mirror of https://github.com/anoshenko/rui.git
740 lines
26 KiB
Go
740 lines
26 KiB
Go
package rui
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import (
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"fmt"
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"math"
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"strings"
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)
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// Constants for [TransformProperty] specific properties
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const (
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// Transform is the constant for "transform" property tag.
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//
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// Used by View.
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// Specify translation, scale and rotation over x, y and z axes as well as a distortion of a view along x and y axes.
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//
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// Supported types: TransformProperty, string.
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//
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// See TransformProperty description for more details.
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//
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// Conversion rules:
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// - TransformProperty - stored as is, no conversion performed.
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// - string - string representation of TransformProperty interface. Example: "_{translate-x = 10px, scale-y = 1.1}".
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Transform PropertyName = "transform"
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// Perspective is the constant for "perspective" property tag.
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//
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// Used by View, TransformProperty.
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// Distance between the z-plane and the user in order to give a 3D-positioned element some perspective. Each 3D element
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// with z > 0 becomes larger, each 3D-element with z < 0 becomes smaller. The default value is 0 (no 3D effects).
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//
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// Supported types: SizeUnit, SizeFunc, string, float, int.
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//
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// Internal type is SizeUnit, other types converted to it during assignment.
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// See SizeUnit description for more details.
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Perspective PropertyName = "perspective"
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// PerspectiveOriginX is the constant for "perspective-origin-x" property tag.
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//
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// Used by View.
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// x-coordinate of the position at which the viewer is looking. It is used as the vanishing point by the "perspective"
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// property. The default value is 50%.
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//
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// Supported types: SizeUnit, SizeFunc, string, float, int.
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//
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// Internal type is SizeUnit, other types converted to it during assignment.
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// See SizeUnit description for more details.
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PerspectiveOriginX PropertyName = "perspective-origin-x"
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// PerspectiveOriginY is the constant for "perspective-origin-y" property tag.
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//
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// Used by View.
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// y-coordinate of the position at which the viewer is looking. It is used as the vanishing point by the "perspective"
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// property. The default value is 50%.
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//
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// Supported types: SizeUnit, SizeFunc, string, float, int.
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//
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// Internal type is SizeUnit, other types converted to it during assignment.
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// See SizeUnit description for more details.
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PerspectiveOriginY PropertyName = "perspective-origin-y"
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// BackfaceVisible is the constant for "backface-visibility" property tag.
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//
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// Used by View.
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// Controls whether the back face of a view is visible when turned towards the user. Default value is true.
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//
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// Supported types: bool, int, string.
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//
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// Values:
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// - true, 1, "true", "yes", "on", "1" - Back face is visible when turned towards the user.
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// - false, 0, "false", "no", "off", "0" - Back face is hidden, effectively making the view invisible when turned away from the user.
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BackfaceVisible PropertyName = "backface-visibility"
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// TransformOriginX is the constant for "transform-origin-x" property tag.
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//
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// Used by View.
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// x-coordinate of the point around which a view transformation is applied. The default value is 50%.
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//
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// Supported types: SizeUnit, SizeFunc, string, float, int.
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//
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// Internal type is SizeUnit, other types converted to it during assignment.
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// See SizeUnit description for more details.
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TransformOriginX PropertyName = "transform-origin-x"
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// TransformOriginY is the constant for "transform-origin-y" property tag.
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//
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// Used by View.
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// y-coordinate of the point around which a view transformation is applied. The default value is 50%.
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//
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// Supported types: SizeUnit, SizeFunc, string, float, int.
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//
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// Internal type is SizeUnit, other types converted to it during assignment.
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// See SizeUnit description for more details.
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TransformOriginY PropertyName = "transform-origin-y"
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// TransformOriginZ is the constant for "transform-origin-z" property tag.
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//
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// Used by View.
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// z-coordinate of the point around which a view transformation is applied. The default value is 50%.
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//
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// Supported types: SizeUnit, SizeFunc, string, float, int.
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//
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// Internal type is SizeUnit, other types converted to it during assignment.
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// See SizeUnit description for more details.
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TransformOriginZ PropertyName = "transform-origin-z"
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// TranslateX is the constant for "translate-x" property tag.
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//
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// Used by View, TransformProperty.
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//
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// x-axis translation value of a 2D/3D translation.
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//
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// Supported types: SizeUnit, SizeFunc, string, float, int.
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//
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// Internal type is SizeUnit, other types converted to it during assignment.
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// See SizeUnit description for more details.
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TranslateX PropertyName = "translate-x"
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// TranslateY is the constant for "translate-y" property tag.
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//
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// Used by View, TransformProperty.
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//
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// x-axis translation value of a 2D/3D translation.
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//
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// Supported types: SizeUnit, SizeFunc, string, float, int.
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//
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// Internal type is SizeUnit, other types converted to it during assignment.
