK && yOK
} else {
notCompatibleType(tag, value)
}
} else {
if radius.setSizeProperty(tag, value) {
radius.delete([]string{tag + "-x", tag + "-y"})
radius.deleteUnusedTags()
return true
}
}
}
default:
ErrorLogF(`"%s" property is not compatible with the RadiusProperty`, tag)
}
return false
}
func (radius *radiusPropertyData) Get(tag string) any {
tag = radius.normalizeTag(tag)
if value, ok := radius.properties[tag]; ok {
return value
}
switch tag {
case TopLeftX, TopLeftY, TopRightX, TopRightY, BottomLeftX, BottomLeftY, BottomRightX, BottomRightY:
tagLen := len(tag)
if value, ok := radius.properties[tag[:tagLen-2]]; ok {
return value
}
if value, ok := radius.properties[tag[tagLen-1:]]; ok {
return value
}
}
switch tag {
case TopLeftX, TopRightX, BottomLeftX, BottomRightX:
if value, ok := radius.properties[X]; ok {
return value
}
case TopLeftY, TopRightY, BottomLeftY, BottomRightY:
if value, ok := radius.properties[Y]; ok {
return value
}
}
return nil
}
func (radius *radiusPropertyData) BoxRadius(session Session) BoxRadius {
x, _ := sizeProperty(radius, X, session)
y, _ := sizeProperty(radius, Y, session)
getRadius := func(tag string) (SizeUnit, SizeUnit) {
rx := x
ry := y
if r, ok := sizeProperty(radius, tag, session); ok {
rx = r
ry = r
}
if r, ok := sizeProperty(radius, tag+"-x", session); ok {
rx = r
}
if r, ok := sizeProperty(radius, tag+"-y", session); ok {
ry = r
}
return rx, ry
}
var result BoxRadius
result.TopLeftX, result.TopLeftY = getRadius(TopLeft)
result.TopRightX, result.TopRightY = getRadius(TopRight)
result.BottomLeftX, result.BottomLeftY = getRadius(BottomLeft)
result.BottomRightX, result.BottomRightY = getRadius(BottomRight)
return result
}
// BoxRadius defines radii of rounds the corners of an element's outer border edge
type BoxRadius struct {
TopLeftX, TopLeftY, TopRightX, TopRightY, BottomLeftX, BottomLeftY, BottomRightX, BottomRightY SizeUnit
}
// AllAnglesIsEqual returns 'true' if all angles is equal, 'false' otherwise
func (radius BoxRadius) AllAnglesIsEqual() bool {
return radius.TopLeftX.Equal(radius.TopRightX) &&
radius.TopLeftY.Equal(radius.TopRightY) &&
radius.TopLeftX.Equal(radius.BottomLeftX) &&
radius.TopLeftY.Equal(radius.BottomLeftY) &&
radius.TopLeftX.Equal(radius.BottomRightX) &&
radius.TopLeftY.Equal(radius.BottomRightY)
}
// String returns a string representation of a BoxRadius struct
func (radius BoxRadius) String() string {
if radius.AllAnglesIsEqual() {
if radius.TopLeftX.Equal(radius.TopLeftY) {
return radius.TopLeftX.String()
} else {
return fmt.Sprintf("_{ x = %s, y = %s }", radius.TopLeftX.String(), radius.TopLeftY.String())
}
}
buffer := allocStringBuilder()
defer freeStringBuilder(buffer)
buffer.WriteString("_{ ")
if radius.TopLeftX.Equal(radius.TopLeftY) {
buffer.WriteString("top-left = ")
buffer.WriteString(radius.TopLeftX.String())
} else {
buffer.WriteString("top-left-x = ")
buffer.WriteString(radius.TopLeftX.String())
buffer.WriteString("top-left-y = ")
buffer.WriteString(radius.TopLeftY.String())
}
if radius.TopRightX.Equal(radius.TopRightY) {
buffer.WriteString(", top-right = ")
buffer.WriteString(radius.TopRightX.String())
} else {
buffer.WriteString(", top-right-x = ")
buffer.WriteString(radius.TopRightX.String())
buffer.WriteString(", top-right-y = ")
buffer.WriteString(radius.TopRightY.String())
}
if radius.BottomLeftX.Equal(radius.BottomLeftY) {
buffer.WriteString(", bottom-left = ")
buffer.WriteString(radius.BottomLeftX.String())
} else {
buffer.WriteString(", bottom-left-x = ")
buffer.WriteString(radius.BottomLeftX.String())
buffer.WriteString(", bottom-left-y = ")
buffer.WriteString(radius.BottomLeftY.String())
}
if radius.BottomRightX.Equal(radius.BottomRightY) {
buffer.WriteString(", bottom-right = ")
buffer.WriteString(radius.BottomRightX.String())
} else {
buffer.WriteString(", bottom-right-x = ")
buffer.WriteString(radius.BottomRightX.String())
buffer.WriteString(", bottom-right-y = ")
buffer.WriteString(radius.BottomRightY.String())
}
buffer.WriteString(" }")
