package rui import ( "fmt" "strings" ) const ( // ColorProperty is the name of the color property of the shadow. ColorProperty = "color" // Inset is the name of bool property of the shadow. If it is set to "false" (default) then the shadow // is assumed to be a drop shadow (as if the box were raised above the content). // If it is set to "true" then the shadow to one inside the frame (as if the content was depressed inside the box). // Inset shadows are drawn inside the border (even transparent ones), above the background, but below content. Inset = "inset" // XOffset is the name of the SizeUnit property of the shadow that determines the shadow horizontal offset. // Negative values place the shadow to the left of the element. XOffset = "x-offset" // YOffset is the name of the SizeUnit property of the shadow that determines the shadow vertical offset. // Negative values place the shadow above the element. YOffset = "y-offset" // BlurRadius is the name of the SizeUnit property of the shadow that determines the radius of the blur effect. // The larger this value, the bigger the blur, so the shadow becomes bigger and lighter. Negative values are not allowed. BlurRadius = "blur" // SpreadRadius is the name of the SizeUnit property of the shadow. Positive values will cause the shadow to expand // and grow bigger, negative values will cause the shadow to shrink. SpreadRadius = "spread-radius" ) // ViewShadow contains attributes of the view shadow type ViewShadow interface { Properties fmt.Stringer ruiStringer cssStyle(buffer *strings.Builder, session Session, lead string) bool cssTextStyle(buffer *strings.Builder, session Session, lead string) bool visible(session Session) bool } type viewShadowData struct { propertyList } // NewViewShadow create the new shadow for a view. Arguments: // offsetX, offsetY - x and y offset of the shadow // blurRadius - the blur radius of the shadow // spreadRadius - the spread radius of the shadow // color - the color of the shadow func NewViewShadow(offsetX, offsetY, blurRadius, spreadRadius SizeUnit, color Color) ViewShadow { return NewShadowWithParams(Params{ XOffset: offsetX, YOffset: offsetY, BlurRadius: blurRadius, SpreadRadius: spreadRadius, ColorProperty: color, }) } // NewInsetViewShadow create the new inset shadow for a view. Arguments: // offsetX, offsetY - x and y offset of the shadow // blurRadius - the blur radius of the shadow // spreadRadius - the spread radius of the shadow // color - the color of the shadow func NewInsetViewShadow(offsetX, offsetY, blurRadius, spreadRadius SizeUnit, color Color) ViewShadow { return NewShadowWithParams(Params{ XOffset: offsetX, YOffset: offsetY, BlurRadius: blurRadius, SpreadRadius: spreadRadius, ColorProperty: color, Inset: true, }) } // NewTextShadow create the new text shadow. Arguments: // offsetX, offsetY - x and y offset of the shadow // blurRadius - the blur radius of the shadow // color - the color of the shadow func NewTextShadow(offsetX, offsetY, blurRadius SizeUnit, color Color) ViewShadow { return NewShadowWithParams(Params{ XOffset: offsetX, YOffset: offsetY, BlurRadius: blurRadius, ColorProperty: color, }) } // NewShadowWithParams create the new shadow for a view. func NewShadowWithParams(params Params) ViewShadow { shadow := new(viewShadowData) shadow.propertyList.init() if params != nil { for _, tag := range []string{ColorProperty, Inset, XOffset, YOffset, BlurRadius, SpreadRadius} { if value, ok := params[tag]; ok && value != nil { shadow.Set(tag, value) } } } return shadow } // parseViewShadow parse DataObject and create ViewShadow object func parseViewShadow(object DataObject) ViewShadow { shadow := new(viewShadowData) shadow.propertyList.init() parseProperties(shadow, object) return shadow } func (shadow *viewShadowData) Remove(tag string) { delete(shadow.properties, strings.ToLower(tag)) } func (shadow *viewShadowData) Set(tag string, value interface{}) bool { if value == nil { shadow.Remove(tag) return true } tag = strings.ToLower(tag) switch tag { case ColorProperty, Inset, XOffset, YOffset, BlurRadius, SpreadRadius: return shadow.propertyList.Set(tag, value) } ErrorLogF(`"%s" property is not supported by Shadow`, tag) return false } func (shadow *viewShadowData) Get(tag string) interface{} { return shadow.propertyList.Get(strings.ToLower(tag)) } func (shadow *viewShadowData) cssStyle(buffer *strings.Builder, session Session, lead