mirror of https://github.com/anoshenko/rui.git
414 lines
11 KiB
Go
414 lines
11 KiB
Go
package rui
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import "strings"
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type LinearGradientDirectionType int
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// Constants related to view's background gradient description
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const (
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// ToTopGradient is value of the Direction property of a linear gradient. The value is equivalent to the 0deg angle
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ToTopGradient LinearGradientDirectionType = 0
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// ToRightTopGradient is value of the Direction property of a linear gradient.
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ToRightTopGradient LinearGradientDirectionType = 1
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// ToRightGradient is value of the Direction property of a linear gradient. The value is equivalent to the 90deg angle
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ToRightGradient LinearGradientDirectionType = 2
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// ToRightBottomGradient is value of the Direction property of a linear gradient.
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ToRightBottomGradient LinearGradientDirectionType = 3
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// ToBottomGradient is value of the Direction property of a linear gradient. The value is equivalent to the 180deg angle
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ToBottomGradient LinearGradientDirectionType = 4
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// ToLeftBottomGradient is value of the Direction property of a linear gradient.
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ToLeftBottomGradient LinearGradientDirectionType = 5
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// ToLeftGradient is value of the Direction property of a linear gradient. The value is equivalent to the 270deg angle
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ToLeftGradient LinearGradientDirectionType = 6
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// ToLeftTopGradient is value of the Direction property of a linear gradient.
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ToLeftTopGradient LinearGradientDirectionType = 7
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)
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// BackgroundGradientPoint define point on gradient straight line
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type BackgroundGradientPoint struct {
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// Color - the color of the point. Must not be nil.
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// Can take a value of Color type or string (color constant or textual description of the color)
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Color any
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// Pos - the distance from the start of the gradient straight line. Optional (may be nil).
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// Can take a value of SizeUnit type or string (size constant or textual description of the SizeUnit)
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Pos any
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}
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type backgroundGradient struct {
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backgroundElement
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}
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type backgroundLinearGradient struct {
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backgroundGradient
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}
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// NewBackgroundLinearGradient creates the new background linear gradient.
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//
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// The following properties can be used:
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// - "gradient" [Gradient] - Describes gradient stop points. This is a mandatory property while describing background gradients.
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// - "direction" [Direction] - Defines the direction of the gradient line.
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// - "repeating" [Repeating] - Defines whether stop points needs to be repeated after the last one.
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func NewBackgroundLinearGradient(params Params) BackgroundElement {
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result := new(backgroundLinearGradient)
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result.init()
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for tag, value := range params {
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result.Set(tag, value)
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}
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return result
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}
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// NewLinearGradient creates the new background linear gradient.
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func NewLinearGradient[DirectionType LinearGradientDirectionType | AngleUnit](direction DirectionType, repeating bool, point1 GradientPoint, point2 GradientPoint, points ...GradientPoint) BackgroundElement {
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params := Params{
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Direction: direction,
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Gradient: append([]GradientPoint{point1, point2}, points...),
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}
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if repeating {
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params[Repeating] = true
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}
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return NewBackgroundLinearGradient(params)
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}
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func parseGradientText(value string) []BackgroundGradientPoint {
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elements := strings.Split(value, ",")
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count := len(elements)
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if count < 2 {
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ErrorLog("The gradient must contain at least 2 points")
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return nil
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}
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points := make([]BackgroundGradientPoint, count)
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for i, element := range elements {
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if !points[i].setValue(element) {
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ErrorLogF(`Invalid %d element of the conic gradient: "%s"`, i, element)
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return nil
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}
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}
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return points
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}
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func backgroundGradientSet(properties Properties, tag PropertyName, value any) []PropertyName {
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switch tag {
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case Repeating:
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return setBoolProperty(properties, tag, value)
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case Gradient:
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switch value := value.(type) {
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case string:
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if value != "" {
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if strings.Contains(value, " ") || strings.Contains(value, ",") {
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if points := parseGradientText(value); len(points) >= 2 {
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properties.setRaw(Gradient, points)
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return []PropertyName{tag}
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}
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} else if value[0] == '@' {
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properties.setRaw(Gradient, value)
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return []PropertyName{tag}
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}
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}
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case []BackgroundGradientPoint:
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if len(value) >= 2 {
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properties.setRaw(Gradient, value)
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return []PropertyName{tag}
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}
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case []Color:
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count := len(value)
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if count >= 2 {
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points := make([]BackgroundGradientPoint, count)
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for i, color := range value {
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points[i].Color = color
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}
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properties.setRaw(Gradient, points)
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return []PropertyName{tag}
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}
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case []GradientPoint:
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count := len(value)
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if count >= 2 {
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points := make([]BackgroundGradientPoint, count)
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for i, point := range value {
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points[i].Color = point.Color
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points[i].Pos = Percent(point.Offset * 100)
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}
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properties.setRaw(Gradient, points)
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return []PropertyName{tag}
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}
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}
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ErrorLogF("Invalid gradient %v", value)
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return nil
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}
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ErrorLogF("Property %s is not supported by a background gradient", tag)
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return nil
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}
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func (point *BackgroundGradientPoint) setValue(text string) bool {
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text = strings.Trim(text, " ")
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colorText := text
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pointText := ""
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if index := strings.Index(text, " "); index > 0 {
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colorText = text[:index]
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pointText = strings.Trim(text[index+1:], " ")
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}
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if colorText == "" {
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return false
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}
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if colorText[0] == '@' {
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point.Color = colorText
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} else if color, ok := StringToColor(colorText); ok {
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point.Color = color
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} else {
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return false
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}
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if pointText == "" {
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point.Pos = nil
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} else if pointText[0] == '@' {
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point.Pos = pointText
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} else if pos, ok := StringToSizeUnit(pointText); ok {
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point.Pos = pos
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} else {
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return false
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}
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return true
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}
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func (point *BackgroundGradientPoint) color(session Session) (Color, bool) {
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if point.Color != nil {
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switch color := point.Color.(type) {
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case string:
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if color != "" {
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if color[0] == '@' {
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if clr, ok := session.Color(color[1:]); ok {
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return clr, true
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}
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} else {
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if clr, ok := StringToColor(color); ok {
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return clr, true
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}
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}
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}
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case Color:
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return color, true
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default:
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if n, ok := isInt(point.Color); ok {
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return Color(n), true
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}
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}
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}
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return 0, false
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}
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// String convert internal representation of [BackgroundGradientPoint] into a string.
