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18
animation.go
18
animation.go
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@ -259,15 +259,15 @@ func parseAnimation(obj DataObject) AnimationProperty {
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// NewAnimationProperty creates a new animation object and return its interface
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//
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// The following properties can be used:
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// - "id" (ID) - specifies the animation identifier. Used only for animation script.
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// - "duration" (Duration) - specifies the length of time in seconds that an animation takes to complete one cycle;
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// - "delay" (Delay) - specifies the amount of time in seconds to wait from applying the animation to an element before beginning to perform
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// - "id" ([ID]) - specifies the animation identifier. Used only for animation script.
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// - "duration" ([Duration]) - specifies the length of time in seconds that an animation takes to complete one cycle;
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// - "delay" ([Delay]) - specifies the amount of time in seconds to wait from applying the animation to an element before beginning to perform
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// the animation. The animation can start later, immediately from its beginning or immediately and partway through the animation;
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// - "timing-function" (TimingFunction) - specifies how an animation progresses through the duration of each cycle;
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// - "iteration-count" (IterationCount) - specifies the number of times an animation sequence should be played before stopping. Used only for animation script;
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// - "animation-direction" (AnimationDirection) - specifies whether an animation should play forward, backward,
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// - "timing-function" ([TimingFunction]) - specifies how an animation progresses through the duration of each cycle;
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// - "iteration-count" ([IterationCount]) - specifies the number of times an animation sequence should be played before stopping. Used only for animation script;
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// - "animation-direction" ([AnimationDirection]) - specifies whether an animation should play forward, backward,
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// or alternate back and forth between playing the sequence forward and backward. Used only for animation script;
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// - "property" (PropertyTag) - describes a scenario for changing a View's property. Used only for animation script.
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// - "property" ([PropertyTag]) - describes a scenario for changing a View's property. Used only for animation script.
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func NewAnimationProperty(params Params) AnimationProperty {
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animation := new(animationData)
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animation.init()
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@ -279,7 +279,7 @@ func NewAnimationProperty(params Params) AnimationProperty {
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}
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// NewTransitionAnimation creates animation data for the transition.
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// - timingFunc - specifies how an animation progresses through the duration of each cycle. If it is "" then "easy" function is used;
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// - timingFunc - specifies how an animation progresses through the duration of each cycle. If it is "" then "easy" function is used (see [TimingFunction]);
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// - duration - specifies the length of time in seconds that an animation takes to complete one cycle. Must be > 0;
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// - delay - specifies the amount of time in seconds to wait from applying the animation to an element before beginning to perform
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// the animation. The animation can start later, immediately from its beginning or immediately and partway through the animation.
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@ -311,7 +311,7 @@ func NewTransitionAnimation(timingFunc string, duration float64, delay float64)
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// NewTransitionAnimation creates the animation scenario.
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// - id - specifies the animation identifier.
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// - timingFunc - specifies how an animation progresses through the duration of each cycle. If it is "" then "easy" function is used;
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// - timingFunc - specifies how an animation progresses through the duration of each cycle. If it is "" then "easy" function is used (see [TimingFunction]);
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// - duration - specifies the length of time in seconds that an animation takes to complete one cycle. Must be > 0;
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// - delay - specifies the amount of time in seconds to wait from applying the animation to an element before beginning to perform
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// the animation. The animation can start later, immediately from its beginning or immediately and partway through the animation.
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@ -21,11 +21,11 @@ type BackgroundGradientAngle struct {
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// NewBackgroundConicGradient creates the new background conic gradient
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//
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// The following properties can be used:
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// - "gradient" [Gradient] - Describes gradient stop points. This is a mandatory property while describing background gradients.
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// - "center-x" [CenterX] - center X point of the gradient.
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// - "center-y" [CenterY] - center Y point of the gradient.
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// - "from" [From] - start angle position of the gradient.
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// - "repeating" [Repeating] - Defines whether stop points needs to be repeated after the last one.
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// - "gradient" ([Gradient]) - Describes gradient stop points. This is a mandatory property while describing background gradients.
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// - "center-x" ([CenterX]) - center X point of the gradient.
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// - "center-y" ([CenterY]) - center Y point of the gradient.
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// - "from" ([From]) - start angle position of the gradient.
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// - "repeating" ([Repeating]) - Defines whether stop points needs to be repeated after the last one.