return buffer.String()
}
func (radius BoxRadius) cssValue(builder cssBuilder, session Session) {
if (radius.TopLeftX.Type == Auto || radius.TopLeftX.Value == 0) &&
(radius.TopLeftY.Type == Auto || radius.TopLeftY.Value == 0) &&
(radius.TopRightX.Type == Auto || radius.TopRightX.Value == 0) &&
(radius.TopRightY.Type == Auto || radius.TopRightY.Value == 0) &&
(radius.BottomRightX.Type == Auto || radius.BottomRightX.Value == 0) &&
(radius.BottomRightY.Type == Auto || radius.BottomRightY.Value == 0) &&
(radius.BottomLeftX.Type == Auto || radius.BottomLeftX.Value == 0) &&
(radius.BottomLeftY.Type == Auto || radius.BottomLeftY.Value == 0) {
return
}
buffer := allocStringBuilder()
defer freeStringBuilder(buffer)
buffer.WriteString(radius.TopLeftX.cssString("0", session))
if radius.AllAnglesIsEqual() {
if !radius.TopLeftX.Equal(radius.TopLeftY) {
buffer.WriteString(" / ")
buffer.WriteString(radius.TopLeftY.cssString("0", session))
}
} else {
buffer.WriteRune(' ')
buffer.WriteString(radius.TopRightX.cssString("0", session))
buffer.WriteRune(' ')
buffer.WriteString(radius.BottomRightX.cssString("0", session))
buffer.WriteRune(' ')
buffer.WriteString(radius.BottomLeftX.cssString("0", session))
if !radius.TopLeftX.Equal(radius.TopLeftY) ||
!radius.TopRightX.Equal(radius.TopRightY) ||
!radius.BottomLeftX.Equal(radius.BottomLeftY) ||
!radius.BottomRightX.Equal(radius.BottomRightY) {
buffer.WriteString(" / ")
buffer.WriteString(radius.TopLeftY.cssString("0", session))
buffer.WriteRune(' ')
buffer.WriteString(radius.TopRightY.cssString("0", session))
buffer.WriteRune(' ')
buffer.WriteString(radius.BottomRightY.cssString("0", session))
buffer.WriteRune(' ')
buffer.WriteString(radius.BottomLeftY.cssString("0", session))
}
}
builder.add("border-radius", buffer.String())
}
func (radius BoxRadius) cssString(session Session) string {
var builder cssValueBuilder
radius.cssValue(&builder, session)
return builder.finish()
}
func getRadiusProperty(style Properties) RadiusProperty {
if value := style.Get(Radius); value != nil {
switch value := value.(type) {
case RadiusProperty:
return value
case BoxRadius:
result := NewRadiusProperty(nil)
if value.AllAnglesIsEqual() {
result.Set(X, value.TopLeftX)
result.Set(Y, value.TopLeftY)
} else {
if value.TopLeftX.Equal(value.TopLeftY) {
result.Set(TopLeft, value.TopLeftX)
} else {
result.Set(TopLeftX, value.TopLeftX)
result.Set(TopLeftY, value.TopLeftY)
}
if value.TopRightX.Equal(value.TopRightY) {
result.Set(TopRight, value.TopRightX)
} else {
result.Set(TopRightX, value.TopRightX)
result.Set(TopRightY, value.TopRightY)
}
if value.BottomLeftX.Equal(value.BottomLeftY) {
result.Set(BottomLeft, value.BottomLeftX)
} else {
result.Set(BottomLeftX, value.BottomLeftX)
result.Set(BottomLeftY, value.BottomLeftY)
}
if value.BottomRightX.Equal(value.BottomRightY) {
result.Set(BottomRight, value.BottomRightX)
} else {
result.Set(BottomRightX, value.BottomRightX)
result.Set(BottomRightY, value.BottomRightY)
}
}
return result
case SizeUnit:
return NewRadiusProperty(Params{
X: value,
Y: value,
})
case string:
return NewRadiusProperty(Params{
X: value,
Y: value,
})
}
}
return NewRadiusProperty(nil)
}
func (properties *propertyList) setRadius(value any) bool {
if value == nil {
delete(properties.properties, Radius)
return true
}
switch value := value.(type) {
case RadiusProperty:
properties.properties[Radius] = value
return true
case SizeUnit:
properties.properties[Radius] = value
return true
case BoxRadius:
radius := NewRadiusProperty(nil)
if value.AllAnglesIsEqual() {
radius.Set(X, value.TopLeftX)
radius.Set(Y, value.TopLeftY)
} else {
if value.TopLeftX.Equal(value.TopLeftY) {
radius.Set(TopLeft, value.TopLeftX)
} else {
radius.Set(TopLeftX, value.TopLeftX)
radius.Set(TopLeftY, value.TopLeftY)
}
if value.TopRightX.Equal(value.TopRightY) {
radius.Set(TopRight, value.TopRightX)
} else {
radius.Set(TopRightX, value.TopRightX)
radius.Set(TopRightY, value.TopRightY)
}
if value.BottomLeftX.Equal(value.BottomLeftY) {
