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rui/shadow.go

313 lines
9.0 KiB
Go

package rui
import (
"fmt"
"strings"
)
const (
// ColorTag is the name of the color property of the shadow.
ColorTag = "color"
// Inset is the name of bool property of the shadow. If it is set to "false" (default) then the shadow
// is assumed to be a drop shadow (as if the box were raised above the content).
// If it is set to "true" then the shadow to one inside the frame (as if the content was depressed inside the box).
// Inset shadows are drawn inside the border (even transparent ones), above the background, but below content.
Inset = "inset"
// XOffset is the name of the SizeUnit property of the shadow that determines the shadow horizontal offset.
// Negative values place the shadow to the left of the element.
XOffset = "x-offset"
// YOffset is the name of the SizeUnit property of the shadow that determines the shadow vertical offset.
// Negative values place the shadow above the element.
YOffset = "y-offset"
// BlurRadius is the name of the SizeUnit property of the shadow that determines the radius of the blur effect.
// The larger this value, the bigger the blur, so the shadow becomes bigger and lighter. Negative values are not allowed.
BlurRadius = "blur"
// SpreadRadius is the name of the SizeUnit property of the shadow. Positive values will cause the shadow to expand
// and grow bigger, negative values will cause the shadow to shrink.
SpreadRadius = "spread-radius"
)
// ViewShadow contains attributes of the view shadow
type ViewShadow interface {
Properties
fmt.Stringer
ruiStringer
cssStyle(buffer *strings.Builder, session Session, lead string) bool
cssTextStyle(buffer *strings.Builder, session Session, lead string) bool
visible(session Session) bool
}
type viewShadowData struct {
propertyList
}
// NewViewShadow create the new shadow for a view. Arguments:
// offsetX, offsetY - x and y offset of the shadow
// blurRadius - the blur radius of the shadow
// spreadRadius - the spread radius of the shadow
// color - the color of the shadow
func NewViewShadow(offsetX, offsetY, blurRadius, spreadRadius SizeUnit, color Color) ViewShadow {
return NewShadowWithParams(Params{
XOffset: offsetX,
YOffset: offsetY,
BlurRadius: blurRadius,
SpreadRadius: spreadRadius,
ColorTag: color,
})
}
// NewInsetViewShadow create the new inset shadow for a view. Arguments:
// offsetX, offsetY - x and y offset of the shadow
// blurRadius - the blur radius of the shadow
// spreadRadius - the spread radius of the shadow
// color - the color of the shadow
func NewInsetViewShadow(offsetX, offsetY, blurRadius, spreadRadius SizeUnit, color Color) ViewShadow {
return NewShadowWithParams(Params{
XOffset: offsetX,
YOffset: offsetY,
BlurRadius: blurRadius,
SpreadRadius: spreadRadius,
ColorTag: color,
Inset: true,
})
}
// NewTextShadow create the new text shadow. Arguments:
// offsetX, offsetY - x and y offset of the shadow
// blurRadius - the blur radius of the shadow
// color - the color of the shadow
func NewTextShadow(offsetX, offsetY, blurRadius SizeUnit, color Color) ViewShadow {
return NewShadowWithParams(Params{
XOffset: offsetX,
YOffset: offsetY,
BlurRadius: blurRadius,
ColorTag: color,
})
}
// NewShadowWithParams create the new shadow for a view.
func NewShadowWithParams(params Params) ViewShadow {
shadow := new(viewShadowData)
shadow.propertyList.init()
if params != nil {
for _, tag := range []string{ColorTag, Inset, XOffset, YOffset, BlurRadius, SpreadRadius} {
if value, ok := params[tag]; ok && value != nil {
shadow.Set(tag, value)
}
}
}
return shadow
}
// parseViewShadow parse DataObject and create ViewShadow object
func parseViewShadow(object DataObject) ViewShadow {
shadow := new(viewShadowData)
shadow.propertyList.init()
parseProperties(shadow, object)
return shadow
}
func (shadow *viewShadowData) Remove(tag string) {
delete(shadow.properties, strings.ToLower(tag))
}
func (shadow *viewShadowData) Set(tag string, value interface{}) bool {
if value == nil {
shadow.Remove(tag)
return true
}
tag = strings.ToLower(tag)
switch tag {
case ColorTag, Inset, XOffset, YOffset, BlurRadius, SpreadRadius:
return shadow.propertyList.Set(tag, value)
}
ErrorLogF(`"%s" property is not supported by Shadow`, tag)
return false
}
func (shadow *viewShadowData) Get(tag string) interface{} {
return shadow.propertyList.Get(strings.ToLower(tag))
}
func (shadow *viewShadowData) cssStyle(buffer *strings.Builder, session Session, lead string) bool {