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func NewBackgroundConicGradient(params Params) BackgroundElement {
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result := new(backgroundConicGradient)
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result.init()
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@ -74,14 +74,14 @@ type backgroundImage struct {
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// NewBackgroundImage creates the new background image
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//
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// The following properties can be used:
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// - "src" [Source] - the name of the image in the "images" folder of the resources, or the URL of the image or inline-image.
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// - "width" [Width] - the width of the image.
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// - "height" [Height] - the height of the image.
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// - "image-horizontal-align" [ImageHorizontalAlign] - the horizontal alignment of the image relative to view's bounds.
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// - "image-vertical-align" [ImageVerticalAlign] - the vertical alignment of the image relative to view's bounds.
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// - "repeat" [Repeat] - the repetition of the image.
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// - "fit" [Fit] - the image scaling parameters.
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// - "attachment" [Attachment] - defines whether a background image's position is fixed within the viewport or scrolls with its containing block.
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// - "src" ([Source]) - the name of the image in the "images" folder of the resources, or the URL of the image or inline-image.
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// - "width" ([Width]) - the width of the image.
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// - "height" ([Height]) - the height of the image.
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// - "image-horizontal-align" ([ImageHorizontalAlign]) - the horizontal alignment of the image relative to view's bounds.
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// - "image-vertical-align" ([ImageVerticalAlign]) - the vertical alignment of the image relative to view's bounds.
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// - "repeat" ([Repeat]) - the repetition of the image.
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// - "fit" ([Fit]) - the image scaling parameters.
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// - "attachment" ([Attachment]) - defines whether a background image's position is fixed within the viewport or scrolls with its containing block.
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func NewBackgroundImage(params Params) BackgroundElement {
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result := new(backgroundImage)
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result.init()
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@ -52,9 +52,9 @@ type backgroundLinearGradient struct {
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// NewBackgroundLinearGradient creates the new background linear gradient.
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//
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// The following properties can be used:
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// - "gradient" [Gradient] - Describes gradient stop points. This is a mandatory property while describing background gradients.
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// - "direction" [Direction] - Defines the direction of the gradient line.
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// - "repeating" [Repeating] - Defines whether stop points needs to be repeated after the last one.
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// - "gradient" ([Gradient]) - Describes gradient stop points. This is a mandatory property while describing background gradients.
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// - "direction" ([Direction]) - Defines the direction of the gradient line.
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// - "repeating" ([Repeating]) - Defines whether stop points needs to be repeated after the last one.
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func NewBackgroundLinearGradient(params Params) BackgroundElement {
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result := new(backgroundLinearGradient)
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result.init()
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@ -42,11 +42,11 @@ type backgroundRadialGradient struct {
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// NewBackgroundRadialGradient creates the new background radial gradient.
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//
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// The following properties can be used:
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// - "gradient" (Gradient) - Describes gradient stop points. This is a mandatory property while describing background gradients.
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// - "center-x" (CenterX), "center-y" (CenterY) - Defines the gradient center point coordinates.
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// - "radial-gradient-radius" (RadialGradientRadius) - Defines radius of the radial gradient.
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// - "radial-gradient-shape" (RadialGradientShape) - Defines shape of the radial gradient.
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// - "repeating" (Repeating) - Defines whether stop points needs to be repeated after the last one.
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// - "gradient" ([Gradient]) - Describes gradient stop points. This is a mandatory property while describing background gradients.
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// - "center-x" ([CenterX]), "center-y" ([CenterY]) - Defines the gradient center point coordinates.
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// - "radial-gradient-radius" ([RadialGradientRadius]) - Defines radius of the radial gradient.
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// - "radial-gradient-shape" ([RadialGradientShape]) - Defines shape of the radial gradient.
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// - "repeating" ([Repeating]) - Defines whether stop points needs to be repeated after the last one.
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func NewBackgroundRadialGradient(params Params) BackgroundElement {
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result := new(backgroundRadialGradient)
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result.init()
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10
border.go
10
border.go
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@ -261,13 +261,11 @@ func newBorderProperty(value any) BorderProperty {
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}
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// NewBorder creates the new BorderProperty.
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//
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// The following properties can be used:
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//
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// "style" (Style). Determines the line style (int). Valid values: 0 (NoneLine), 1 (SolidLine), 2 (DashedLine), 3 (DottedLine), or 4 (DoubleLine);
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//
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// "color" (ColorTag). Determines the line color (Color);
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//
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// "width" (Width). Determines the line thickness (SizeUnit).
