package rui import ( "fmt" "strings" ) // Constants for [ViewFilter] specific properties and events const ( // Blur is the constant for "blur" property tag. // // Used by `ViewFilter`. // Applies a Gaussian blur. The value of radius defines the value of the standard deviation to the Gaussian function, or // how many pixels on the screen blend into each other, so a larger value will create more blur. The lacuna value for // interpolation is 0. The parameter is specified as a length in pixels. // // Supported types: `float`, `int`, `string`. // // Internal type is `float`, other types converted to it during assignment. Blur PropertyName = "blur" // Brightness is the constant for "brightness" property tag. // // Used by `ViewFilter`. // Applies a linear multiplier to input image, making it appear more or less bright. A value of 0% will create an image // that is completely black. A value of 100% leaves the input unchanged. Other values are linear multipliers on the // effect. Values of an amount over 100% are allowed, providing brighter results. // // Supported types: `float`, `int`, `string`. // // Internal type is `float`, other types converted to it during assignment. Brightness PropertyName = "brightness" // Contrast is the constant for "contrast" property tag. // // Used by `ViewFilter`. // Adjusts the contrast of the input. A value of 0% will create an image that is completely black. A value of 100% leaves // the input unchanged. Values of amount over 100% are allowed, providing results with less contrast. // // Supported types: `float`, `int`, `string`. // // Internal type is `float`, other types converted to it during assignment. Contrast PropertyName = "contrast" // DropShadow is the constant for "drop-shadow" property tag. // // Used by `ViewFilter`. // Applies a drop shadow effect to the input image. A drop shadow is effectively a blurred, offset version of the input // image's alpha mask drawn in a particular color, composited below the image. Shadow parameters are set using the // `ViewShadow` interface. // // Supported types: `[]ViewShadow`, `ViewShadow`, `string`. // // Internal type is `[]ViewShadow`, other types converted to it during assignment. // See `ViewShadow` description for more details. // // Conversion rules: // `[]ViewShadow` - stored as is, no conversion performed. // `ViewShadow` - converted to `[]ViewShadow`. // `string` - string representation of `ViewShadow`. Example: "_{blur = 1em, color = black, spread-radius = 0.5em}". DropShadow PropertyName = "drop-shadow" // Grayscale is the constant for "grayscale" property tag. // // Used by `ViewFilter`. // Converts the input image to grayscale. The value of ‘amount’ defines the proportion of the conversion. A value of 100% // is completely grayscale. A value of 0% leaves the input unchanged. Values between 0% and 100% are linear multipliers on // the effect. // // Supported types: `float`, `int`, `string`. // // Internal type is `float`, other types converted to it during assignment. Grayscale PropertyName = "grayscale" // HueRotate is the constant for "hue-rotate" property tag. // // Used by `ViewFilter`. // Applies a hue rotation on the input image. The value of ‘angle’ defines the number of degrees around the color circle // the input samples will be adjusted. A value of 0deg leaves the input unchanged. If the ‘angle’ parameter is missing, a // value of 0deg is used. Though there is no maximum value, the effect of values above 360deg wraps around. // // Supported types: `AngleUnit`, `string`, `float`, `int`. // // Internal type is `AngleUnit`, other types will be converted to it during assignment. // See `AngleUnit` description for more details. // // Conversion rules: // `AngleUnit` - stored as is, no conversion performed. // `string` - must contain string representation of `AngleUnit`. If numeric value will be provided without any suffix then `AngleUnit` with value and `Radian` value type will be created. // `float` - a new `AngleUnit` value will be created with `Radian` as a type. // `int` - a new `AngleUnit` value will be created with `Radian` as a type. HueRotate PropertyName = "hue-rotate" // Invert is the constant for "invert" property tag. // // Used by `ViewFilter`. // Inverts the samples in the input image. The value of ‘amount’ defines the proportion of the conversion. A value of 100% // is completely inverted. A value of 0% leaves the input unchanged. Values between 0% and 100% are linear multipliers on // the effect. // // Supported types: `float64`, `int`, `string`. // // Internal type is `float`, other types converted to it during assignment. Invert PropertyName = "invert" // Saturate is the constant for "saturate" property tag. // // Used by `ViewFilter`. // Saturates the input image. The value of ‘amount’ defines the proportion of the conversion. A value of 0% is completely // un-saturated. A value of 100% leaves the input unchanged. Other values are linear multipliers on the effect. Values of // amount over 100% are allowed, providing super-saturated results. // // Supported types: `float`, `int`, `string`. // // Internal type is `float`, other types converted to it during assignment. Saturate PropertyName = "saturate" // Sepia is the constant for "sepia" property tag. // // Used by `ViewFilter`. // Converts the input image to sepia. The value of ‘amount’ defines the proportion of the conversion. A value of 100% is // completely sepia. A value of 0% leaves the input unchanged. Values between 0% and 100% are linear multipliers on the // effect. // // Supported types: `float`, `int`, `string`. // // Internal type is `float`, other types converted to it during assignment. Sepia PropertyName = "sepia" ) // ViewFilter defines an applied to a View a graphical effects like blur or color shift. // Allowable properties are Blur, Brightness, Contrast, DropShadow, Grayscale, HueRotate, Invert, Opacity, Saturate, and Sepia type ViewFilter interface { Properties fmt.Stringer stringWriter cssStyle(session Session) string } type viewFilter struct { dataProperty } // NewViewFilter creates the new ViewFilter func NewViewFilter(params Params) ViewFilter { if len(params) > 0 { filter := new(viewFilter) filter.init() for tag, value := range params { if !filter.Set(tag, value) { return nil } } return filter } return nil } func newViewFilter(obj DataObject) ViewFilter { filter := new(viewFilter) filter.init() for i := 0; i < obj.PropertyCount(); i++ { if node := obj.Property(i); node != nil { tag := node.Tag() switch node.Type() { case TextNode: filter.Set(PropertyName(tag), node.Text()) case ObjectNode: if tag == string(HueRotate) { // TODO } else { ErrorLog(`Invalid value of "` + tag + `"`) } default: ErrorLog(`Invalid value of "` + tag + `"`) } } } if len(filter.properties) > 0 { return filter } ErrorLog("Empty view filter") return nil } func (filter *viewFilter) init() { filter.dataProperty.init() filter.set = viewFilterSet filter.supportedProperties = []PropertyName{Blur, Brightness, Contrast, Saturate, Grayscale, Invert, Opacity, Sepia, HueRotate, DropShadow} } func viewFilterSet(properties Properties, tag PropertyName, value any) []PropertyName { switch tag { case Blur, Brightness, Contrast, Saturate: return setFloatProperty(properties, tag, value, 0, 10000) case Grayscale, Invert, Opacity, Sepia: return setFloatProperty(properties, tag, value, 0, 100) case HueRotate: return setAngleProperty(properties, tag, value) case DropShadow: if setShadowProperty(properties, tag, value) { return []PropertyName{tag} } } ErrorLogF(`"%s" property is not supported by the view filter`, tag) return nil } func (filter *viewFilter) String() string { return runStringWriter(filter) } func (filter *viewFilter) writeString(buffer *strings.Builder, indent string) { buffer.WriteString("filter { ") comma := false tags := filter.AllTags() for _, tag := range tags { if value, ok := filter.properties[tag]; ok { if comma { buffer.WriteString(", ") } buffer.WriteString(string(tag)) buffer.WriteString(" = ") writePropertyValue(buffer, tag, value, indent) comma = true } } buffer.WriteString(" }") } func (filter *viewFilter) cssStyle(session Session) string { buffer := allocStringBuilder() defer freeStringBuilder(buffer) if value, ok := floatTextProperty(filter, Blur, session, 0); ok { buffer.WriteString(string(Blur)) buffer.WriteRune('(') buffer.WriteString(value) buffer.WriteString("px)") } for _, tag := range []PropertyName{Brightness, Contrast, Saturate, Grayscale, Invert, Opacity, Sepia} { if value, ok := floatTextProperty(filter, tag, session, 0); ok { if buffer.Len() > 0 { buffer.WriteRune(' ') } buffer.WriteString(string(tag)) buffer.WriteRune('(') buffer.WriteString(value) buffer.WriteString("%)") } } if value, ok := angleProperty(filter, HueRotate, session); ok { if buffer.Len() > 0 { buffer.WriteRune(' ') } buffer.WriteString(string(HueRotate)) buffer.WriteRune('(') buffer.WriteString(value.cssString()) buffer.WriteRune(')') } var lead string if buffer.Len() > 0 { lead = " drop-shadow(" } else { lead = "drop-shadow(" } for _, shadow := range getShadows(filter, DropShadow) { if shadow.cssTextStyle(buffer, session, lead) { buffer.WriteRune(')') lead = " drop-shadow(" } } return buffer.String() } func setFilterProperty(properties Properties, tag PropertyName, value any) []PropertyName { switch value := value.(type) { case ViewFilter: properties.setRaw(tag, value) return []PropertyName{tag} case string: if obj := NewDataObject(value); obj == nil { if filter := newViewFilter(obj); filter != nil { properties.setRaw(tag, filter) return []PropertyName{tag} } } case DataObject: if filter := newViewFilter(value); filter != nil { properties.setRaw(tag, filter) return []PropertyName{tag} } case DataValue: if value.IsObject() { if filter := newViewFilter(value.Object()); filter != nil { properties.setRaw(tag, filter) return []PropertyName{tag} } } } notCompatibleType(tag, value) return nil } // GetFilter returns a View graphical effects like blur or color shift. // If the second argument (subviewID) is not specified or it is "" then a top position of the first argument (view) is returned func GetFilter(view View, subviewID ...string) ViewFilter { if view = getSubview(view, subviewID); view != nil { if value := view.getRaw(Filter); value != nil { if filter, ok := value.(ViewFilter); ok { return filter } } if value := valueFromStyle(view, Filter); value != nil { if filter, ok := value.(ViewFilter); ok { return filter } } } return nil } // GetBackdropFilter returns the area behind a View graphical effects like blur or color shift. // If the second argument (subviewID) is not specified or it is "" then a top position of the first argument (view) is returned func GetBackdropFilter(view View, subviewID ...string) ViewFilter { if view = getSubview(view, subviewID); view != nil { if value := view.getRaw(BackdropFilter); value != nil { if filter, ok := value.(ViewFilter); ok { return filter } } if value := valueFromStyle(view, BackdropFilter); value != nil { if filter, ok := value.(ViewFilter); ok { return filter } } } return nil }