mirror of https://github.com/anoshenko/rui.git
358 lines
11 KiB
Go
358 lines
11 KiB
Go
package rui
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import (
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"fmt"
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"strings"
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)
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// Constants for [FilterProperty] specific properties and events
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const (
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// Blur is the constant for "blur" property tag.
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//
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// Used by FilterProperty.
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// Applies a Gaussian blur. The value of radius defines the value of the standard deviation to the Gaussian function, or
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// how many pixels on the screen blend into each other, so a larger value will create more blur. The lacuna value for
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// interpolation is 0. The parameter is specified as a length in pixels.
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//
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// Supported types: float, int, string.
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//
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// Internal type is float, other types converted to it during assignment.
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Blur PropertyName = "blur"
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// Brightness is the constant for "brightness" property tag.
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//
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// Used by FilterProperty.
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// Applies a linear multiplier to input image, making it appear more or less bright. A value of 0% will create an image
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// that is completely black. A value of 100% leaves the input unchanged. Other values are linear multipliers on the
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// effect. Values of an amount over 100% are allowed, providing brighter results.
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//
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// Supported types: float, int, string.
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//
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// Internal type is float, other types converted to it during assignment.
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Brightness PropertyName = "brightness"
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// Contrast is the constant for "contrast" property tag.
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//
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// Used by FilterProperty.
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// Adjusts the contrast of the input. A value of 0% will create an image that is completely black. A value of 100% leaves
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// the input unchanged. Values of amount over 100% are allowed, providing results with less contrast.
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//
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// Supported types: float, int, string.
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//
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// Internal type is float, other types converted to it during assignment.
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Contrast PropertyName = "contrast"
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// DropShadow is the constant for "drop-shadow" property tag.
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//
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// Used by FilterProperty.
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// Applies a drop shadow effect to the input image. A drop shadow is effectively a blurred, offset version of the input
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// image's alpha mask drawn in a particular color, composited below the image. Shadow parameters are set using the
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// ShadowProperty interface.
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//
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// Supported types: []ShadowProperty, ShadowProperty, string.
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//
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// Internal type is []ShadowProperty, other types converted to it during assignment.
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// See ShadowProperty description for more details.
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//
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// Conversion rules:
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// - []ShadowProperty - stored as is, no conversion performed.
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// - ShadowProperty - converted to []ShadowProperty.
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// - string - string representation of ShadowProperty. Example: "_{blur = 1em, color = black, spread-radius = 0.5em}".
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DropShadow PropertyName = "drop-shadow"
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// Grayscale is the constant for "grayscale" property tag.
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//
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// Used by FilterProperty.
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// Converts the input image to grayscale. The value of ‘amount’ defines the proportion of the conversion. A value of 100%
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// is completely grayscale. A value of 0% leaves the input unchanged. Values between 0% and 100% are linear multipliers on
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// the effect.
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//
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// Supported types: float, int, string.
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//
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// Internal type is float, other types converted to it during assignment.
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Grayscale PropertyName = "grayscale"
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// HueRotate is the constant for "hue-rotate" property tag.
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//
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// Used by FilterProperty.
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// Applies a hue rotation on the input image. The value of ‘angle’ defines the number of degrees around the color circle
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// the input samples will be adjusted. A value of 0deg leaves the input unchanged. If the ‘angle’ parameter is missing, a
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// value of 0deg is used. Though there is no maximum value, the effect of values above 360deg wraps around.
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//
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// Supported types: AngleUnit, string, float, int.
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//
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// Internal type is AngleUnit, other types will be converted to it during assignment.
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// See AngleUnit description for more details.
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//
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// Conversion rules:
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// - AngleUnit - stored as is, no conversion performed.
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// - string - must contain string representation of AngleUnit. If numeric value will be provided without any suffix then AngleUnit with value and Radian value type will be created.
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// - float - a new AngleUnit value will be created with Radian as a type.
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// - int - a new AngleUnit value will be created with Radian as a type.
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HueRotate PropertyName = "hue-rotate"
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// Invert is the constant for "invert" property tag.