color, _ := colorProperty(shadow, ColorTag, session)
offsetX, _ := sizeProperty(shadow, XOffset, session)
offsetY, _ := sizeProperty(shadow, YOffset, session)
blurRadius, _ := sizeProperty(shadow, BlurRadius, session)
spreadRadius, _ := sizeProperty(shadow, SpreadRadius, session)
if color.Alpha() == 0 ||
((offsetX.Type == Auto || offsetX.Value == 0) &&
(offsetY.Type == Auto || offsetY.Value == 0) &&
(blurRadius.Type == Auto || blurRadius.Value == 0) &&
(spreadRadius.Type == Auto || spreadRadius.Value == 0)) {
return false
}
buffer.WriteString(lead)
if inset, _ := boolProperty(shadow, Inset, session); inset {
buffer.WriteString("inset ")
}
buffer.WriteString(offsetX.cssString("0"))
buffer.WriteByte(' ')
buffer.WriteString(offsetY.cssString("0"))
buffer.WriteByte(' ')
buffer.WriteString(blurRadius.cssString("0"))
buffer.WriteByte(' ')
buffer.WriteString(spreadRadius.cssString("0"))
buffer.WriteByte(' ')
buffer.WriteString(color.cssString())
return true
}
func (shadow *viewShadowData) cssTextStyle(buffer *strings.Builder, session Session, lead string) bool {
color, _ := colorProperty(shadow, ColorTag, session)
offsetX, _ := sizeProperty(shadow, XOffset, session)
offsetY, _ := sizeProperty(shadow, YOffset, session)
blurRadius, _ := sizeProperty(shadow, BlurRadius, session)
if color.Alpha() == 0 ||
((offsetX.Type == Auto || offsetX.Value == 0) &&
(offsetY.Type == Auto || offsetY.Value == 0) &&
(blurRadius.Type == Auto || blurRadius.Value == 0)) {
return false
}
buffer.WriteString(lead)
buffer.WriteString(offsetX.cssString("0"))
buffer.WriteByte(' ')
buffer.WriteString(offsetY.cssString("0"))
buffer.WriteByte(' ')
buffer.WriteString(blurRadius.cssString("0"))
buffer.WriteByte(' ')
buffer.WriteString(color.cssString())
return true
}
func (shadow *viewShadowData) visible(session Session) bool {
color, _ := colorProperty(shadow, ColorTag, session)
offsetX, _ := sizeProperty(shadow, XOffset, session)
offsetY, _ := sizeProperty(shadow, YOffset, session)
blurRadius, _ := sizeProperty(shadow, BlurRadius, session)
spreadRadius, _ := sizeProperty(shadow, SpreadRadius, session)
if color.Alpha() == 0 ||
((offsetX.Type == Auto || offsetX.Value == 0) &&
(offsetY.Type == Auto || offsetY.Value == 0) &&
(blurRadius.Type == Auto || blurRadius.Value == 0) &&
(spreadRadius.Type == Auto || spreadRadius.Value == 0)) {
return false
}
return true
}
func (shadow *viewShadowData) String() string {
writer := newRUIWriter()
shadow.ruiString(writer)
return writer.finish()
}
func (shadow *viewShadowData) ruiString(writer ruiWriter) {
writer.startObject("_")
for _, tag := range shadow.AllTags() {
if value := shadow.Get(tag); value != nil {
writer.writeProperty(tag, value)
}
}
writer.endObject()
}
func (properties *propertyList) setShadow(tag string, value interface{}) bool {
if value == nil {
delete(properties.properties, tag)
return true
}
switch value := value.(type) {
case ViewShadow:
properties.properties[tag] = []ViewShadow{value}
case []ViewShadow:
if len(value) == 0 {
delete(properties.properties, tag)
} else {
properties.properties[tag] = value
}
case DataValue:
if !value.IsObject() {
return false
}
properties.properties[tag] = []ViewShadow{parseViewShadow(value.Object())}
case []DataValue:
shadows := []ViewShadow{}
for _, data := range value {
if data.IsObject() {
shadows = append(shadows, parseViewShadow(data.Object()))
}
}
if len(shadows) == 0 {
return false
}
properties.properties[tag] = shadows
case string:
obj := NewDataObject(value)
if obj == nil {
notCompatibleType(tag, value)
return false
}
properties.properties[tag] = []ViewShadow{parseViewShadow(obj)}
default:
notCompatibleType(tag, value)
return false
}
return true
}
func getShadows(properties Properties, tag string) []ViewShadow {
if value := properties.Get(tag); value != nil {
switch value := value.(type) {
case []ViewShadow:
return value
case ViewShadow:
return []ViewShadow{value}
}
}
return []ViewShadow{}
}
func shadowCSS(properties Properties, tag string, session Session) string {
shadows := getShadows(properties, tag)
if len(shadows) == 0 {
return ""
}
buffer := allocStringBuilder()
defer freeStringBuilder(buffer)
lead := ""
if tag == Shadow {
for _, shadow := range shadows {
if shadow.cssStyle(buffer, session, lead) {
lead = ", "
}
}
} else {
for _, shadow := range shadows {
if shadow.cssTextStyle(buffer, session, lead) {
lead = ", "
}
}
}
return buffer.String()
}