package rui // Path is a path interface type Path interface { // MoveTo begins a new sub-path at the point specified by the given (x, y) coordinates MoveTo(x, y float64) // LineTo adds a straight line to the current sub-path by connecting // the sub-path's last point to the specified (x, y) coordinates LineTo(x, y float64) // ArcTo adds a circular arc to the current sub-path, using the given control points and radius. // The arc is automatically connected to the path's latest point with a straight line, if necessary. // x0, y0 - coordinates of the first control point; // x1, y1 - coordinates of the second control point; // radius - the arc's radius. Must be non-negative. ArcTo(x0, y0, x1, y1, radius float64) // Arc adds a circular arc to the current sub-path. // x, y - coordinates of the arc's center; // radius - the arc's radius. Must be non-negative; // startAngle - the angle at which the arc starts, measured clockwise from the positive // x-axis and expressed in radians. // endAngle - the angle at which the arc ends, measured clockwise from the positive // x-axis and expressed in radians. // clockwise - if true, causes the arc to be drawn clockwise between the start and end angles, // otherwise - counter-clockwise Arc(x, y, radius, startAngle, endAngle float64, clockwise bool) // BezierCurveTo adds a cubic Bézier curve to the current sub-path. The starting point is // the latest point in the current path. // cp0x, cp0y - coordinates of the first control point; // cp1x, cp1y - coordinates of the second control point; // x, y - coordinates of the end point. BezierCurveTo(cp0x, cp0y, cp1x, cp1y, x, y float64) // QuadraticCurveTo adds a quadratic Bézier curve to the current sub-path. // cpx, cpy - coordinates of the control point; // x, y - coordinates of the end point. QuadraticCurveTo(cpx, cpy, x, y float64) // Ellipse adds an elliptical arc to the current sub-path // x, y - coordinates of the ellipse's center; // radiusX - the ellipse's major-axis radius. Must be non-negative; // radiusY - the ellipse's minor-axis radius. Must be non-negative; // rotation - the rotation of the ellipse, expressed in radians; // startAngle - the angle at which the ellipse starts, measured clockwise // from the positive x-axis and expressed in radians; // endAngle - the angle at which the ellipse ends, measured clockwise // from the positive x-axis and expressed in radians. // clockwise - if true, draws the ellipse clockwise, otherwise draws counter-clockwise Ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle float64, clockwise bool) // Close adds a straight line from the current point to the start of the current sub-path. // If the shape has already been closed or has only one point, this function does nothing. Close() obj() any } type pathData struct { session Session varName any } // NewPath creates a new empty Path func (canvas *canvasData) NewPath() Path { path := new(pathData) path.session = canvas.session path.varName = canvas.session.createPath("") return path } func (canvas *canvasData) NewPathFromSvg(data string) Path { path := new(pathData) path.session = canvas.session path.varName = canvas.session.createPath(data) return path } func (path *pathData) MoveTo(x, y float64) { path.session.callCanvasVarFunc(path.varName, "moveTo", x, y) } func (path *pathData) LineTo(x, y float64) { path.session.callCanvasVarFunc(path.varName, "lineTo", x, y) } func (path *pathData) ArcTo(x0, y0, x1, y1, radius float64) { if radius > 0 { path.session.callCanvasVarFunc(path.varName, "arcTo", x0, y0, x1, y1, radius) } } func (path *pathData) Arc(x, y, radius, startAngle, endAngle float64, clockwise bool) { if radius > 0 { if !clockwise { path.session.callCanvasVarFunc(path.varName, "arc", x, y, radius, startAngle, endAngle, true) } else { path.session.callCanvasVarFunc(path.varName, "arc", x, y, radius, startAngle, endAngle) } } } func (path *pathData) BezierCurveTo(cp0x, cp0y, cp1x, cp1y, x, y float64) { path.session.callCanvasVarFunc(path.varName, "bezierCurveTo", cp0x, cp0y, cp1x, cp1y, x, y) } func (path *pathData) QuadraticCurveTo(cpx, cpy, x, y float64) { path.session.callCanvasVarFunc(path.varName, "quadraticCurveTo", cpx, cpy, x, y) } func (path *pathData) Ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle float64, clockwise bool) { if radiusX > 0 && radiusY > 0 { if !clockwise { path.session.callCanvasVarFunc(path.varName, "ellipse", x, y, radiusX, radiusY, rotation, startAngle, endAngle, true) } else { path.session.callCanvasVarFunc(path.varName, "ellipse", x, y, radiusX, radiusY, rotation, startAngle, endAngle) } } } func (path *pathData) Close() { path.session.callCanvasVarFunc(path.varName, "closePath") } func (path *pathData) obj() any { return path.varName }