rui_orig/viewFilter.go

366 lines
11 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package rui
import (
"fmt"
"strings"
)
// Constants for [ViewFilter] specific properties and events
const (
// Blur is the constant for "blur" property tag.
//
// Used by `ViewFilter`.
// Applies a Gaussian blur. The value of radius defines the value of the standard deviation to the Gaussian function, or
// how many pixels on the screen blend into each other, so a larger value will create more blur. The lacuna value for
// interpolation is 0. The parameter is specified as a length in pixels.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
Blur PropertyName = "blur"
// Brightness is the constant for "brightness" property tag.
//
// Used by `ViewFilter`.
// Applies a linear multiplier to input image, making it appear more or less bright. A value of 0% will create an image
// that is completely black. A value of 100% leaves the input unchanged. Other values are linear multipliers on the
// effect. Values of an amount over 100% are allowed, providing brighter results.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
Brightness PropertyName = "brightness"
// Contrast is the constant for "contrast" property tag.
//
// Used by `ViewFilter`.
// Adjusts the contrast of the input. A value of 0% will create an image that is completely black. A value of 100% leaves
// the input unchanged. Values of amount over 100% are allowed, providing results with less contrast.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
Contrast PropertyName = "contrast"
// DropShadow is the constant for "drop-shadow" property tag.
//
// Used by `ViewFilter`.
// Applies a drop shadow effect to the input image. A drop shadow is effectively a blurred, offset version of the input
// image's alpha mask drawn in a particular color, composited below the image. Shadow parameters are set using the
// `ViewShadow` interface.
//
// Supported types: `[]ViewShadow`, `ViewShadow`, `string`.
//
// Internal type is `[]ViewShadow`, other types converted to it during assignment.
// See `ViewShadow` description for more details.
//
// Conversion rules:
// `[]ViewShadow` - stored as is, no conversion performed.
// `ViewShadow` - converted to `[]ViewShadow`.
// `string` - string representation of `ViewShadow`. Example: "_{blur = 1em, color = black, spread-radius = 0.5em}".
DropShadow PropertyName = "drop-shadow"
// Grayscale is the constant for "grayscale" property tag.
//
// Used by `ViewFilter`.
// Converts the input image to grayscale. The value of amount defines the proportion of the conversion. A value of 100%
// is completely grayscale. A value of 0% leaves the input unchanged. Values between 0% and 100% are linear multipliers on
// the effect.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
Grayscale PropertyName = "grayscale"
// HueRotate is the constant for "hue-rotate" property tag.
//
// Used by `ViewFilter`.
// Applies a hue rotation on the input image. The value of angle defines the number of degrees around the color circle
// the input samples will be adjusted. A value of 0deg leaves the input unchanged. If the angle parameter is missing, a
// value of 0deg is used. Though there is no maximum value, the effect of values above 360deg wraps around.
//
// Supported types: `AngleUnit`, `string`, `float`, `int`.
//
// Internal type is `AngleUnit`, other types will be converted to it during assignment.
// See `AngleUnit` description for more details.
//
// Conversion rules:
// `AngleUnit` - stored as is, no conversion performed.
// `string` - must contain string representation of `AngleUnit`. If numeric value will be provided without any suffix then `AngleUnit` with value and `Radian` value type will be created.
// `float` - a new `AngleUnit` value will be created with `Radian` as a type.
// `int` - a new `AngleUnit` value will be created with `Radian` as a type.
HueRotate PropertyName = "hue-rotate"
// Invert is the constant for "invert" property tag.
//
// Used by `ViewFilter`.
// Inverts the samples in the input image. The value of amount defines the proportion of the conversion. A value of 100%
// is completely inverted. A value of 0% leaves the input unchanged. Values between 0% and 100% are linear multipliers on
// the effect.
//
// Supported types: `float64`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
Invert PropertyName = "invert"
// Saturate is the constant for "saturate" property tag.
//
// Used by `ViewFilter`.
// Saturates the input image. The value of amount defines the proportion of the conversion. A value of 0% is completely
// un-saturated. A value of 100% leaves the input unchanged. Other values are linear multipliers on the effect. Values of
// amount over 100% are allowed, providing super-saturated results.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
Saturate PropertyName = "saturate"
// Sepia is the constant for "sepia" property tag.
//
// Used by `ViewFilter`.
// Converts the input image to sepia. The value of amount defines the proportion of the conversion. A value of 100% is
// completely sepia. A value of 0% leaves the input unchanged. Values between 0% and 100% are linear multipliers on the
// effect.
//
// Supported types: `float`, `int`, `string`.
//
// Internal type is `float`, other types converted to it during assignment.
Sepia PropertyName = "sepia"
)
// ViewFilter defines an applied to a View a graphical effects like blur or color shift.
