rui_orig/transform.go

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package rui
import (
"fmt"
"math"
"strings"
)
// Constants for [TransformProperty] specific properties
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const (
// Transform is the constant for "transform" property tag.
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//
// Used by `View`.
// Specify translation, scale and rotation over x, y and z axes as well as a distortion of a view along x and y axes.
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//
// Supported types: `TransformProperty`, `string`.
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//
// See `TransformProperty` description for more details.
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//
// Conversion rules:
// `TransformProperty` - stored as is, no conversion performed.
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// `string` - string representation of `Transform` interface. Example: "_{translate-x = 10px, scale-y = 1.1}".
Transform PropertyName = "transform"
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// Perspective is the constant for "perspective" property tag.
//
// Used by `View`.
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// Distance between the z-plane and the user in order to give a 3D-positioned element some perspective. Each 3D element
// with z > 0 becomes larger, each 3D-element with z < 0 becomes smaller. The default value is 0 (no 3D effects).
//
// Supported types: `SizeUnit`, `SizeFunc`, `string`, `float`, `int`.
//
// Internal type is `SizeUnit`, other types converted to it during assignment.
// See `SizeUnit` description for more details.
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Perspective PropertyName = "perspective"
// PerspectiveOriginX is the constant for "perspective-origin-x" property tag.
//
// Used by `View`.
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// x-coordinate of the position at which the viewer is looking. It is used as the vanishing point by the "perspective"
// property. The default value is 50%.
//
// Supported types: `SizeUnit`, `SizeFunc`, `string`, `float`, `int`.
//
// Internal type is `SizeUnit`, other types converted to it during assignment.
// See `SizeUnit` description for more details.
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PerspectiveOriginX PropertyName = "perspective-origin-x"
// PerspectiveOriginY is the constant for "perspective-origin-y" property tag.
//
// Used by `View`.
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// y-coordinate of the position at which the viewer is looking. It is used as the vanishing point by the "perspective"
// property. The default value is 50%.
//
// Supported types: `SizeUnit`, `SizeFunc`, `string`, `float`, `int`.
//
// Internal type is `SizeUnit`, other types converted to it during assignment.
// See `SizeUnit` description for more details.
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PerspectiveOriginY PropertyName = "perspective-origin-y"
// BackfaceVisible is the constant for "backface-visibility" property tag.
//
// Used by `View`.
// Controls whether the back face of a view is visible when turned towards the user. Default value is `true`.
//
// Supported types: `bool`, `int`, `string`.
//
// Values:
// `true` or `1` or "true", "yes", "on", "1" - Back face is visible when turned towards the user.
// `false` or `0` or "false", "no", "off", "0" - Back face is hidden, effectively making the view invisible when turned away from the user.
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BackfaceVisible PropertyName = "backface-visibility"
// OriginX is the constant for "origin-x" property tag.
//
// Used by `View`.
// x-coordinate of the point around which a view transformation is applied. The default value is 50%.
//
// Supported types: `SizeUnit`, `SizeFunc`, `string`, `float`, `int`.
//
// Internal type is `SizeUnit`, other types converted to it during assignment.
// See `SizeUnit` description for more details.
TransformOriginX PropertyName = "transform-origin-x"
// OriginY is the constant for "origin-y" property tag.
//
// Used by `View`.
// y-coordinate of the point around which a view transformation is applied. The default value is 50%.
//
// Supported types: `SizeUnit`, `SizeFunc`, `string`, `float`, `int`.
//
// Internal type is `SizeUnit`, other types converted to it during assignment.
// See `SizeUnit` description for more details.
TransformOriginY PropertyName = "transform-origin-y"
// OriginZ is the constant for "origin-z" property tag.
//
// Used by `View`.
// z-coordinate of the point around which a view transformation is applied. The default value is 50%.
//
// Supported types: `SizeUnit`, `SizeFunc`, `string`, `float`, `int`.
//
// Internal type is `SizeUnit`, other types converted to it during assignment.
// See `SizeUnit` description for more details.
TransformOriginZ PropertyName = "transform-origin-z"
// TranslateX is the constant for "translate-x" property tag.
//
// Used by `View`, `Transform`.
//
// Usage in `View`:
// x-axis translation value of a 2D/3D translation.
//
// Supported types: `SizeUnit`, `SizeFunc`, `string`, `float`, `int`.
//
// Internal type is `SizeUnit`, other types converted to it during assignment.