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// See SizeUnit description for more details.
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TranslateY PropertyName = "translate-y"
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// TranslateZ is the constant for "translate-z" property tag.
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//
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// Used by View, TransformProperty.
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//
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// z-axis translation value of a 3D translation.
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//
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// Supported types: SizeUnit, SizeFunc, string, float, int.
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//
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// Internal type is SizeUnit, other types converted to it during assignment.
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// See SizeUnit description for more details.
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TranslateZ PropertyName = "translate-z"
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// ScaleX is the constant for "scale-x" property tag.
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//
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// Used by View, TransformProperty.
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//
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// x-axis scaling value of a 2D/3D scale. The original scale is 1. Values between 0 and 1 are used to decrease original
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// scale, more than 1 - to increase. The default value is 1.
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//
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// Supported types: float, int, string.
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//
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// Internal type is float, other types converted to it during assignment.
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ScaleX PropertyName = "scale-x"
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// ScaleY is the constant for "scale-y" property tag.
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//
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// Used by View, TransformProperty.
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//
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// y-axis scaling value of a 2D/3D scale. The original scale is 1. Values between 0 and 1 are used to decrease original
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// scale, more than 1 - to increase. The default value is 1.
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//
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// Supported types: float, int, string.
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//
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// Internal type is float, other types converted to it during assignment.
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ScaleY PropertyName = "scale-y"
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// ScaleZ is the constant for "scale-z" property tag.
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//
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// Used by View, TransformProperty.
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//
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// z-axis scaling value of a 3D scale. The original scale is 1. Values between 0 and 1 are used to decrease original
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// scale, more than 1 - to increase. The default value is 1.
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//
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// Supported types: float, int, string.
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//
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// Internal type is float, other types converted to it during assignment.
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ScaleZ PropertyName = "scale-z"
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// Rotate is the constant for "rotate" property tag.
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//
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// Used by View, TransformProperty.
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//
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// Angle of the view rotation. A positive angle denotes a clockwise rotation, a negative angle a counter-clockwise.
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//
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// Supported types: AngleUnit, string, float, int.
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//
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// Internal type is AngleUnit, other types will be converted to it during assignment.
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// See AngleUnit description for more details.
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//
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// Conversion rules:
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// - AngleUnit - stored as is, no conversion performed.
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// - string - must contain string representation of AngleUnit. If numeric value will be provided without any suffix then AngleUnit with value and Radian value type will be created.
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// - float - a new AngleUnit value will be created with Radian as a type.
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// - int - a new AngleUnit value will be created with Radian as a type.
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Rotate PropertyName = "rotate"
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// RotateX is the constant for "rotate-x" property tag.
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//
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// Used by View, TransformProperty.
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//
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// x-coordinate of the vector denoting the axis of rotation in range 0 to 1.
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//
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// Supported types: float, int, string.
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//
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// Internal type is float, other types converted to it during assignment.
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RotateX PropertyName = "rotate-x"
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// RotateY is the constant for "rotate-y" property tag.
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//
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// Used by View, TransformProperty.
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//
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// y-coordinate of the vector denoting the axis of rotation in range 0 to 1.
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//
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// Supported types: float, int, string.
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//
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// Internal type is float, other types converted to it during assignment.
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RotateY PropertyName = "rotate-y"
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// RotateZ is the constant for "rotate-z" property tag.
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//
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// Used by View, TransformProperty.
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//
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// z-coordinate of the vector denoting the axis of rotation in range 0 to 1.
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//
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// Supported types: float, int, string.
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//
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// Internal type is float, other types converted to it during assignment.
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RotateZ PropertyName = "rotate-z"
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// SkewX is the constant for "skew-x" property tag.
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//
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// Used by View, TransformProperty.
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//
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// Angle to use to distort the element along the abscissa. The default value is 0.
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//
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// Supported types: AngleUnit, string, float, int.
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//
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// Internal type is AngleUnit, other types will be converted to it during assignment.
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// See AngleUnit description for more details.
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//
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// Conversion rules:
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// - AngleUnit - stored as is, no conversion performed.
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// - string - must contain string representation of AngleUnit. If numeric value will be provided without any suffix then AngleUnit with value and Radian value type will be created.
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// - float - a new AngleUnit value will be created with Radian as a type.
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// - int - a new AngleUnit value will be created with Radian as a type.
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SkewX PropertyName = "skew-x"
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// SkewY is the constant for "skew-y" property tag.
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//
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// Used by View, TransformProperty.
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//
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// Angle to use to distort the element along the ordinate. The default value is 0.
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//
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// Supported types: AngleUnit, string, float, int.
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//
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// Internal type is AngleUnit, other types will be converted to it during assignment.
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// See AngleUnit description for more details.
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//
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// Conversion rules:
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// - AngleUnit - stored as is, no conversion performed.
