mirror of https://github.com/anoshenko/rui.git
230 lines
4.5 KiB
Go
230 lines
4.5 KiB
Go
package rui
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/*
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import (
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"fmt"
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"strconv"
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)
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type AnimationTags struct {
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Tag string
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Start, End interface{}
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}
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type AnimationKeyFrame struct {
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KeyFrame int
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TimingFunction string
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Params Params
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}
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type AnimationScenario interface {
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fmt.Stringer
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ruiStringer
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Name() string
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cssString(session Session) string
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}
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type animationScenario struct {
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name string
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tags []AnimationTags
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keyFrames []AnimationKeyFrame
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cssText string
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}
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var animationScenarios = []string{}
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func addAnimationScenario(name string) string {
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animationScenarios = append(animationScenarios, name)
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return name
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}
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func registerAnimationScenario() string {
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find := func(text string) bool {
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for _, scenario := range animationScenarios {
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if scenario == text {
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return true
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}
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}
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return false
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}
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n := 1
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name := fmt.Sprintf("scenario%08d", n)
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for find(name) {
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n++
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name = fmt.Sprintf("scenario%08d", n)
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}
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animationScenarios = append(animationScenarios, name)
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return name
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}
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func NewAnimationScenario(tags []AnimationTags, keyFrames []AnimationKeyFrame) AnimationScenario {
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if tags == nil {
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ErrorLog(`Nil "tags" argument is not allowed.`)
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return nil
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}
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if len(tags) == 0 {
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ErrorLog(`An empty "tags" argument is not allowed.`)
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return nil
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}
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animation := new(animationScenario)
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animation.tags = tags
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if keyFrames == nil && len(keyFrames) > 0 {
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animation.keyFrames = keyFrames
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}
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animation.name = registerAnimationScenario()
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return animation
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}
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func (animation *animationScenario) Name() string {
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return animation.name
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}
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func (animation *animationScenario) String() string {
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writer := newRUIWriter()
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animation.ruiString(writer)
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return writer.finish()
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}
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func (animation *animationScenario) ruiString(writer ruiWriter) {
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// TODO
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}
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func valueToCSS(tag string, value interface{}, session Session) string {
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if value == nil {
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return ""
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}
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convertFloat := func(val float64) string {
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if _, ok := sizeProperties[tag]; ok {
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return fmt.Sprintf("%gpx", val)
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}
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return fmt.Sprintf("%g", val)
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}
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switch value := value.(type) {
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case string:
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value, ok := session.resolveConstants(value)
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if !ok {
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return ""
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}
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if _, ok := sizeProperties[tag]; ok {
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var size SizeUnit
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if size.SetValue(value) {
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return size.cssString("auto")
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}
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return ""
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}
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if isPropertyInList(tag, colorProperties) {
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var color Color
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if color.SetValue(value) {
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return color.cssString()
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}
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return ""
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}
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if isPropertyInList(tag, angleProperties) {
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var angle AngleUnit
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if angle.SetValue(value) {
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return angle.cssString()
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}
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return ""
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}
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if _, ok := enumProperties[tag]; ok {
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var size SizeUnit
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if size.SetValue(value) {
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return size.cssString("auto")
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}
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return ""
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}
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return value
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case SizeUnit:
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return value.cssString("auto")
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case AngleUnit:
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return value.cssString()
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case Color:
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return value.cssString()
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case float32:
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return convertFloat(float64(value))
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case float64:
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return convertFloat(value)
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default:
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if n, ok := isInt(value); ok {
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if prop, ok := enumProperties[tag]; ok {
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values := prop.cssValues
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if n >= 0 && n < len(values) {
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return values[n]
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}
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return ""
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}
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return convertFloat(float64(n))
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}
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}
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return ""
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}
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func (animation *animationScenario) cssString(session Session) string {
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if animation.cssText != "" {
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buffer := allocStringBuilder()
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defer freeStringBuilder(buffer)
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writeValue := func(tag string, value interface{}) {
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if cssValue := valueToCSS(tag, value); cssValue != "" {
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buffer.WriteString(" ")
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buffer.WriteString(tag)
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buffer.WriteString(": ")
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buffer.WriteString(cssValue)
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buffer.WriteString(";\n")
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}
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}
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buffer.WriteString(`@keyframes `)
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buffer.WriteString(animation.name)
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buffer.WriteString(" {\n from {\n")
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for _, property := range animation.tags {
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writeValue(property.Tag, property.Start)
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}
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buffer.WriteString(" }\n to {\n")
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for _, property := range animation.tags {
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writeValue(property.Tag, property.End)
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}
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buffer.WriteString(" }\n")
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if animation.keyFrames != nil {
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for _, keyFrame := range animation.keyFrames {
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if keyFrame.KeyFrame > 0 && keyFrame.KeyFrame < 100 &&
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keyFrame.Params != nil && len(keyFrame.Params) > 0 {
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buffer.WriteString(" ")
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buffer.WriteString(strconv.Itoa(keyFrame.KeyFrame))
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buffer.WriteString("% {\n")
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for tag, value := range keyFrame.Params {
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writeValue(tag, value)
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}
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buffer.WriteString(" }\n")
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}
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}
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}
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buffer.WriteString("}\n")
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animation.cssText = buffer.String()
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}
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return animation.cssText
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}
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*/
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