// See `SizeUnit` description for more details.
//
// Usage in `Transform`:
// x-axis translation value of a 2D/3D translation.
//
// Supported types: `SizeUnit`, `SizeFunc`, `string`, `float`, `int`.
//
// Internal type is `SizeUnit`, other types converted to it during assignment.
// See `SizeUnit` description for more details.
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TranslateX PropertyName = "translate-x"
// TranslateY is the constant for "translate-y" property tag.
//
// Used by `View`, `Transform`.
//
// Usage in `View`:
// y-axis translation value of a 2D/3D translation.
//
// Supported types: `SizeUnit`, `SizeFunc`, `string`, `float`, `int`.
//
// Internal type is `SizeUnit`, other types converted to it during assignment.
// See `SizeUnit` description for more details.
//
// Usage in `Transform`:
// x-axis translation value of a 2D/3D translation.
//
// Supported types: `SizeUnit`, `SizeFunc`, `string`, `float`, `int`.
//
// Internal type is `SizeUnit`, other types converted to it during assignment.
// See `SizeUnit` description for more details.
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TranslateY PropertyName = "translate-y"
// TranslateZ is the constant for "translate-z" property tag.
//
// Used by `View`, `Transform`.
//
// Usage in `View`:
// z-axis translation value of a 3D translation.
//
// Supported types: `SizeUnit`, `SizeFunc`, `string`, `float`, `int`.
//
// Internal type is `SizeUnit`, other types converted to it during assignment.
// See `SizeUnit` description for more details.
//
// Usage in `Transform`:
// z-axis translation value of a 3D translation.
//
// Supported types: `SizeUnit`, `SizeFunc`, `string`, `float`, `int`.
//
// Internal type is `SizeUnit`, other types converted to it during assignment.
// See `SizeUnit` description for more details.
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TranslateZ PropertyName = "translate-z"
// ScaleX is the constant for "scale-x" property tag.
//
// Used by `View`, `Transform`.
//
// Usage in `View`:
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// x-axis scaling value of a 2D/3D scale. The original scale is 1. Values between 0 and 1 are used to decrease original
// scale, more than 1 - to increase. The default value is 1.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
//
// Usage in `Transform`:
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// x-axis scaling value of a 2D/3D scale. The original scale is 1. Values between 0 and 1 are used to decrease original
// scale, more than 1 - to increase. The default value is 1.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
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ScaleX PropertyName = "scale-x"
// ScaleY is the constant for "scale-y" property tag.
//
// Used by `View`, `Transform`.
//
// Usage in `View`:
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// y-axis scaling value of a 2D/3D scale. The original scale is 1. Values between 0 and 1 are used to decrease original
// scale, more than 1 - to increase. The default value is 1.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
//
// Usage in `Transform`:
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// y-axis scaling value of a 2D/3D scale. The original scale is 1. Values between 0 and 1 are used to decrease original
// scale, more than 1 - to increase. The default value is 1.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
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ScaleY PropertyName = "scale-y"
// ScaleZ is the constant for "scale-z" property tag.
//
// Used by `View`, `Transform`.
//
// Usage in `View`:
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// z-axis scaling value of a 3D scale. The original scale is 1. Values between 0 and 1 are used to decrease original
// scale, more than 1 - to increase. The default value is 1.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
//
// Usage in `Transform`:
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// z-axis scaling value of a 3D scale. The original scale is 1. Values between 0 and 1 are used to decrease original
// scale, more than 1 - to increase. The default value is 1.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
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ScaleZ PropertyName = "scale-z"
// Rotate is the constant for "rotate" property tag.
//
// Used by `View`, `Transform`.
//
// Usage in `View`:
// Angle of the view rotation. A positive angle denotes a clockwise rotation, a negative angle a counter-clockwise.
//
// Supported types: `AngleUnit`, `string`, `float`, `int`.
//
// Internal type is `AngleUnit`, other types will be converted to it during assignment.
// See `AngleUnit` description for more details.
//
// Conversion rules:
// `AngleUnit` - stored as is, no conversion performed.
// `string` - must contain string representation of `AngleUnit`. If numeric value will be provided without any suffix then `AngleUnit` with value and `Radian` value type will be created.
// `float` - a new `AngleUnit` value will be created with `Radian` as a type.
// `int` - a new `AngleUnit` value will be created with `Radian` as a type.
