rui_orig/shadow.go

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Go
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package rui
import (
"fmt"
"strings"
)
// Constants for [ViewShadow] specific properties
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const (
// ColorTag is the constant for "color" property tag.
//
// Used by `ColumnSeparatorProperty`, `BorderProperty`, `OutlineProperty`, `ViewShadow`.
//
// Usage in `ColumnSeparatorProperty`:
// Line color.
//
// Supported types: `Color`, `string`.
//
// Internal type is `Color`, other types converted to it during assignment.
// See `Color` description for more details.
//
// Usage in `BorderProperty`:
// Border line color.
//
// Supported types: `Color`, `string`.
//
// Internal type is `Color`, other types converted to it during assignment.
// See `Color` description for more details.
//
// Usage in `OutlineProperty`:
// Outline line color.
//
// Supported types: `Color`, `string`.
//
// Internal type is `Color`, other types converted to it during assignment.
// See `Color` description for more details.
//
// Usage in `ViewShadow`:
// Color property of the shadow.
//
// Supported types: `Color`, `string`.
//
// Internal type is `Color`, other types converted to it during assignment.
// See `Color` description for more details.
ColorTag = "color"
// Inset is the constant for "inset" property tag.
//
// Used by `ViewShadow`.
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// Controls whether to draw shadow inside the frame or outside. Inset shadows are drawn inside the border(even transparent
// ones), above the background, but below content.
//
// Supported types: `bool`, `int`, `string`.
//
// Values:
// `true` or `1` or "true", "yes", "on", "1" - Drop shadow inside the frame(as if the content was depressed inside the box).
// `false` or `0` or "false", "no", "off", "0" - Shadow is assumed to be a drop shadow(as if the box were raised above the content).
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Inset = "inset"
// XOffset is the constant for "x-offset" property tag.
//
// Used by `ViewShadow`.
// Determines the shadow horizontal offset. Negative values place the shadow to the left of the element.
//
// Supported types: `SizeUnit`, `SizeFunc`, `string`, `float`, `int`.
//
// Internal type is `SizeUnit`, other types converted to it during assignment.
// See `SizeUnit` description for more details.
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XOffset = "x-offset"
// YOffset is the constant for "y-offset" property tag.
//
// Used by `ViewShadow`.
// Determines the shadow vertical offset. Negative values place the shadow above the element.
//
// Supported types: `SizeUnit`, `SizeFunc`, `string`, `float`, `int`.
//
// Internal type is `SizeUnit`, other types converted to it during assignment.
// See `SizeUnit` description for more details.
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YOffset = "y-offset"
// BlurRadius is the constant for "blur" property tag.
//
// Used by `ViewShadow`.
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// Determines the radius of the blur effect. The larger this value, the bigger the blur, so the shadow becomes bigger and
// lighter. Negative values are not allowed.
//
// Supported types: `SizeUnit`, `SizeFunc`, `string`, `float`, `int`.
//
// Internal type is `SizeUnit`, other types converted to it during assignment.
// See `SizeUnit` description for more details.
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BlurRadius = "blur"
// SpreadRadius is the constant for "spread-radius" property tag.
//
// Used by `ViewShadow`.
// Positive values will cause the shadow to expand and grow bigger, negative values will cause the shadow to shrink.
//
// Supported types: `SizeUnit`, `SizeFunc`, `string`, `float`, `int`.
//
// Internal type is `SizeUnit`, other types converted to it during assignment.
// See `SizeUnit` description for more details.
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SpreadRadius = "spread-radius"
)
// ViewShadow contains attributes of the view shadow
type ViewShadow interface {
Properties
fmt.Stringer
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stringWriter
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cssStyle(buffer *strings.Builder, session Session, lead string) bool
cssTextStyle(buffer *strings.Builder, session Session, lead string) bool
visible(session Session) bool
}
type viewShadowData struct {
propertyList
}
// NewViewShadow create the new shadow for a view. Arguments:
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//
// offsetX, offsetY is x and y offset of the shadow;
//
// blurRadius is the blur radius of the shadow;
//
// spreadRadius is the spread radius of the shadow;
//
// color is the color of the shadow.