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//
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// Used by FilterProperty.
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// Inverts the samples in the input image. The value of ‘amount’ defines the proportion of the conversion. A value of 100%
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// is completely inverted. A value of 0% leaves the input unchanged. Values between 0% and 100% are linear multipliers on
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// the effect.
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//
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// Supported types: float64, int, string.
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//
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// Internal type is float, other types converted to it during assignment.
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Invert PropertyName = "invert"
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// Saturate is the constant for "saturate" property tag.
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//
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// Used by FilterProperty.
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// Saturates the input image. The value of ‘amount’ defines the proportion of the conversion. A value of 0% is completely
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// un-saturated. A value of 100% leaves the input unchanged. Other values are linear multipliers on the effect. Values of
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// amount over 100% are allowed, providing super-saturated results.
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//
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// Supported types: float, int, string.
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//
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// Internal type is float, other types converted to it during assignment.
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Saturate PropertyName = "saturate"
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// Sepia is the constant for "sepia" property tag.
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//
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// Used by FilterProperty.
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// Converts the input image to sepia. The value of ‘amount’ defines the proportion of the conversion. A value of 100% is
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// completely sepia. A value of 0% leaves the input unchanged. Values between 0% and 100% are linear multipliers on the
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// effect.
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//
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// Supported types: float, int, string.
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//
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// Internal type is float, other types converted to it during assignment.
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Sepia PropertyName = "sepia"
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)
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// FilterProperty defines an applied to a View a graphical effects like blur or color shift.
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// Allowable properties are Blur, Brightness, Contrast, DropShadow, Grayscale, HueRotate, Invert, Opacity, Saturate, and Sepia
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type FilterProperty interface {
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Properties
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fmt.Stringer
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stringWriter
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cssStyle(session Session) string
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}
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type filterData struct {
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dataProperty
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}
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// NewFilterProperty creates the new FilterProperty
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func NewFilterProperty(params Params) FilterProperty {
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if len(params) > 0 {
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filter := new(filterData)
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filter.init()
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for tag, value := range params {
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if !filter.Set(tag, value) {
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return nil
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}
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}
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return filter
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}
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return nil
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}
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func newFilterProperty(obj DataObject) FilterProperty {
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filter := new(filterData)
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filter.init()
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for i := 0; i < obj.PropertyCount(); i++ {
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if node := obj.Property(i); node != nil {
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tag := node.Tag()
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switch node.Type() {
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case TextNode:
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filter.Set(PropertyName(tag), node.Text())
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case ObjectNode:
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if tag == string(HueRotate) {
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// TODO
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} else {
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ErrorLog(`Invalid value of "` + tag + `"`)
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}
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default:
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ErrorLog(`Invalid value of "` + tag + `"`)
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}
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}
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}
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if len(filter.properties) > 0 {
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return filter
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}
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ErrorLog("Empty view filter")
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return nil
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}
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func (filter *filterData) init() {
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filter.dataProperty.init()
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filter.set = filterDataSet
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filter.supportedProperties = []PropertyName{Blur, Brightness, Contrast, Saturate, Grayscale, Invert, Opacity, Sepia, HueRotate, DropShadow}
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}
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func filterDataSet(properties Properties, tag PropertyName, value any) []PropertyName {
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switch tag {
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case Blur, Brightness, Contrast, Saturate:
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return setFloatProperty(properties, tag, value, 0, 10000)
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case Grayscale, Invert, Opacity, Sepia:
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return setFloatProperty(properties, tag, value, 0, 100)
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case HueRotate:
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return setAngleProperty(properties, tag, value)
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case DropShadow:
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if setShadowProperty(properties, tag, value) {
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return []PropertyName{tag}
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}
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}
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ErrorLogF(`"%s" property is not supported by the view filter`, tag)
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return nil
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}
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func (filter *filterData) String() string {
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return runStringWriter(filter)
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}
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func (filter *filterData) writeString(buffer *strings.Builder, indent string) {
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buffer.WriteString("filter { ")
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comma := false
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tags := filter.AllTags()
