mirror of https://github.com/anoshenko/rui.git
489 lines
15 KiB
Go
489 lines
15 KiB
Go
package rui
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import (
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"fmt"
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"math"
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"strings"
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)
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// Constants for [Transform] specific properties
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const (
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// Perspective is the name of the SizeUnit property that determines the distance between the z = 0 plane
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// and the user in order to give a 3D-positioned element some perspective. Each 3D element
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// with z > 0 becomes larger; each 3D-element with z < 0 becomes smaller.
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// The default value is 0 (no 3D effects).
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Perspective = "perspective"
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// PerspectiveOriginX is the name of the SizeUnit property that determines the x-coordinate of the position
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// at which the viewer is looking. It is used as the vanishing point by the Perspective property.
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// The default value is 50%.
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PerspectiveOriginX = "perspective-origin-x"
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// PerspectiveOriginY is the name of the SizeUnit property that determines the y-coordinate of the position
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// at which the viewer is looking. It is used as the vanishing point by the Perspective property.
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// The default value is 50%.
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PerspectiveOriginY = "perspective-origin-y"
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// BackfaceVisible is the name of the bool property that sets whether the back face of an element is
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// visible when turned towards the user. Values:
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// true - the back face is visible when turned towards the user (default value);
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// false - the back face is hidden, effectively making the element invisible when turned away from the user.
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BackfaceVisible = "backface-visibility"
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// OriginX is the name of the SizeUnit property that determines the x-coordinate of the point around which
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// a view transformation is applied.
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// The default value is 50%.
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OriginX = "origin-x"
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// OriginY is the name of the SizeUnit property that determines the y-coordinate of the point around which
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// a view transformation is applied.
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// The default value is 50%.
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OriginY = "origin-y"
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// OriginZ is the name of the SizeUnit property that determines the z-coordinate of the point around which
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// a view transformation is applied.
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// The default value is 50%.
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OriginZ = "origin-z"
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// TransformTag is the name of the Transform property that specify the x-, y-, and z-axis translation values,
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// the x-, y-, and z-axis scaling values, the angle to use to distort the element along the abscissa and ordinate,
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// the angle of the view rotation
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TransformTag = "transform"
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// TranslateX is the name of the SizeUnit property that specify the x-axis translation value
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// of a 2D/3D translation
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TranslateX = "translate-x"
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// TranslateY is the name of the SizeUnit property that specify the y-axis translation value
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// of a 2D/3D translation
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TranslateY = "translate-y"
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// TranslateZ is the name of the SizeUnit property that specify the z-axis translation value
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// of a 3D translation
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TranslateZ = "translate-z"
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// ScaleX is the name of the float property that specify the x-axis scaling value of a 2D/3D scale
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// The default value is 1.
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ScaleX = "scale-x"
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// ScaleY is the name of the float property that specify the y-axis scaling value of a 2D/3D scale
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// The default value is 1.
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ScaleY = "scale-y"
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// ScaleZ is the name of the float property that specify the z-axis scaling value of a 3D scale
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// The default value is 1.
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ScaleZ = "scale-z"
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// Rotate is the name of the AngleUnit property that determines the angle of the view rotation.
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// A positive angle denotes a clockwise rotation, a negative angle a counter-clockwise one.
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Rotate = "rotate"
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// RotateX is the name of the float property that determines the x-coordinate of the vector denoting
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// the axis of rotation which could between 0 and 1.
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RotateX = "rotate-x"
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// RotateY is the name of the float property that determines the y-coordinate of the vector denoting
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// the axis of rotation which could between 0 and 1.
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RotateY = "rotate-y"
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// RotateZ is the name of the float property that determines the z-coordinate of the vector denoting
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// the axis of rotation which could between 0 and 1.
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RotateZ = "rotate-z"
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// SkewX is the name of the AngleUnit property that representing the angle to use to distort
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// the element along the abscissa. The default value is 0.
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SkewX = "skew-x"
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// SkewY is the name of the AngleUnit property that representing the angle to use to distort
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// the element along the ordinate. The default value is 0.
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SkewY = "skew-y"
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)
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// Transform interface specifies view transformation parameters: the x-, y-, and z-axis translation values,
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// the x-, y-, and z-axis scaling values, the angle to use to distort the element along the abscissa and ordinate,
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// the angle of the view rotation.