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func NewViewShadow(offsetX, offsetY, blurRadius, spreadRadius SizeUnit, color Color) ViewShadow {
return NewShadowWithParams(Params{
XOffset: offsetX,
YOffset: offsetY,
BlurRadius: blurRadius,
SpreadRadius: spreadRadius,
ColorTag: color,
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})
}
// NewInsetViewShadow create the new inset shadow for a view. Arguments:
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//
// offsetX, offsetY is x and y offset of the shadow;
//
// blurRadius is the blur radius of the shadow;
//
// spreadRadius is the spread radius of the shadow;
//
// color is the color of the shadow.
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func NewInsetViewShadow(offsetX, offsetY, blurRadius, spreadRadius SizeUnit, color Color) ViewShadow {
return NewShadowWithParams(Params{
XOffset: offsetX,
YOffset: offsetY,
BlurRadius: blurRadius,
SpreadRadius: spreadRadius,
ColorTag: color,
Inset: true,
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})
}
// NewTextShadow create the new text shadow. Arguments:
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//
// offsetX, offsetY is the x- and y-offset of the shadow;
//
// blurRadius is the blur radius of the shadow;
//
// color is the color of the shadow.
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func NewTextShadow(offsetX, offsetY, blurRadius SizeUnit, color Color) ViewShadow {
return NewShadowWithParams(Params{
XOffset: offsetX,
YOffset: offsetY,
BlurRadius: blurRadius,
ColorTag: color,
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})
}
// NewShadowWithParams create the new shadow for a view.
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// The following properties can be used:
//
// "color" (ColorTag). Determines the color of the shadow (Color);
//
// "x-offset" (XOffset). Determines the shadow horizontal offset (SizeUnit);
//
// "y-offset" (YOffset). Determines the shadow vertical offset (SizeUnit);
//
// "blur" (BlurRadius). Determines the radius of the blur effect (SizeUnit);
//
// "spread-radius" (SpreadRadius). Positive values (SizeUnit) will cause the shadow to expand and grow bigger, negative values will cause the shadow to shrink;
//
// "inset" (Inset). Controls (bool) whether to draw shadow inside the frame or outside.
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func NewShadowWithParams(params Params) ViewShadow {
shadow := new(viewShadowData)
shadow.propertyList.init()
if params != nil {
for _, tag := range []string{ColorTag, Inset, XOffset, YOffset, BlurRadius, SpreadRadius} {
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if value, ok := params[tag]; ok && value != nil {
shadow.Set(tag, value)
}
}
}
return shadow
}
// parseViewShadow parse DataObject and create ViewShadow object
func parseViewShadow(object DataObject) ViewShadow {
shadow := new(viewShadowData)
shadow.propertyList.init()
parseProperties(shadow, object)
return shadow
}
func (shadow *viewShadowData) Remove(tag string) {
delete(shadow.properties, strings.ToLower(tag))
}
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func (shadow *viewShadowData) Set(tag string, value any) bool {
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if value == nil {
shadow.Remove(tag)
return true
}
tag = strings.ToLower(tag)
switch tag {
case ColorTag, Inset, XOffset, YOffset, BlurRadius, SpreadRadius:
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return shadow.propertyList.Set(tag, value)
}
ErrorLogF(`"%s" property is not supported by Shadow`, tag)
return false
}
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func (shadow *viewShadowData) Get(tag string) any {
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return shadow.propertyList.Get(strings.ToLower(tag))
}
func (shadow *viewShadowData) cssStyle(buffer *strings.Builder, session Session, lead string) bool {
color, _ := colorProperty(shadow, ColorTag, session)
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offsetX, _ := sizeProperty(shadow, XOffset, session)
offsetY, _ := sizeProperty(shadow, YOffset, session)
blurRadius, _ := sizeProperty(shadow, BlurRadius, session)
spreadRadius, _ := sizeProperty(shadow, SpreadRadius, session)
if color.Alpha() == 0 ||
((offsetX.Type == Auto || offsetX.Value == 0) &&
(offsetY.Type == Auto || offsetY.Value == 0) &&
(blurRadius.Type == Auto || blurRadius.Value == 0) &&
(spreadRadius.Type == Auto || spreadRadius.Value == 0)) {
return false
}
buffer.WriteString(lead)
if inset, _ := boolProperty(shadow, Inset, session); inset {
buffer.WriteString("inset ")
}
buffer.WriteString(offsetX.cssString("0", session))
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buffer.WriteByte(' ')
buffer.WriteString(offsetY.cssString("0", session))