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func (point *BackgroundGradientPoint) String() string {
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result := "black"
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if point.Color != nil {
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switch color := point.Color.(type) {
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case string:
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result = color
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case Color:
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result = color.String()
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}
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}
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if point.Pos != nil {
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switch value := point.Pos.(type) {
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case string:
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result += " " + value
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case SizeUnit:
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if value.Type != Auto {
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result += " " + value.String()
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}
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}
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}
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return result
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}
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func (gradient *backgroundGradient) writeGradient(session Session, buffer *strings.Builder) bool {
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value, ok := gradient.properties[Gradient]
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if !ok {
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return false
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}
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var points []BackgroundGradientPoint = nil
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switch value := value.(type) {
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case string:
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if value != "" && value[0] == '@' {
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if text, ok := session.Constant(value[1:]); ok {
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points = parseGradientText(text)
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}
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}
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case []BackgroundGradientPoint:
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points = value
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}
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if len(points) > 0 {
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for i, point := range points {
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if i > 0 {
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buffer.WriteString(`, `)
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}
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if color, ok := point.color(session); ok {
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buffer.WriteString(color.cssString())
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} else {
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return false
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}
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if point.Pos != nil {
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switch value := point.Pos.(type) {
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case string:
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if value != "" {
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if value, ok := session.resolveConstants(value); ok {
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if pos, ok := StringToSizeUnit(value); ok && pos.Type != Auto {
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buffer.WriteRune(' ')
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buffer.WriteString(pos.cssString("", session))
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}
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}
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}
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case SizeUnit:
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if value.Type != Auto {
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buffer.WriteRune(' ')
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buffer.WriteString(value.cssString("", session))
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}
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}
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}
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}
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return true
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}
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return false
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}
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func (gradient *backgroundLinearGradient) init() {
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gradient.backgroundElement.init()
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gradient.set = backgroundLinearGradientSet
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gradient.supportedProperties = []PropertyName{Direction, Repeating, Gradient}
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}
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func (gradient *backgroundLinearGradient) Tag() string {
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return "linear-gradient"
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}
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func (image *backgroundLinearGradient) Clone() BackgroundElement {
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result := NewBackgroundLinearGradient(nil)
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for tag, value := range image.properties {
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result.setRaw(tag, value)
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}
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return result
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}
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func backgroundLinearGradientSet(properties Properties, tag PropertyName, value any) []PropertyName {
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if tag == Direction {
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switch value := value.(type) {
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case AngleUnit:
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properties.setRaw(Direction, value)
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return []PropertyName{tag}
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case string:
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if setSimpleProperty(properties, tag, value) {
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return []PropertyName{tag}
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}
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if angle, ok := StringToAngleUnit(value); ok {
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properties.setRaw(Direction, angle)
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return []PropertyName{tag}
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}
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case LinearGradientDirectionType:
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return setEnumProperty(properties, tag, int(value), enumProperties[Direction].values)
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}
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return setEnumProperty(properties, tag, value, enumProperties[Direction].values)
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}
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return backgroundGradientSet(properties, tag, value)
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}
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func (gradient *backgroundLinearGradient) cssStyle(session Session) string {
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buffer := allocStringBuilder()
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defer freeStringBuilder(buffer)
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if repeating, _ := boolProperty(gradient, Repeating, session); repeating {
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buffer.WriteString(`repeating-linear-gradient(`)
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} else {
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buffer.WriteString(`linear-gradient(`)
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}
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if value, ok := gradient.properties[Direction]; ok {
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switch value := value.(type) {
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case string:
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if text, ok := session.resolveConstants(value); ok {
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direction := enumProperties[Direction]
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if n, ok := enumStringToInt(text, direction.values, false); ok {
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buffer.WriteString(direction.cssValues[n])
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buffer.WriteString(", ")
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} else {
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if angle, ok := StringToAngleUnit(text); ok {
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buffer.WriteString(angle.cssString())
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buffer.WriteString(", ")
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} else {
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ErrorLog(`Invalid linear gradient direction: ` + text)
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}
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}
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} else {
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ErrorLog(`Invalid linear gradient direction: ` + value)
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}
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case int:
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values := enumProperties[Direction].cssValues
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if value >= 0 && value < len(values) {
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buffer.WriteString(values[value])
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buffer.WriteString(", ")
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} else {
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ErrorLogF(`Invalid linear gradient direction: %d`, value)
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}
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case AngleUnit:
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buffer.WriteString(value.cssString())
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buffer.WriteString(", ")
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}
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}
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if !gradient.writeGradient(session, buffer) {
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return ""
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}
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buffer.WriteString(") ")
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return buffer.String()
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}
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func (gradient *backgroundLinearGradient) writeString(buffer *strings.Builder, indent string) {
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gradient.writeToBuffer(buffer, indent, gradient.Tag(), []PropertyName{
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Gradient,
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Repeating,
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Direction,
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})
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}
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func (gradient *backgroundLinearGradient) String() string {
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return runStringWriter(gradient)
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}
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