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// Valid property tags: TranslateX ("translate-x"), TranslateY ("translate-y"), TranslateZ ("translate-z"),
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// ScaleX ("scale-x"), ScaleY ("scale-y"), ScaleZ ("scale-z"), Rotate ("rotate"), RotateX ("rotate-x"),
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// RotateY ("rotate-y"), RotateZ ("rotate-z"), SkewX ("skew-x"), and SkewY ("skew-y")
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type Transform interface {
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Properties
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fmt.Stringer
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stringWriter
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transformCSS(session Session, transform3D bool) string
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}
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type transformData struct {
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propertyList
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}
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// NewTransform creates a new transform property data and return its interface
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func NewTransform(params Params) Transform {
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transform := new(transformData)
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transform.properties = map[string]any{}
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for tag, value := range params {
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transform.Set(tag, value)
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}
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return transform
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}
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func (style *viewStyle) setTransform(value any) bool {
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setObject := func(obj DataObject) bool {
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transform := NewTransform(nil)
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ok := true
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for i := 0; i < obj.PropertyCount(); i++ {
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if prop := obj.Property(i); prop.Type() == TextNode {
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if !transform.Set(prop.Tag(), prop.Text()) {
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ok = false
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}
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} else {
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ok = false
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}
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}
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if !ok && len(transform.AllTags()) == 0 {
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return false
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}
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style.properties[TransformTag] = transform
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return true
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}
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switch value := value.(type) {
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case Transform:
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style.properties[TransformTag] = value
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return true
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case DataObject:
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return setObject(value)
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case DataNode:
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if obj := value.Object(); obj != nil {
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return setObject(obj)
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}
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notCompatibleType(TransformTag, value)
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return false
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case string:
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if obj := ParseDataText(value); obj != nil {
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return setObject(obj)
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}
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notCompatibleType(TransformTag, value)
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return false
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}
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return false
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}
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func (style *viewStyle) transformProperty() Transform {
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if val, ok := style.properties[TransformTag]; ok {
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if transform, ok := val.(Transform); ok {
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return transform
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}
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}
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return nil
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}
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func (style *viewStyle) setTransformProperty(tag string, value any) bool {
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switch tag {
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case RotateX, RotateY, RotateZ, Rotate, SkewX, SkewY, ScaleX, ScaleY, ScaleZ, TranslateX, TranslateY, TranslateZ:
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if transform := style.transformProperty(); transform != nil {
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return transform.Set(tag, value)
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}
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transform := NewTransform(nil)
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if !transform.Set(tag, value) {
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return false
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}
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style.properties[TransformTag] = transform
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return true
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}
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ErrorLogF(`"Transform" interface does not support the "%s" property`, tag)
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return false
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}
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func (transform *transformData) String() string {
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buffer := allocStringBuilder()
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defer freeStringBuilder(buffer)
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transform.writeString(buffer, "")
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return buffer.String()
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}
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func (transform *transformData) writeString(buffer *strings.Builder, indent string) {
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buffer.WriteString("_{ ")
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comma := false
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for _, tag := range []string{SkewX, SkewY, TranslateX, TranslateY, TranslateZ,
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ScaleX, ScaleY, ScaleZ, Rotate, RotateX, RotateY, RotateZ} {
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if value, ok := transform.properties[tag]; ok {
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if comma {
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buffer.WriteString(", ")
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}
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buffer.WriteString(tag)
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buffer.WriteString(" = ")
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writePropertyValue(buffer, tag, value, indent)
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comma = true
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}
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}
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buffer.WriteString(" }")
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}
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func (transform *transformData) Set(tag string, value any) bool {
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return transform.set(strings.ToLower(tag), value)
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}
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func (transform *transformData) set(tag string, value any) bool {
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if value == nil {