//
// Usage in `Transform`:
// Angle of the view rotation. A positive angle denotes a clockwise rotation, a negative angle a counter-clockwise.
//
// Supported types: `AngleUnit`, `string`, `float`, `int`.
//
// Internal type is `AngleUnit`, other types will be converted to it during assignment.
// See `AngleUnit` description for more details.
//
// Conversion rules:
// `AngleUnit` - stored as is, no conversion performed.
// `string` - must contain string representation of `AngleUnit`. If numeric value will be provided without any suffix then `AngleUnit` with value and `Radian` value type will be created.
// `float` - a new `AngleUnit` value will be created with `Radian` as a type.
// `int` - a new `AngleUnit` value will be created with `Radian` as a type.
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Rotate PropertyName = "rotate"
// RotateX is the constant for "rotate-x" property tag.
//
// Used by `View`, `Transform`.
//
// Usage in `View`:
// x-coordinate of the vector denoting the axis of rotation in range 0 to 1.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
//
// Usage in `Transform`:
// x-coordinate of the vector denoting the axis of rotation in range 0 to 1.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
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RotateX PropertyName = "rotate-x"
// RotateY is the constant for "rotate-y" property tag.
//
// Used by `View`, `Transform`.
//
// Usage in `View`:
// y-coordinate of the vector denoting the axis of rotation in range 0 to 1.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
//
// Usage in `Transform`:
// y-coordinate of the vector denoting the axis of rotation in range 0 to 1.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
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RotateY PropertyName = "rotate-y"
// RotateZ is the constant for "rotate-z" property tag.
//
// Used by `View`, `Transform`.
//
// Usage in `View`:
// z-coordinate of the vector denoting the axis of rotation in range 0 to 1.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
//
// Usage in `Transform`:
// z-coordinate of the vector denoting the axis of rotation in range 0 to 1.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
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RotateZ PropertyName = "rotate-z"
// SkewX is the constant for "skew-x" property tag.
//
// Used by `View`, `Transform`.
//
// Usage in `View`:
// Angle to use to distort the element along the abscissa. The default value is 0.
//
// Supported types: `AngleUnit`, `string`, `float`, `int`.
//
// Internal type is `AngleUnit`, other types will be converted to it during assignment.
// See `AngleUnit` description for more details.
//
// Conversion rules:
// `AngleUnit` - stored as is, no conversion performed.
// `string` - must contain string representation of `AngleUnit`. If numeric value will be provided without any suffix then `AngleUnit` with value and `Radian` value type will be created.
// `float` - a new `AngleUnit` value will be created with `Radian` as a type.
// `int` - a new `AngleUnit` value will be created with `Radian` as a type.
//
// Usage in `Transform`:
// Angle to use to distort the element along the abscissa. The default value is 0.
//
// Supported types: `AngleUnit`, `string`, `float`, `int`.
//
// Internal type is `AngleUnit`, other types will be converted to it during assignment.
// See `AngleUnit` description for more details.
//
// Conversion rules:
// `AngleUnit` - stored as is, no conversion performed.
// `string` - must contain string representation of `AngleUnit`. If numeric value will be provided without any suffix then `AngleUnit` with value and `Radian` value type will be created.
// `float` - a new `AngleUnit` value will be created with `Radian` as a type.
// `int` - a new `AngleUnit` value will be created with `Radian` as a type.
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SkewX PropertyName = "skew-x"
// SkewY is the constant for "skew-y" property tag.
//
// Used by `View`, `Transform`.
//
// Usage in `View`:
// Angle to use to distort the element along the ordinate. The default value is 0.
//
// Supported types: `AngleUnit`, `string`, `float`, `int`.
//
// Internal type is `AngleUnit`, other types will be converted to it during assignment.
// See `AngleUnit` description for more details.
//
// Conversion rules:
// `AngleUnit` - stored as is, no conversion performed.
// `string` - must contain string representation of `AngleUnit`. If numeric value will be provided without any suffix then `AngleUnit` with value and `Radian` value type will be created.
// `float` - a new `AngleUnit` value will be created with `Radian` as a type.
// `int` - a new `AngleUnit` value will be created with `Radian` as a type.
//
// Usage in `Transform`:
// Angle to use to distort the element along the ordinate. The default value is 0.
//
// Supported types: `AngleUnit`, `string`, `float`, `int`.
//
// Internal type is `AngleUnit`, other types will be converted to it during assignment.
// See `AngleUnit` description for more details.
