mirror of https://github.com/anoshenko/rui.git
fixing
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parent
620a81ae1b
commit
ebed7a209d
12
animation.go
12
animation.go
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@ -776,7 +776,8 @@ func (animation *animationData) writeAnimationString(tag PropertyName, buffer *s
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if value := animation.Get(tag); value != nil {
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text := propertyValueToString(tag, value, indent2)
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if text != "" {
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buffer.WriteString("\n" + indent2)
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buffer.WriteRune('\n')
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buffer.WriteString(indent2)
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buffer.WriteString(string(tag))
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buffer.WriteString(" = ")
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buffer.WriteString(text)
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@ -814,7 +815,8 @@ func (animation *animationData) writeAnimationString(tag PropertyName, buffer *s
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}
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if props, ok := animation.Get(PropertyTag).([]AnimatedProperty); ok && props != nil && len(props) > 0 {
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buffer.WriteString("\n" + indent2)
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buffer.WriteRune('\n')
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buffer.WriteString(indent2)
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buffer.WriteString(string(PropertyTag))
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buffer.WriteString(" = ")
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if len(props) > 1 {
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@ -824,13 +826,15 @@ func (animation *animationData) writeAnimationString(tag PropertyName, buffer *s
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writeProperty(prop, indent2+"\t")
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buffer.WriteString("\n")
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}
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buffer.WriteString(indent2 + "],")
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buffer.WriteString(indent2)
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buffer.WriteString("],")
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} else {
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writeProperty(props[0], indent2)
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}
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}
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buffer.WriteRune('\n')
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buffer.WriteString(indent + "},\n")
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buffer.WriteString(indent)
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buffer.WriteString("},\n")
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}
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writeAnimation(animation, buffer, indent)
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@ -45,7 +45,7 @@ func (app *wasmApp) handleMessage(this js.Value, args []js.Value) any {
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if ProtocolInDebugLog {
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DebugLog(text)
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}
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if obj := ParseDataText(text); obj != nil {
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if obj, _ := ParseDataText(text); obj != nil {
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switch command := obj.Tag(); command {
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case "session-close":
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app.close <- obj
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@ -64,7 +64,8 @@ func (app *wasmApp) removeSession(id int) {
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}
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func (app *wasmApp) createSession() Session {
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session := newSession(app, 0, "", ParseDataText(js.Global().Call("sessionInfo", "").String()))
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obj, _ := ParseDataText(js.Global().Call("sessionInfo", "").String())
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session := newSession(app, 0, "", obj)
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session.setBridge(app.close, app.bridge)
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session.setContent(app.createContentFunc(session))
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return session
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