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// - string - must contain string representation of AngleUnit. If numeric value will be provided without any suffix then AngleUnit with value and Radian value type will be created.
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// - float - a new AngleUnit value will be created with Radian as a type.
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// - int - a new AngleUnit value will be created with Radian as a type.
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SkewY PropertyName = "skew-y"
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)
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// TransformProperty interface specifies view transformation parameters: the x-, y-, and z-axis translation values,
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// the x-, y-, and z-axis scaling values, the angle to use to distort the element along the abscissa and ordinate,
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// the angle of the view rotation.
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//
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// Valid property tags: Perspective ("perspective"), TranslateX ("translate-x"), TranslateY ("translate-y"), TranslateZ ("translate-z"),
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// ScaleX ("scale-x"), ScaleY ("scale-y"), ScaleZ ("scale-z"), Rotate ("rotate"), RotateX ("rotate-x"),
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// RotateY ("rotate-y"), RotateZ ("rotate-z"), SkewX ("skew-x"), and SkewY ("skew-y")
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type TransformProperty interface {
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Properties
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fmt.Stringer
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stringWriter
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transformCSS(session Session) string
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getSkew(session Session) (AngleUnit, AngleUnit, bool)
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getTranslate(session Session) (SizeUnit, SizeUnit, SizeUnit)
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}
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type transformPropertyData struct {
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dataProperty
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}
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// NewTransform creates a new transform property data and return its interface
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//
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// The following properties can be used:
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//
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// Perspective ("perspective"), TranslateX ("translate-x"), TranslateY ("translate-y"), TranslateZ ("translate-z"),
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// ScaleX ("scale-x"), ScaleY ("scale-y"), ScaleZ ("scale-z"), Rotate ("rotate"), RotateX ("rotate-x"),
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// RotateY ("rotate-y"), RotateZ ("rotate-z"), SkewX ("skew-x"), and SkewY ("skew-y")
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func NewTransformProperty(params Params) TransformProperty {
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transform := new(transformPropertyData)
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transform.init()
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for tag, value := range params {
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transform.Set(tag, value)
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}
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return transform
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}
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func (transform *transformPropertyData) init() {
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transform.dataProperty.init()
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transform.normalize = normalizeTransformTag
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transform.set = transformSet
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transform.supportedProperties = []PropertyName{
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RotateX, RotateY, RotateZ, Rotate, SkewX, SkewY, ScaleX, ScaleY, ScaleZ,
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Perspective, TranslateX, TranslateY, TranslateZ,
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}
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}
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func normalizeTransformTag(tag PropertyName) PropertyName {
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tag = defaultNormalize(tag)
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name := string(tag)
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if strings.HasPrefix(name, "push-") {
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tag = PropertyName(name[5:])
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}
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return tag
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}
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func (transform *transformPropertyData) String() string {
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buffer := allocStringBuilder()
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defer freeStringBuilder(buffer)
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transform.writeString(buffer, "")
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return buffer.String()
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}
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func (transform *transformPropertyData) writeString(buffer *strings.Builder, indent string) {
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buffer.WriteString("_{ ")
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comma := false
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for _, tag := range transform.supportedProperties {
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if value, ok := transform.properties[tag]; ok {
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if comma {
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buffer.WriteString(", ")
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}
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buffer.WriteString(string(tag))
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buffer.WriteString(" = ")
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writePropertyValue(buffer, tag, value, indent)
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comma = true
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}
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}
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buffer.WriteString(" }")
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}
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func transformSet(properties Properties, tag PropertyName, value any) []PropertyName {
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switch tag {
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case RotateX, RotateY, RotateZ:
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return setFloatProperty(properties, tag, value, 0, 1)
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case Rotate, SkewX, SkewY:
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return setAngleProperty(properties, tag, value)
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case ScaleX, ScaleY, ScaleZ:
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return setFloatProperty(properties, tag, value, -math.MaxFloat64, math.MaxFloat64)
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case Perspective, TranslateX, TranslateY, TranslateZ:
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return setSizeProperty(properties, tag, value)
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}
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return nil
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}
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func valueToTransformProperty(value any) TransformProperty {
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parseObject := func(obj DataObject) TransformProperty {
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transform := NewTransformProperty(nil)
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ok := true
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for i := 0; i < obj.PropertyCount(); i++ {
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if prop := obj.Property(i); prop.Type() == TextNode {
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if !transform.Set(PropertyName(prop.Tag()), prop.Text()) {
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ok = false
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}
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} else {
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ok = false
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}
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}
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if !ok && transform.empty() {
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return nil