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// - "style" ([Style]). Determines the line style (int). Valid values: 0 ([NoneLine]), 1 ([SolidLine]), 2 ([DashedLine]), 3 ([DottedLine]), or 4 ([DoubleLine]);
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// - "color" ([ColorTag]). Determines the line color (Color);
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// - "width" ([Width]). Determines the line thickness (SizeUnit).
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func NewBorder(params Params) BorderProperty {
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border := new(borderProperty)
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border.init()
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@ -21,7 +21,7 @@ type boundsPropertyData struct {
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// NewBoundsProperty creates the new BoundsProperty object.
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//
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// The following SizeUnit properties can be used: "left" (Left), "right" (Right), "top" (Top), and "bottom" (Bottom).
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// The following SizeUnit properties can be used: "left" ([Left]), "right" ([Right]), "top" ([Top]), and "bottom" ([Bottom]).
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func NewBoundsProperty(params Params) BoundsProperty {
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bounds := new(boundsPropertyData)
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bounds.init()
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52
clipShape.go
52
clipShape.go
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@ -5,12 +5,26 @@ import (
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"strings"
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)
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// ClipShape defines the type of a clipping region that sets what part of an element should be shown. Parts that are inside the region are shown, while those outside are hidden.
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//
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// Possible values:
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// - InsetClip - an inset rectangle;
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// - CircleClip - a circle using a radius and a position;
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// - EllipseClip - an ellipse using two radii and a position;
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// - PolygonClip - a polygon by providing one or more pairs of coordinates, each of which represents a vertex of the shape.
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type ClipShape string
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const (
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InsetClip ClipShape = "inset"
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CircleClip ClipShape = "circle"
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// InsetClip is the type of a clipping region: an inset rectangle.
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InsetClip ClipShape = "inset"
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// CircleClip is the type of a clipping region: a circle using a radius and a position.
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CircleClip ClipShape = "circle"
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// EllipseClip is the type of a clipping region: an ellipse using two radii and a position.
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EllipseClip ClipShape = "ellipse"
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// PolygonClip is the type of a clipping region: a polygon by providing one or more pairs of coordinates, each of which represents a vertex of the shape.
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PolygonClip ClipShape = "polygon"
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)
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@ -46,26 +60,26 @@ type polygonClipData struct {
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//
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// The following properties can be used for shapes:
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//
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// InsetClip:
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// - "top" (Top) - offset (SizeUnit) from the top border of a View;
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// - "right" (Right) - offset (SizeUnit) from the right border of a View;
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// - "bottom" (Bottom) - offset (SizeUnit) from the bottom border of a View;
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// - "left" (Left) - offset (SizeUnit) from the left border of a View;
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// - "radius" (Radius) - corner radius (RadiusProperty).
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// [InsetClip]:
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// - "top" ([Top]) - offset (SizeUnit) from the top border of a View;
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// - "right" ([Right]) - offset (SizeUnit) from the right border of a View;
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// - "bottom" ([Bottom]) - offset (SizeUnit) from the bottom border of a View;
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// - "left" ([Left]) - offset (SizeUnit) from the left border of a View;
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// - "radius" ([Radius]) - corner radius (RadiusProperty).
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//
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// CircleClip:
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// - "x" (X) - x-axis position (SizeUnit) of the circle clip center;
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// - "y" (Y) - y-axis position (SizeUnit) of the circle clip center;
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// - "radius" (Radius) - radius (SizeUnit) of the circle clip center.
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// [CircleClip]:
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// - "x" ([X]) - x-axis position (SizeUnit) of the circle clip center;
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// - "y" ([Y]) - y-axis position (SizeUnit) of the circle clip center;
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// - "radius" ([Radius]) - radius (SizeUnit) of the circle clip center.
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//
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// EllipseClip:
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// - "x" (X) - x-axis position (SizeUnit) of the ellipse clip center;
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// - "y" (Y) - y-axis position (SizeUnit) of the ellipse clip center;
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// - "radius-x" (RadiusX) - x-axis radius (SizeUnit) of the ellipse clip center;
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// - "radius-y" (RadiusY) - y-axis radius (SizeUnit) of the ellipse clip center.