// Allowable properties are Blur, Brightness, Contrast, DropShadow, Grayscale, HueRotate, Invert, Opacity, Saturate, and Sepia
type ViewFilter interface {
Properties
fmt.Stringer
stringWriter
cssStyle(session Session) string
}
type viewFilter struct {
dataProperty
}
// NewViewFilter creates the new ViewFilter
func NewViewFilter(params Params) ViewFilter {
if len(params) > 0 {
filter := new(viewFilter)
filter.init()
for tag, value := range params {
if !filter.Set(tag, value) {
return nil
}
}
return filter
}
return nil
}
func newViewFilter(obj DataObject) ViewFilter {
filter := new(viewFilter)
filter.init()
for i := 0; i < obj.PropertyCount(); i++ {
if node := obj.Property(i); node != nil {
tag := node.Tag()
switch node.Type() {
case TextNode:
filter.Set(PropertyName(tag), node.Text())
case ObjectNode:
if tag == string(HueRotate) {
// TODO
} else {
ErrorLog(`Invalid value of "` + tag + `"`)
}
default:
ErrorLog(`Invalid value of "` + tag + `"`)
}
}
}
if len(filter.properties) > 0 {
return filter
}
ErrorLog("Empty view filter")
return nil
}
func (filter *viewFilter) init() {
filter.dataProperty.init()
filter.set = viewFilterSet
filter.supportedProperties = []PropertyName{Blur, Brightness, Contrast, Saturate, Grayscale, Invert, Opacity, Sepia, HueRotate, DropShadow}
}
func viewFilterSet(properties Properties, tag PropertyName, value any) []PropertyName {
switch tag {
case Blur, Brightness, Contrast, Saturate:
return setFloatProperty(properties, tag, value, 0, 10000)
case Grayscale, Invert, Opacity, Sepia:
return setFloatProperty(properties, tag, value, 0, 100)
case HueRotate:
return setAngleProperty(properties, tag, value)
case DropShadow:
if setShadowProperty(properties, tag, value) {
return []PropertyName{tag}
}
}
ErrorLogF(`"%s" property is not supported by the view filter`, tag)
return nil
}
func (filter *viewFilter) String() string {
return runStringWriter(filter)
}
func (filter *viewFilter) writeString(buffer *strings.Builder, indent string) {
buffer.WriteString("filter { ")
comma := false
tags := filter.AllTags()
for _, tag := range tags {
if value, ok := filter.properties[tag]; ok {
if comma {
buffer.WriteString(", ")
}
buffer.WriteString(string(tag))
buffer.WriteString(" = ")
writePropertyValue(buffer, tag, value, indent)
comma = true
}
}
buffer.WriteString(" }")
}
func (filter *viewFilter) cssStyle(session Session) string {
buffer := allocStringBuilder()
defer freeStringBuilder(buffer)
if value, ok := floatTextProperty(filter, Blur, session, 0); ok {
buffer.WriteString(string(Blur))
buffer.WriteRune('(')
buffer.WriteString(value)
buffer.WriteString("px)")
}
for _, tag := range []PropertyName{Brightness, Contrast, Saturate, Grayscale, Invert, Opacity, Sepia} {
if value, ok := floatTextProperty(filter, tag, session, 0); ok {
if buffer.Len() > 0 {
buffer.WriteRune(' ')
}
buffer.WriteString(string(tag))
buffer.WriteRune('(')
buffer.WriteString(value)
buffer.WriteString("%)")
}
}
if value, ok := angleProperty(filter, HueRotate, session); ok {
if buffer.Len() > 0 {
buffer.WriteRune(' ')
}
buffer.WriteString(string(HueRotate))
buffer.WriteRune('(')
buffer.WriteString(value.cssString())
buffer.WriteRune(')')
}
var lead string
if buffer.Len() > 0 {
lead = " drop-shadow("
} else {
lead = "drop-shadow("
}
for _, shadow := range getShadows(filter, DropShadow) {
if shadow.cssTextStyle(buffer, session, lead) {
buffer.WriteRune(')')
lead = " drop-shadow("
}
}
return buffer.String()
}
func setFilterProperty(properties Properties, tag PropertyName, value any) []PropertyName {
switch value := value.(type) {
case ViewFilter:
properties.setRaw(tag, value)
return []PropertyName{tag}
case string:
if obj := NewDataObject(value); obj == nil {
if filter := newViewFilter(obj); filter != nil {
properties.setRaw(tag, filter)
return []PropertyName{tag}
}
}
case DataObject:
if filter := newViewFilter(value); filter != nil {
properties.setRaw(tag, filter)
return []PropertyName{tag}
}
case DataValue:
if value.IsObject() {
if filter := newViewFilter(value.Object()); filter != nil {
properties.setRaw(tag, filter)
return []PropertyName{tag}
}
}
}
notCompatibleType(tag, value)
return nil
}
// GetFilter returns a View graphical effects like blur or color shift.
// If the second argument (subviewID) is not specified or it is "" then a top position of the first argument (view) is returned
func GetFilter(view View, subviewID ...string) ViewFilter {
if len(subviewID) > 0 && subviewID[0] != "" {
view = ViewByID(view, subviewID[0])
}
if view != nil {
if value := view.getRaw(Filter); value != nil {
if filter, ok := value.(ViewFilter); ok {
return filter
}
}
if value := valueFromStyle(view, Filter); value != nil {
if filter, ok := value.(ViewFilter); ok {
return filter
}
}
}
return nil
}
// GetBackdropFilter returns the area behind a View graphical effects like blur or color shift.
// If the second argument (subviewID) is not specified or it is "" then a top position of the first argument (view) is returned
func GetBackdropFilter(view View, subviewID ...string) ViewFilter {
if len(subviewID) > 0 && subviewID[0] != "" {
view = ViewByID(view, subviewID[0])
}
if view != nil {
if value := view.getRaw(BackdropFilter); value != nil {
if filter, ok := value.(ViewFilter); ok {
return filter
}
}
if value := valueFromStyle(view, BackdropFilter); value != nil {
if filter, ok := value.(ViewFilter); ok {
return filter
}
}
}
return nil
}