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_, exist := transform.properties[tag]
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if exist {
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delete(transform.properties, tag)
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}
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return exist
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}
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switch tag {
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case RotateX, RotateY, RotateZ:
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return transform.setFloatProperty(tag, value, 0, 1)
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case Rotate, SkewX, SkewY:
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return transform.setAngleProperty(tag, value)
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case ScaleX, ScaleY, ScaleZ:
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return transform.setFloatProperty(tag, value, -math.MaxFloat64, math.MaxFloat64)
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case TranslateX, TranslateY, TranslateZ:
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return transform.setSizeProperty(tag, value)
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}
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return false
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}
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func getTransform3D(style Properties, session Session) bool {
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perspective, ok := sizeProperty(style, Perspective, session)
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return ok && perspective.Type != Auto && perspective.Value != 0
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}
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func getPerspectiveOrigin(style Properties, session Session) (SizeUnit, SizeUnit) {
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x, _ := sizeProperty(style, PerspectiveOriginX, session)
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y, _ := sizeProperty(style, PerspectiveOriginY, session)
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return x, y
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}
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func getOrigin(style Properties, session Session) (SizeUnit, SizeUnit, SizeUnit) {
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x, _ := sizeProperty(style, OriginX, session)
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y, _ := sizeProperty(style, OriginY, session)
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z, _ := sizeProperty(style, OriginZ, session)
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return x, y, z
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}
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func (transform *transformData) getSkew(session Session) (AngleUnit, AngleUnit, bool) {
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skewX, okX := angleProperty(transform, SkewX, session)
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skewY, okY := angleProperty(transform, SkewY, session)
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return skewX, skewY, okX || okY
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}
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func (transform *transformData) getTranslate(session Session) (SizeUnit, SizeUnit, SizeUnit) {
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x, _ := sizeProperty(transform, TranslateX, session)
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y, _ := sizeProperty(transform, TranslateY, session)
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z, _ := sizeProperty(transform, TranslateZ, session)
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return x, y, z
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}
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func (transform *transformData) transformCSS(session Session, transform3D bool) string {
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buffer := allocStringBuilder()
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defer freeStringBuilder(buffer)
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skewX, skewY, skewOK := transform.getSkew(session)
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if skewOK {
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buffer.WriteString(`skew(`)
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buffer.WriteString(skewX.cssString())
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buffer.WriteRune(',')
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buffer.WriteString(skewY.cssString())
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buffer.WriteRune(')')
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}
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x, y, z := transform.getTranslate(session)
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scaleX, okScaleX := floatTextProperty(transform, ScaleX, session, 1)
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scaleY, okScaleY := floatTextProperty(transform, ScaleY, session, 1)
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if transform3D {
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if x.Type != Auto || y.Type != Auto || z.Type != Auto {
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if buffer.Len() > 0 {
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buffer.WriteRune(' ')
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}
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buffer.WriteString(`translate3d(`)
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buffer.WriteString(x.cssString("0", session))
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buffer.WriteRune(',')
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buffer.WriteString(y.cssString("0", session))
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buffer.WriteRune(',')
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buffer.WriteString(z.cssString("0", session))
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buffer.WriteRune(')')
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}
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scaleZ, okScaleZ := floatTextProperty(transform, ScaleZ, session, 1)
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if okScaleX || okScaleY || okScaleZ {
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if buffer.Len() > 0 {
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buffer.WriteRune(' ')
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}
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buffer.WriteString(`scale3d(`)
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buffer.WriteString(scaleX)
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buffer.WriteRune(',')
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buffer.WriteString(scaleY)
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buffer.WriteRune(',')
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buffer.WriteString(scaleZ)
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buffer.WriteRune(')')
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}
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if angle, ok := angleProperty(transform, Rotate, session); ok {
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rotateX, _ := floatTextProperty(transform, RotateX, session, 1)
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rotateY, _ := floatTextProperty(transform, RotateY, session, 1)
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rotateZ, _ := floatTextProperty(transform, RotateZ, session, 1)
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if buffer.Len() > 0 {
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buffer.WriteRune(' ')
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}
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buffer.WriteString(`rotate3d(`)
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buffer.WriteString(rotateX)
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buffer.WriteRune(',')
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buffer.WriteString(rotateY)
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buffer.WriteRune(',')
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buffer.WriteString(rotateZ)
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buffer.WriteRune(',')
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buffer.WriteString(angle.cssString())
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buffer.WriteRune(')')
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}
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} else {
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if x.Type != Auto || y.Type != Auto {
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if buffer.Len() > 0 {
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buffer.WriteRune(' ')
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}