//
// Conversion rules:
// `AngleUnit` - stored as is, no conversion performed.
// `string` - must contain string representation of `AngleUnit`. If numeric value will be provided without any suffix then `AngleUnit` with value and `Radian` value type will be created.
// `float` - a new `AngleUnit` value will be created with `Radian` as a type.
// `int` - a new `AngleUnit` value will be created with `Radian` as a type.
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SkewY PropertyName = "skew-y"
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)
// TransformProperty interface specifies view transformation parameters: the x-, y-, and z-axis translation values,
// the x-, y-, and z-axis scaling values, the angle to use to distort the element along the abscissa and ordinate,
// the angle of the view rotation.
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// Valid property tags: Perspective ("perspective"), TranslateX ("translate-x"), TranslateY ("translate-y"), TranslateZ ("translate-z"),
// ScaleX ("scale-x"), ScaleY ("scale-y"), ScaleZ ("scale-z"), Rotate ("rotate"), RotateX ("rotate-x"),
// RotateY ("rotate-y"), RotateZ ("rotate-z"), SkewX ("skew-x"), and SkewY ("skew-y")
type TransformProperty interface {
Properties
fmt.Stringer
stringWriter
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transformCSS(session Session) string
}
type transformPropertyData struct {
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dataProperty
}
// NewTransform creates a new transform property data and return its interface
func NewTransformProperty(params Params) TransformProperty {
transform := new(transformPropertyData)
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transform.init()
for tag, value := range params {
transform.Set(tag, value)
}
return transform
}
func (transform *transformPropertyData) init() {
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transform.dataProperty.init()
transform.set = transformSet
transform.supportedProperties = []PropertyName{
RotateX, RotateY, RotateZ, Rotate, SkewX, SkewY, ScaleX, ScaleY, ScaleZ,
Perspective, TranslateX, TranslateY, TranslateZ,
}
}
func (transform *transformPropertyData) String() string {
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buffer := allocStringBuilder()
defer freeStringBuilder(buffer)
transform.writeString(buffer, "")
return buffer.String()
}
func (transform *transformPropertyData) writeString(buffer *strings.Builder, indent string) {
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buffer.WriteString("_{ ")
comma := false
for _, tag := range transform.supportedProperties {
if value, ok := transform.properties[tag]; ok {
if comma {
buffer.WriteString(", ")
}
buffer.WriteString(string(tag))
buffer.WriteString(" = ")
writePropertyValue(buffer, tag, value, indent)
comma = true
}
}
buffer.WriteString(" }")
}
func transformSet(properties Properties, tag PropertyName, value any) []PropertyName {
switch tag {
case RotateX, RotateY, RotateZ:
return setFloatProperty(properties, tag, value, 0, 1)
case Rotate, SkewX, SkewY:
return setAngleProperty(properties, tag, value)
case ScaleX, ScaleY, ScaleZ:
return setFloatProperty(properties, tag, value, -math.MaxFloat64, math.MaxFloat64)
case Perspective, TranslateX, TranslateY, TranslateZ:
return setSizeProperty(properties, tag, value)
}
return nil
}
func valueToTransformProperty(value any) TransformProperty {
parseObject := func(obj DataObject) TransformProperty {
transform := NewTransformProperty(nil)
ok := true
for i := 0; i < obj.PropertyCount(); i++ {
if prop := obj.Property(i); prop.Type() == TextNode {
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if !transform.Set(PropertyName(prop.Tag()), prop.Text()) {
ok = false
}
} else {
ok = false
}
}
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if !ok && transform.empty() {
return nil
}
return transform
}
switch value := value.(type) {
case TransformProperty:
return value
case DataObject:
return parseObject(value)
case DataNode:
if obj := value.Object(); obj != nil {
return parseObject(obj)
}
case string:
if obj := ParseDataText(value); obj != nil {
return parseObject(obj)
}
}
return nil
}
func setTransformProperty(properties Properties, tag PropertyName, value any) bool {
if transform := valueToTransformProperty(value); transform != nil {
properties.setRaw(tag, transform)
return true
}
notCompatibleType(tag, value)
return false
}
func getTransformProperty(properties Properties, tag PropertyName) TransformProperty {
if val := properties.getRaw(tag); val != nil {
if transform, ok := val.(TransformProperty); ok {
return transform
}
}
return nil
}
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func setTransformPropertyElement(properties Properties, tag PropertyName, value any) []PropertyName {
switch tag {
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case Perspective, RotateX, RotateY, RotateZ, Rotate, SkewX, SkewY, ScaleX, ScaleY, ScaleZ, TranslateX, TranslateY, TranslateZ:
var result []PropertyName = nil
if transform := getTransformProperty(properties, Transform); transform != nil {