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// [EllipseClip]:
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// - "x" ([X]) - x-axis position (SizeUnit) of the ellipse clip center;
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// - "y" ([Y]) - y-axis position (SizeUnit) of the ellipse clip center;
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// - "radius-x" ([RadiusX]) - x-axis radius (SizeUnit) of the ellipse clip center;
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// - "radius-y" ([RadiusY]) - y-axis radius (SizeUnit) of the ellipse clip center.
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//
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// PolygonClip:
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// - "points" (Points) - an array ([]SizeUnit) of corner points of the polygon in the following order: x1, y1, x2, y2, ….
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// [PolygonClip]:
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// - "points" ([Points]) - an array ([]SizeUnit) of corner points of the polygon in the following order: x1, y1, x2, y2, ….
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//
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// The function will return nil if no properties are specified, unsupported properties are specified, or at least one property has an invalid value.
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func NewClipShapeProperty(shape ClipShape, params Params) ClipShapeProperty {
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@ -60,9 +60,9 @@ func newColumnSeparatorProperty(value any) ColumnSeparatorProperty {
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// NewColumnSeparatorProperty creates the new ColumnSeparatorProperty.
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//
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// The following properties can be used:
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// - "style" (Style) - Determines the line style (type is int). Valid values: 0 (NoneLine), 1 (SolidLine), 2 (DashedLine), 3 (DottedLine), or 4 (DoubleLine);
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// - "color" (ColorTag) - Determines the line color (type is [Color]);
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// - "width" (Width) - Determines the line thickness (type is [SizeUnit]).
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// - "style" ([Style]) - Determines the line style (type is int). Valid values: 0 ([NoneLine]), 1 ([SolidLine]), 2 ([DashedLine]), 3 ([DottedLine]), or 4 ([DoubleLine]);
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// - "color" ([ColorTag]) - Determines the line color (type is [Color]);
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// - "width" ([Width]) - Determines the line thickness (type is [SizeUnit]).
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func NewColumnSeparatorProperty(params Params) ColumnSeparatorProperty {
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separator := new(columnSeparatorProperty)
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separator.init()
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@ -79,7 +79,7 @@ func NewColumnSeparatorProperty(params Params) ColumnSeparatorProperty {
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// NewColumnSeparator creates the new ColumnSeparatorProperty.
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//
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// Arguments:
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// - style - determines the line style. Valid values: 0 [NoneLine], 1 [SolidLine], 2 [DashedLine], 3 [DottedLine], or 4 [DoubleLine];
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// - style - determines the line style. Valid values: 0 ([NoneLine]), 1 ([SolidLine]), 2 ([DashedLine]), 3 ([DottedLine]), or 4 ([DoubleLine]);
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// - color - determines the line color;
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// - width - determines the line thickness.
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func NewColumnSeparator(style int, color Color, width SizeUnit) ColumnSeparatorProperty {
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20
filter.go
20
filter.go
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@ -144,16 +144,16 @@ type filterData struct {
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// NewFilterProperty creates the new FilterProperty
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//
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// The argument lists the effects to apply. The following effects are possible:
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// - "blur" (Blur) - Gaussian blur in pixels (type: float64, value: 0…10000);
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// - "brightness" (Brightness) - Brightness change in percents (type: float64, value: 0…10000);
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// - "contrast" (Contrast) - Contrast change in percents (type: float64, value: 0…10000);
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// - "drop-shadow" (DropShadow) - Adding shadow (type: []ShadowProperty);
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// - "grayscale" (Grayscale) - Converting to grayscale in percents (type: float64, value: 0…100%);
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// - "hue-rotate" (HueRotate) - Hue rotation (type: AngleUnit);
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// - "invert" (Invert) - Invert colors in percents (type: float64, value: 0…100);
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// - "opacity" (Opacity) - Changing transparency in percents (type: float64, value: 0…100);
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// - "saturate" (Saturate) - Saturation change in percents (type: float64, value: 0…10000);
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// - "sepia" (Sepia) - Conversion to sepia in percents (type: float64, value: 0…100).