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for _, tag := range tags {
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if value, ok := filter.properties[tag]; ok {
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if comma {
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buffer.WriteString(", ")
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}
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buffer.WriteString(string(tag))
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buffer.WriteString(" = ")
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writePropertyValue(buffer, tag, value, indent)
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comma = true
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}
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}
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buffer.WriteString(" }")
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}
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func (filter *filterData) cssStyle(session Session) string {
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buffer := allocStringBuilder()
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defer freeStringBuilder(buffer)
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if value, ok := floatTextProperty(filter, Blur, session, 0); ok {
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buffer.WriteString(string(Blur))
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buffer.WriteRune('(')
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buffer.WriteString(value)
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buffer.WriteString("px)")
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}
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for _, tag := range []PropertyName{Brightness, Contrast, Saturate, Grayscale, Invert, Opacity, Sepia} {
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if value, ok := floatTextProperty(filter, tag, session, 0); ok {
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if buffer.Len() > 0 {
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buffer.WriteRune(' ')
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}
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buffer.WriteString(string(tag))
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buffer.WriteRune('(')
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buffer.WriteString(value)
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buffer.WriteString("%)")
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}
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}
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if value, ok := angleProperty(filter, HueRotate, session); ok {
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if buffer.Len() > 0 {
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buffer.WriteRune(' ')
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}
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buffer.WriteString(string(HueRotate))
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buffer.WriteRune('(')
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buffer.WriteString(value.cssString())
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buffer.WriteRune(')')
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}
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var lead string
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if buffer.Len() > 0 {
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lead = " drop-shadow("
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} else {
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lead = "drop-shadow("
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}
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for _, shadow := range getShadows(filter, DropShadow) {
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if shadow.cssTextStyle(buffer, session, lead) {
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buffer.WriteRune(')')
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lead = " drop-shadow("
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}
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}
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return buffer.String()
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}
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func setFilterProperty(properties Properties, tag PropertyName, value any) []PropertyName {
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switch value := value.(type) {
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case FilterProperty:
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properties.setRaw(tag, value)
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return []PropertyName{tag}
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case string:
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if obj := NewDataObject(value); obj == nil {
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if filter := newFilterProperty(obj); filter != nil {
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properties.setRaw(tag, filter)
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return []PropertyName{tag}
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}
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}
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case DataObject:
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if filter := newFilterProperty(value); filter != nil {
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properties.setRaw(tag, filter)
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return []PropertyName{tag}
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}
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case DataValue:
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if value.IsObject() {
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if filter := newFilterProperty(value.Object()); filter != nil {
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properties.setRaw(tag, filter)
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return []PropertyName{tag}
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}
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}
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}
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notCompatibleType(tag, value)
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return nil
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}
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// GetFilter returns a View graphical effects like blur or color shift.
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// If the second argument (subviewID) is not specified or it is "" then a top position of the first argument (view) is returned
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func GetFilter(view View, subviewID ...string) FilterProperty {
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if view = getSubview(view, subviewID); view != nil {
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if value := view.getRaw(Filter); value != nil {
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if filter, ok := value.(FilterProperty); ok {
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return filter
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}
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}
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if value := valueFromStyle(view, Filter); value != nil {
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if filter, ok := value.(FilterProperty); ok {
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return filter
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}
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}
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}
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return nil
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}
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// GetBackdropFilter returns the area behind a View graphical effects like blur or color shift.
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// If the second argument (subviewID) is not specified or it is "" then a top position of the first argument (view) is returned
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func GetBackdropFilter(view View, subviewID ...string) FilterProperty {
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if view = getSubview(view, subviewID); view != nil {
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if value := view.getRaw(BackdropFilter); value != nil {
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if filter, ok := value.(FilterProperty); ok {
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return filter
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}
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}
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if value := valueFromStyle(view, BackdropFilter); value != nil {
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if filter, ok := value.(FilterProperty); ok {
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return filter
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}
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}
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}
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return nil
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}
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