if result = transformSet(transform, tag, value); result != nil {
result = append(result, Transform)
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}
} else {
transform := NewTransformProperty(nil)
if result = transformSet(transform, tag, value); result != nil {
properties.setRaw(Transform, transform)
result = append(result, Transform)
}
}
return result
}
ErrorLogF(`"Transform" interface does not support the "%s" property`, tag)
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return nil
}
/*
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func getTransform3D(style Properties, session Session) bool {
perspective, ok := sizeProperty(style, Perspective, session)
return ok && perspective.Type != Auto && perspective.Value != 0
}
*/
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func getPerspectiveOrigin(style Properties, session Session) (SizeUnit, SizeUnit) {
x, _ := sizeProperty(style, PerspectiveOriginX, session)
y, _ := sizeProperty(style, PerspectiveOriginY, session)
return x, y
}
func getTransformOrigin(style Properties, session Session) (SizeUnit, SizeUnit, SizeUnit) {
x, _ := sizeProperty(style, TransformOriginX, session)
y, _ := sizeProperty(style, TransformOriginY, session)
z, _ := sizeProperty(style, TransformOriginZ, session)
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return x, y, z
}
func (transform *transformPropertyData) getSkew(session Session) (AngleUnit, AngleUnit, bool) {
skewX, okX := angleProperty(transform, SkewX, session)
skewY, okY := angleProperty(transform, SkewY, session)
return skewX, skewY, okX || okY
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}
func (transform *transformPropertyData) getTranslate(session Session) (SizeUnit, SizeUnit, SizeUnit) {
x, _ := sizeProperty(transform, TranslateX, session)
y, _ := sizeProperty(transform, TranslateY, session)
z, _ := sizeProperty(transform, TranslateZ, session)
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return x, y, z
}
func (transform *transformPropertyData) transformCSS(session Session) string {
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buffer := allocStringBuilder()
defer freeStringBuilder(buffer)
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if perspective, ok := sizeProperty(transform, Perspective, session); ok && perspective.Type != Auto && perspective.Value != 0 {
buffer.WriteString(`perspective(`)
buffer.WriteString(perspective.cssString("0", session))
buffer.WriteString(") ")
}
skewX, skewY, skewOK := transform.getSkew(session)
if skewOK {
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buffer.WriteString(`skew(`)
buffer.WriteString(skewX.cssString())
buffer.WriteRune(',')
buffer.WriteString(skewY.cssString())
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buffer.WriteString(") ")
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}
x, y, z := transform.getTranslate(session)
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if z.Type != Auto && z.Value != 0 {
buffer.WriteString(`translate3d(`)
buffer.WriteString(x.cssString("0", session))
buffer.WriteRune(',')
buffer.WriteString(y.cssString("0", session))
buffer.WriteRune(',')
buffer.WriteString(z.cssString("0", session))
buffer.WriteString(") ")
} else if (x.Type != Auto && x.Value != 0) || (y.Type != Auto && y.Value != 0) {
buffer.WriteString(`translate(`)
buffer.WriteString(x.cssString("0", session))
buffer.WriteRune(',')
buffer.WriteString(y.cssString("0", session))
buffer.WriteString(") ")
}
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scaleX, okScaleX := floatTextProperty(transform, ScaleX, session, 1)
scaleY, okScaleY := floatTextProperty(transform, ScaleY, session, 1)
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scaleZ, okScaleZ := floatTextProperty(transform, ScaleZ, session, 1)
if okScaleZ {
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buffer.WriteString(`scale3d(`)
buffer.WriteString(scaleX)
buffer.WriteRune(',')
buffer.WriteString(scaleY)
buffer.WriteRune(',')
buffer.WriteString(scaleZ)
buffer.WriteString(") ")
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} else if okScaleX || okScaleY {
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buffer.WriteString(`scale(`)
buffer.WriteString(scaleX)
buffer.WriteRune(',')
buffer.WriteString(scaleY)
buffer.WriteString(") ")
}
if angle, ok := angleProperty(transform, Rotate, session); ok {
rotateX, xOK := floatTextProperty(transform, RotateX, session, 1)
rotateY, yOK := floatTextProperty(transform, RotateY, session, 1)
rotateZ, zOK := floatTextProperty(transform, RotateZ, session, 1)
if xOK || yOK || zOK {
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buffer.WriteString(`rotate3d(`)
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buffer.WriteString(rotateX)
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buffer.WriteRune(',')
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buffer.WriteString(rotateY)
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buffer.WriteRune(',')
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buffer.WriteString(rotateZ)
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buffer.WriteRune(',')