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buffer.WriteString(`translate(`)
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buffer.WriteString(x.cssString("0", session))
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buffer.WriteRune(',')
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buffer.WriteString(y.cssString("0", session))
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buffer.WriteRune(')')
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}
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if okScaleX || okScaleY {
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if buffer.Len() > 0 {
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buffer.WriteRune(' ')
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}
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buffer.WriteString(`scale(`)
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buffer.WriteString(scaleX)
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buffer.WriteRune(',')
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buffer.WriteString(scaleY)
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buffer.WriteRune(')')
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}
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if angle, ok := angleProperty(transform, Rotate, session); ok {
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if buffer.Len() > 0 {
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buffer.WriteRune(' ')
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}
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buffer.WriteString(`rotate(`)
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buffer.WriteString(angle.cssString())
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buffer.WriteRune(')')
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}
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}
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return buffer.String()
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}
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func (style *viewStyle) writeViewTransformCSS(builder cssBuilder, session Session) {
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transform3D := getTransform3D(style, session)
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if transform3D {
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if perspective, ok := sizeProperty(style, Perspective, session); ok && perspective.Type != Auto && perspective.Value != 0 {
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builder.add(`perspective`, perspective.cssString("0", session))
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}
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x, y := getPerspectiveOrigin(style, session)
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if x.Type != Auto || y.Type != Auto {
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builder.addValues(`perspective-origin`, ` `, x.cssString("50%", session), y.cssString("50%", session))
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}
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if backfaceVisible, ok := boolProperty(style, BackfaceVisible, session); ok {
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if backfaceVisible {
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builder.add(`backface-visibility`, `visible`)
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} else {
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builder.add(`backface-visibility`, `hidden`)
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}
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}
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x, y, z := getOrigin(style, session)
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if x.Type != Auto || y.Type != Auto || z.Type != Auto {
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builder.addValues(`transform-origin`, ` `, x.cssString("50%", session), y.cssString("50%", session), z.cssString("0", session))
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}
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} else {
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x, y, _ := getOrigin(style, session)
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if x.Type != Auto || y.Type != Auto {
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builder.addValues(`transform-origin`, ` `, x.cssString("50%", session), y.cssString("50%", session))
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}
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}
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if transform := style.transformProperty(); transform != nil {
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builder.add(`transform`, transform.transformCSS(session, transform3D))
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}
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}
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func (view *viewData) updateTransformProperty(tag string) bool {
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htmlID := view.htmlID()
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session := view.session
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switch tag {
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case Perspective:
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updateCSSStyle(htmlID, session)
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case PerspectiveOriginX, PerspectiveOriginY:
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if getTransform3D(view, session) {
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x, y := GetPerspectiveOrigin(view)
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value := ""
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if x.Type != Auto || y.Type != Auto {
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value = x.cssString("50%", session) + " " + y.cssString("50%", session)
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}
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session.updateCSSProperty(htmlID, "perspective-origin", value)
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}
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case BackfaceVisible:
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if getTransform3D(view, session) {
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if GetBackfaceVisible(view) {
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session.updateCSSProperty(htmlID, BackfaceVisible, "visible")
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} else {
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session.updateCSSProperty(htmlID, BackfaceVisible, "hidden")
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}
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}
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case OriginX, OriginY, OriginZ:
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x, y, z := getOrigin(view, session)
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value := ""
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if getTransform3D(view, session) {
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if x.Type != Auto || y.Type != Auto || z.Type != Auto {
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value = x.cssString("50%", session) + " " + y.cssString("50%", session) + " " + z.cssString("50%", session)
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}
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} else {
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if x.Type != Auto || y.Type != Auto {
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value = x.cssString("50%", session) + " " + y.cssString("50%", session)
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}
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}
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session.updateCSSProperty(htmlID, "transform-origin", value)
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case TransformTag, SkewX, SkewY, TranslateX, TranslateY, TranslateZ,
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ScaleX, ScaleY, ScaleZ, Rotate, RotateX, RotateY, RotateZ:
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if transform := view.transformProperty(); transform != nil {
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transform3D := getTransform3D(view, session)
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session.updateCSSProperty(htmlID, "transform", transform.transformCSS(session, transform3D))
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} else {
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session.updateCSSProperty(htmlID, "transform", "")
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}
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default:
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return false
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}
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return true
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}
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