string) bool { color, _ := colorProperty(shadow, ColorProperty, session) offsetX, _ := sizeProperty(shadow, XOffset, session) offsetY, _ := sizeProperty(shadow, YOffset, session) blurRadius, _ := sizeProperty(shadow, BlurRadius, session) spreadRadius, _ := sizeProperty(shadow, SpreadRadius, session) if color.Alpha() == 0 || ((offsetX.Type == Auto || offsetX.Value == 0) && (offsetY.Type == Auto || offsetY.Value == 0) && (blurRadius.Type == Auto || blurRadius.Value == 0) && (spreadRadius.Type == Auto || spreadRadius.Value == 0)) { return false } buffer.WriteString(lead) if inset, _ := boolProperty(shadow, Inset, session); inset { buffer.WriteString("inset ") } buffer.WriteString(offsetX.cssString("0")) buffer.WriteByte(' ') buffer.WriteString(offsetY.cssString("0")) buffer.WriteByte(' ') buffer.WriteString(blurRadius.cssString("0")) buffer.WriteByte(' ') buffer.WriteString(spreadRadius.cssString("0")) buffer.WriteByte(' ') buffer.WriteString(color.cssString()) return true } func (shadow *viewShadowData) cssTextStyle(buffer *strings.Builder, session Session, lead string) bool { color, _ := colorProperty(shadow, ColorProperty, session) offsetX, _ := sizeProperty(shadow, XOffset, session) offsetY, _ := sizeProperty(shadow, YOffset, session) blurRadius, _ := sizeProperty(shadow, BlurRadius, session) if color.Alpha() == 0 || ((offsetX.Type == Auto || offsetX.Value == 0) && (offsetY.Type == Auto || offsetY.Value == 0) && (blurRadius.Type == Auto || blurRadius.Value == 0)) { return false } buffer.WriteString(lead) buffer.WriteString(offsetX.cssString("0")) buffer.WriteByte(' ') buffer.WriteString(offsetY.cssString("0")) buffer.WriteByte(' ') buffer.WriteString(blurRadius.cssString("0")) buffer.WriteByte(' ') buffer.WriteString(color.cssString()) return true } func (shadow *viewShadowData) visible(session Session) bool { color, _ := colorProperty(shadow, ColorProperty, session) offsetX, _ := sizeProperty(shadow, XOffset, session) offsetY, _ := sizeProperty(shadow, YOffset, session) blurRadius, _ := sizeProperty(shadow, BlurRadius, session) spreadRadius, _ := sizeProperty(shadow, SpreadRadius, session) if color.Alpha() == 0 || ((offsetX.Type == Auto || offsetX.Value == 0) && (offsetY.Type == Auto || offsetY.Value == 0) && (blurRadius.Type == Auto || blurRadius.Value == 0) && (spreadRadius.Type == Auto || spreadRadius.Value == 0)) { return false } return true } func (shadow *viewShadowData) String() string { writer := newRUIWriter() shadow.ruiString(writer) return writer.finish() } func (shadow *viewShadowData) ruiString(writer ruiWriter) { writer.startObject("_") for _, tag := range shadow.AllTags() { if value := shadow.Get(tag); value != nil { writer.writeProperty(tag, value) } } writer.endObject() } func (properties *propertyList) setShadow(tag string, value interface{}) bool { if value == nil { delete(properties.properties, tag) return true } switch value := value.(type) { case ViewShadow: properties.properties[tag] = []ViewShadow{value} case []ViewShadow: if len(value) == 0 { delete(properties.properties, tag) } else { properties.properties[tag] = value } case DataValue: if !value.IsObject() { return false } properties.properties[tag] = []ViewShadow{parseViewShadow(value.Object())} case []DataValue: shadows := []ViewShadow{} for _, data := range value { if data.IsObject() { shadows = append(shadows, parseViewShadow(data.Object())) } } if len(shadows) == 0 { return false } properties.properties[tag] = shadows case string: obj := NewDataObject(value) if obj == nil { notCompatibleType(tag, value) return false } properties.properties[tag] = []ViewShadow{parseViewShadow(obj)} default: notCompatibleType(tag, value) return false } return true } func getShadows(properties Properties, tag string) []ViewShadow { if value := properties.Get(tag); value != nil { switch value := value.(type) { case []ViewShadow: return value case ViewShadow: return []ViewShadow{value} } } return []ViewShadow{} } func shadowCSS(properties Properties, tag string, session Session) string { shadows := getShadows(properties, tag) if len(shadows) == 0 { return "" } buffer := allocStringBuilder() defer freeStringBuilder(buffer) lead := "" if tag == Shadow { for _, shadow := range shadows { if shadow.cssStyle(buffer, session, lead) { lead = ", " } } } else { for _, shadow := range shadows { if shadow.cssTextStyle(buffer, session, lead) { lead = ", " } } } return buffer.String() }