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Update animation.go
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@ -318,7 +318,7 @@ func NewTransitionAnimation(timingFunc string, duration float64, delay float64)
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// - direction - specifies whether an animation should play forward, backward,
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// - direction - specifies whether an animation should play forward, backward,
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// or alternate back and forth between playing the sequence forward and backward. Only the following values can be used:
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// or alternate back and forth between playing the sequence forward and backward. Only the following values can be used:
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// 0 (NormalAnimation), 1 (ReverseAnimation), 2 (AlternateAnimation), and 3 (AlternateReverseAnimation);
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// 0 (NormalAnimation), 1 (ReverseAnimation), 2 (AlternateAnimation), and 3 (AlternateReverseAnimation);
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// - iterationCount - specifies the number of times an animation sequence should be played before stopping;
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// - iterationCount - specifies the number of times an animation sequence should be played before stopping. A negative value specifies infinite repetition;
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// - property - describes a scenario for changing a View's property.
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// - property - describes a scenario for changing a View's property.
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func NewAnimation(id string, timingFunc string, duration float64, delay float64, direction int, iterationCount int, property ...AnimatedProperty) AnimationProperty {
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func NewAnimation(id string, timingFunc string, duration float64, delay float64, direction int, iterationCount int, property ...AnimatedProperty) AnimationProperty {
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animation := new(animationData)
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animation := new(animationData)
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@ -349,7 +349,7 @@ func NewAnimation(id string, timingFunc string, duration float64, delay float64,
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animation.Set(AnimationDirection, direction)
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animation.Set(AnimationDirection, direction)
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}
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}
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if iterationCount > 0 {
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if iterationCount != 0 {
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animation.Set(IterationCount, iterationCount)
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animation.Set(IterationCount, iterationCount)
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}
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}
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