radius.Set(BottomLeft, value.BottomLeftX)
} else {
radius.Set(BottomLeftX, value.BottomLeftX)
radius.Set(BottomLeftY, value.BottomLeftY)
}
if value.BottomRightX.Equal(value.BottomRightY) {
radius.Set(BottomRight, value.BottomRightX)
} else {
radius.Set(BottomRightX, value.BottomRightX)
radius.Set(BottomRightY, value.BottomRightY)
}
}
properties.properties[Radius] = radius
return true
case string:
if strings.Contains(value, "/") {
values := strings.Split(value, "/")
if len(values) == 2 {
okX := properties.setRadiusElement(RadiusX, values[0])
okY := properties.setRadiusElement(RadiusY, values[1])
return okX && okY
} else {
notCompatibleType(Radius, value)
}
} else {
return properties.setSizeProperty(Radius, value)
}
case DataObject:
radius := NewRadiusProperty(nil)
for _, tag := range []string{X, Y, TopLeft, TopRight, BottomLeft, BottomRight, TopLeftX, TopLeftY,
TopRightX, TopRightY, BottomLeftX, BottomLeftY, BottomRightX, BottomRightY} {
if value, ok := value.PropertyValue(tag); ok {
radius.Set(tag, value)
}
}
properties.properties[Radius] = radius
return true
case float32:
return properties.setRadius(Px(float64(value)))
case float64:
return properties.setRadius(Px(value))
default:
if n, ok := isInt(value); ok {
return properties.setRadius(Px(float64(n)))
}
notCompatibleType(Radius, value)
}
return false
}
func (properties *propertyList) removeRadiusElement(tag string) {
if value, ok := properties.properties[Radius]; ok && value != nil {
radius := getRadiusProperty(properties)
radius.Remove(tag)
if len(radius.AllTags()) == 0 {
delete(properties.properties, Radius)
} else {
properties.properties[Radius] = radius
}
}
}
func (properties *propertyList) setRadiusElement(tag string, value any) bool {
if value == nil {
properties.removeRadiusElement(tag)
return true
}
radius := getRadiusProperty(properties)
if radius.Set(tag, value) {
properties.properties[Radius] = radius
return true
}
return false
}
func getRadiusElement(style Properties, tag string) any {
value := style.Get(Radius)
if value != nil {
switch value := value.(type) {
case string:
return value
case SizeUnit:
return value
case RadiusProperty:
return value.Get(tag)
case BoxRadius:
switch tag {
case RadiusX:
if value.TopLeftX.Equal(value.TopRightX) &&
value.TopLeftX.Equal(value.BottomLeftX) &&
value.TopLeftX.Equal(value.BottomRightX) {
return value.TopLeftX
}
case RadiusY:
if value.TopLeftY.Equal(value.TopRightY) &&
value.TopLeftY.Equal(value.BottomLeftY) &&
value.TopLeftY.Equal(value.BottomRightY) {
return value.TopLeftY
}
case RadiusTopLeft:
if value.TopLeftX.Equal(value.TopLeftY) {
return value.TopLeftY
}
case RadiusTopRight:
if value.TopRightX.Equal(value.TopRightY) {
return value.TopRightY
}
case RadiusBottomLeft:
if value.BottomLeftX.Equal(value.BottomLeftY) {
return value.BottomLeftY
}
case RadiusBottomRight:
if value.BottomRightX.Equal(value.BottomRightY) {
return value.BottomRightY
}
case RadiusTopLeftX:
return value.TopLeftX
case RadiusTopLeftY:
return value.TopLeftY
case RadiusTopRightX:
return value.TopRightX
case RadiusTopRightY:
return value.TopRightY
case RadiusBottomLeftX:
return value.BottomLeftX
case RadiusBottomLeftY:
return value.BottomLeftY
case RadiusBottomRightX:
return value.BottomRightX
case RadiusBottomRightY:
return value.BottomRightY
}
}
}
return nil
}
func getRadius(properties Properties, session Session) BoxRadius {
if value := properties.Get(Radius); value != nil {
switch value := value.(type) {
case BoxRadius:
return value
case RadiusProperty:
return value.BoxRadius(session)
case SizeUnit:
return BoxRadius{TopLeftX: value, TopLeftY: value, TopRightX: value, TopRightY: value,
BottomLeftX: value, BottomLeftY: value, BottomRightX: value, BottomRightY: value}
case string:
if text, ok := session.resolveConstants(value); ok {
if size, ok := StringToSizeUnit(text); ok {
return BoxRadius{TopLeftX: size, TopLeftY: size, TopRightX: size, TopRightY: size,
BottomLeftX: size, BottomLeftY: size, BottomRightX: size, BottomRightY: size}
}
}
}
}
return BoxRadius{}
}