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buffer.WriteByte(' ')
buffer.WriteString(blurRadius.cssString("0", session))
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buffer.WriteByte(' ')
buffer.WriteString(spreadRadius.cssString("0", session))
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buffer.WriteByte(' ')
buffer.WriteString(color.cssString())
return true
}
func (shadow *viewShadowData) cssTextStyle(buffer *strings.Builder, session Session, lead string) bool {
color, _ := colorProperty(shadow, ColorTag, session)
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offsetX, _ := sizeProperty(shadow, XOffset, session)
offsetY, _ := sizeProperty(shadow, YOffset, session)
blurRadius, _ := sizeProperty(shadow, BlurRadius, session)
if color.Alpha() == 0 ||
((offsetX.Type == Auto || offsetX.Value == 0) &&
(offsetY.Type == Auto || offsetY.Value == 0) &&
(blurRadius.Type == Auto || blurRadius.Value == 0)) {
return false
}
buffer.WriteString(lead)
buffer.WriteString(offsetX.cssString("0", session))
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buffer.WriteByte(' ')
buffer.WriteString(offsetY.cssString("0", session))
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buffer.WriteByte(' ')
buffer.WriteString(blurRadius.cssString("0", session))
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buffer.WriteByte(' ')
buffer.WriteString(color.cssString())
return true
}
func (shadow *viewShadowData) visible(session Session) bool {
color, _ := colorProperty(shadow, ColorTag, session)
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offsetX, _ := sizeProperty(shadow, XOffset, session)
offsetY, _ := sizeProperty(shadow, YOffset, session)
blurRadius, _ := sizeProperty(shadow, BlurRadius, session)
spreadRadius, _ := sizeProperty(shadow, SpreadRadius, session)
if color.Alpha() == 0 ||
((offsetX.Type == Auto || offsetX.Value == 0) &&
(offsetY.Type == Auto || offsetY.Value == 0) &&
(blurRadius.Type == Auto || blurRadius.Value == 0) &&
(spreadRadius.Type == Auto || spreadRadius.Value == 0)) {
return false
}
return true
}
func (shadow *viewShadowData) String() string {
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return runStringWriter(shadow)
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}
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func (shadow *viewShadowData) writeString(buffer *strings.Builder, indent string) {
buffer.WriteString("_{ ")
comma := false
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for _, tag := range shadow.AllTags() {
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if value, ok := shadow.properties[tag]; ok {
if comma {
buffer.WriteString(", ")
}
buffer.WriteString(tag)
buffer.WriteString(" = ")
writePropertyValue(buffer, tag, value, indent)
comma = true
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}
}
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buffer.WriteString(" }")
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}
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func (properties *propertyList) setShadow(tag string, value any) bool {
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if value == nil {
delete(properties.properties, tag)
return true
}
switch value := value.(type) {
case ViewShadow:
properties.properties[tag] = []ViewShadow{value}
case []ViewShadow:
if len(value) == 0 {
delete(properties.properties, tag)
} else {
properties.properties[tag] = value
}
case DataValue:
if !value.IsObject() {
return false
}
properties.properties[tag] = []ViewShadow{parseViewShadow(value.Object())}
case []DataValue:
shadows := []ViewShadow{}
for _, data := range value {
if data.IsObject() {
shadows = append(shadows, parseViewShadow(data.Object()))
}
}
if len(shadows) == 0 {
return false
}
properties.properties[tag] = shadows
case string:
obj := NewDataObject(value)
if obj == nil {
notCompatibleType(tag, value)
return false
}
properties.properties[tag] = []ViewShadow{parseViewShadow(obj)}
default:
notCompatibleType(tag, value)
return false
}
return true
}
func getShadows(properties Properties, tag string) []ViewShadow {
if value := properties.Get(tag); value != nil {
switch value := value.(type) {
case []ViewShadow:
return value
case ViewShadow:
return []ViewShadow{value}
}
}
return []ViewShadow{}
}
func shadowCSS(properties Properties, tag string, session Session) string {
shadows := getShadows(properties, tag)
if len(shadows) == 0 {
return ""
}
buffer := allocStringBuilder()
defer freeStringBuilder(buffer)
lead := ""
if tag == Shadow {
for _, shadow := range shadows {
if shadow.cssStyle(buffer, session, lead) {
lead = ", "
}
}
} else {
for _, shadow := range shadows {
if shadow.cssTextStyle(buffer, session, lead) {
lead = ", "
}
}
}
return buffer.String()
}