buffer.WriteString(angle.cssString())
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buffer.WriteString(") ")
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} else {
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buffer.WriteString(`rotate(`)
buffer.WriteString(angle.cssString())
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buffer.WriteString(") ")
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}
}
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length := buffer.Len()
if length == 0 {
return ""
}
result := buffer.String()
return result[:length-1]
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}
func (style *viewStyle) writeViewTransformCSS(builder cssBuilder, session Session) {
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x, y := getPerspectiveOrigin(style, session)
z := AutoSize()
if css := transformOriginCSS(x, y, z, session); css != "" {
builder.add(`perspective-origin`, css)
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}
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if backfaceVisible, ok := boolProperty(style, BackfaceVisible, session); ok {
if backfaceVisible {
builder.add(`backface-visibility`, `visible`)
} else {
builder.add(`backface-visibility`, `hidden`)
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}
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}
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x, y, z = getTransformOrigin(style, session)
if css := transformOriginCSS(x, y, z, session); css != "" {
builder.add(`transform-origin`, css)
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}
if transform := getTransformProperty(style, Transform); transform != nil {
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builder.add(`transform`, transform.transformCSS(session))
}
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}
func transformOriginCSS(x, y, z SizeUnit, session Session) string {
if z.Type == Auto && x.Type == Auto && y.Type == Auto {
return ""
}
buffer := allocStringBuilder()
defer freeStringBuilder(buffer)
if x.Type == SizeInPercent {
switch x.Value {
case 0:
buffer.WriteString("left")
case 50:
buffer.WriteString("center")
case 100:
buffer.WriteString("right")
default:
buffer.WriteString(x.cssString("center", session))
}
} else {
buffer.WriteString(x.cssString("center", session))
}
buffer.WriteRune(' ')
if y.Type == SizeInPercent {
switch y.Value {
case 0:
buffer.WriteString("top")
case 50:
buffer.WriteString("center")
case 100:
buffer.WriteString("bottom")
default:
buffer.WriteString(y.cssString("center", session))
}
} else {
buffer.WriteString(y.cssString("center", session))
}
if z.Type != Auto && z.Value != 0 {
buffer.WriteRune(' ')
buffer.WriteString(z.cssString("0", session))
}
return buffer.String()
}
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/*
func (view *viewData) updateTransformProperty(tag PropertyName) bool {
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htmlID := view.htmlID()
session := view.session
switch tag {
case PerspectiveOriginX, PerspectiveOriginY:
if getTransform3D(view, session) {
x, y := GetPerspectiveOrigin(view)
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value := ""
if x.Type != Auto || y.Type != Auto {
value = x.cssString("50%", session) + " " + y.cssString("50%", session)
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}
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session.updateCSSProperty(htmlID, "perspective-origin", value)
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}
case BackfaceVisible:
if getTransform3D(view, session) {
if GetBackfaceVisible(view) {
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session.updateCSSProperty(htmlID, string(BackfaceVisible), "visible")
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} else {
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session.updateCSSProperty(htmlID, string(BackfaceVisible), "hidden")
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}
}
case OriginX, OriginY, OriginZ:
x, y, z := getOrigin(view, session)
value := ""
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if z.Type != Auto {
value = x.cssString("50%", session) + " " + y.cssString("50%", session) + " " + z.cssString("50%", session)
} else if x.Type != Auto || y.Type != Auto {
value = x.cssString("50%", session) + " " + y.cssString("50%", session)
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}
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session.updateCSSProperty(htmlID, "transform-origin", value)
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case TransformTag, SkewX, SkewY, TranslateX, TranslateY, TranslateZ,
ScaleX, ScaleY, ScaleZ, Rotate, RotateX, RotateY, RotateZ:
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if transform := getTransformProperty(view); transform != nil {
session.updateCSSProperty(htmlID, "transform", transform.transformCSS(session))
} else {
session.updateCSSProperty(htmlID, "transform", "")
}
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default:
return false
}
return true
}
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*/