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// - "blur" ([Blur]) - Gaussian blur in pixels (type: float64, value: 0…10000);
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// - "brightness" ([Brightness]) - Brightness change in percents (type: float64, value: 0…10000);
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// - "contrast" ([Contrast]) - Contrast change in percents (type: float64, value: 0…10000);
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// - "drop-shadow" ([DropShadow]) - Adding shadow (type: []ShadowProperty);
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// - "grayscale" ([Grayscale]) - Converting to grayscale in percents (type: float64, value: 0…100);
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// - "hue-rotate" ([HueRotate]) - Hue rotation (type: AngleUnit);
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// - "invert" ([Invert]) - Invert colors in percents (type: float64, value: 0…100);
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// - "opacity" ([Opacity]) - Changing transparency in percents (type: float64, value: 0…100);
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// - "saturate" ([Saturate]) - Saturation change in percents (type: float64, value: 0…10000);
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// - "sepia" ([Sepia]) - Conversion to sepia in percents (type: float64, value: 0…100).
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func NewFilterProperty(params Params) FilterProperty {
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if len(params) > 0 {
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filter := new(filterData)
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@ -22,8 +22,8 @@ type outlinePropertyData struct {
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// NewOutlineProperty creates the new OutlineProperty.
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//
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// The following properties can be used:
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// - "color" (ColorTag) - Determines the line color (Color);
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// - "width" (Width) - Determines the line thickness (SizeUnit).
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// - "color" ([ColorTag]) - Determines the line color (Color);
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// - "width" ([Width]) - Determines the line thickness (SizeUnit).
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func NewOutlineProperty(params Params) OutlineProperty {
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outline := new(outlinePropertyData)
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outline.init()
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12
shadow.go
12
shadow.go
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@ -171,12 +171,12 @@ func NewTextShadow[xOffsetType SizeUnit | int | float64, yOffsetType SizeUnit |
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// NewShadowProperty create the new shadow property for a view.
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//
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// The following properties can be used:
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// - "color" (ColorTag). Determines the color of the shadow (Color);
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// - "x-offset" (XOffset). Determines the shadow horizontal offset (SizeUnit);
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// - "y-offset" (YOffset). Determines the shadow vertical offset (SizeUnit);
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// - "blur" (BlurRadius). Determines the radius of the blur effect (SizeUnit);
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// - "spread-radius" (SpreadRadius). Positive values (SizeUnit) will cause the shadow to expand and grow bigger, negative values will cause the shadow to shrink;
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// - "inset" (Inset). Controls (bool) whether to draw shadow inside the frame or outside.
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// - "color" ([ColorTag]) - Determines the color of the shadow (Color);
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// - "x-offset" ([XOffset]) - Determines the shadow horizontal offset (SizeUnit);
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// - "y-offset" ([YOffset]) - Determines the shadow vertical offset (SizeUnit);
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// - "blur" ([BlurRadius]) - Determines the radius of the blur effect (SizeUnit);
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// - "spread-radius" ([SpreadRadius]) - Positive values (SizeUnit) will cause the shadow to expand and grow bigger, negative values will cause the shadow to shrink;
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// - "inset" ([Inset]) - Controls (bool) whether to draw shadow inside the frame or outside.
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func NewShadowProperty(params Params) ShadowProperty {
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shadow := new(shadowPropertyData)
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shadow.init()
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@ -287,9 +287,9 @@ type transformPropertyData struct {
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//
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// The following properties can be used:
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//
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// Perspective ("perspective"), TranslateX ("translate-x"), TranslateY ("translate-y"), TranslateZ ("translate-z"),
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// ScaleX ("scale-x"), ScaleY ("scale-y"), ScaleZ ("scale-z"), Rotate ("rotate"), RotateX ("rotate-x"),
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// RotateY ("rotate-y"), RotateZ ("rotate-z"), SkewX ("skew-x"), and SkewY ("skew-y")
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// [Perspective] ("perspective"), [TranslateX] ("translate-x"), [TranslateY] ("translate-y"), [TranslateZ] ("translate-z"),
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// [ScaleX] ("scale-x"), [ScaleY] ("scale-y"), [ScaleZ] ("scale-z"), [Rotate] ("rotate"), [RotateX] ("rotate-x"),
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// [RotateY] ("rotate-y"), [RotateZ] ("rotate-z"), [SkewX] ("skew-x"), and [SkewY] ("skew-y")
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func NewTransformProperty(params Params) TransformProperty {
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transform := new(transformPropertyData)
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||||
transform.init()
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||||
|
|
|
|||
Loading…
Reference in New Issue