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}
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return transform
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}
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switch value := value.(type) {
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case TransformProperty:
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return value
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case DataObject:
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return parseObject(value)
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case DataNode:
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if obj := value.Object(); obj != nil {
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return parseObject(obj)
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}
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case string:
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if obj := ParseDataText(value); obj != nil {
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return parseObject(obj)
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}
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}
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return nil
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}
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func setTransformProperty(properties Properties, tag PropertyName, value any) bool {
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if transform := valueToTransformProperty(value); transform != nil {
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properties.setRaw(tag, transform)
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return true
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}
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notCompatibleType(tag, value)
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return false
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}
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func getTransformProperty(properties Properties, tag PropertyName) TransformProperty {
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if val := properties.getRaw(tag); val != nil {
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if transform, ok := val.(TransformProperty); ok {
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return transform
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}
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}
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return nil
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}
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func setTransformPropertyElement(properties Properties, tag, transformTag PropertyName, value any) []PropertyName {
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srcTag := tag
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tag = normalizeTransformTag(tag)
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switch tag {
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case Perspective, RotateX, RotateY, RotateZ, Rotate, SkewX, SkewY, ScaleX, ScaleY, ScaleZ, TranslateX, TranslateY, TranslateZ:
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var result []PropertyName = nil
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if transform := getTransformProperty(properties, transformTag); transform != nil {
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if result = transformSet(transform, tag, value); result != nil {
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result = []PropertyName{srcTag, transformTag}
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}
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} else {
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transform := NewTransformProperty(nil)
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if result = transformSet(transform, tag, value); result != nil {
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properties.setRaw(transformTag, transform)
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result = []PropertyName{srcTag, transformTag}
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}
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}
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return result
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}
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ErrorLogF(`"TransformProperty" interface does not support the "%s" property`, tag)
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return nil
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}
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func getPerspectiveOrigin(style Properties, session Session) (SizeUnit, SizeUnit) {
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x, _ := sizeProperty(style, PerspectiveOriginX, session)
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y, _ := sizeProperty(style, PerspectiveOriginY, session)
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return x, y
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}
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func getTransformOrigin(style Properties, session Session) (SizeUnit, SizeUnit, SizeUnit) {
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x, _ := sizeProperty(style, TransformOriginX, session)
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y, _ := sizeProperty(style, TransformOriginY, session)
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z, _ := sizeProperty(style, TransformOriginZ, session)
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return x, y, z
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}
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func (transform *transformPropertyData) getSkew(session Session) (AngleUnit, AngleUnit, bool) {
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skewX, okX := angleProperty(transform, SkewX, session)
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skewY, okY := angleProperty(transform, SkewY, session)
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return skewX, skewY, okX || okY
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}
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func (transform *transformPropertyData) getTranslate(session Session) (SizeUnit, SizeUnit, SizeUnit) {
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x, _ := sizeProperty(transform, TranslateX, session)
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y, _ := sizeProperty(transform, TranslateY, session)
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z, _ := sizeProperty(transform, TranslateZ, session)
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return x, y, z
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}
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func (transform *transformPropertyData) transformCSS(session Session) string {
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buffer := allocStringBuilder()
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defer freeStringBuilder(buffer)
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if perspective, ok := sizeProperty(transform, Perspective, session); ok && perspective.Type != Auto && perspective.Value != 0 {
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buffer.WriteString(`perspective(`)
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buffer.WriteString(perspective.cssString("0", session))
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buffer.WriteString(") ")
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}
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skewX, skewY, skewOK := transform.getSkew(session)
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if skewOK {
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buffer.WriteString(`skew(`)
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buffer.WriteString(skewX.cssString())
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buffer.WriteRune(',')
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buffer.WriteString(skewY.cssString())
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buffer.WriteString(") ")
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}
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x, y, z := transform.getTranslate(session)
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if z.Type != Auto && z.Value != 0 {
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buffer.WriteString(`translate3d(`)
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buffer.WriteString(x.cssString("0", session))
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|
buffer.WriteRune(',')
|
|
buffer.WriteString(y.cssString("0", session))
|
|
buffer.WriteRune(',')
|
|
buffer.WriteString(z.cssString("0", session))
|
|
buffer.WriteString(") ")
|
|
|
|
} else if (x.Type != Auto && x.Value != 0) || (y.Type != Auto && y.Value != 0) {
|
|
|
|
buffer.WriteString(`translate(`)
|
|
buffer.WriteString(x.cssString("0", session))
|
|
buffer.WriteRune(',')
|
|
buffer.WriteString(y.cssString("0", session))
|
|
buffer.WriteString(") ")
|
|
}
|
|
|
|
scaleX, okScaleX := floatTextProperty(transform, ScaleX, session, 1)
|
|
scaleY, okScaleY := floatTextProperty(transform, ScaleY, session, 1)
|
|
scaleZ, okScaleZ := floatTextProperty(transform, ScaleZ, session, 1)
|
|
if okScaleZ {
|
|
|
|
buffer.WriteString(`scale3d(`)
|
|
buffer.WriteString(scaleX)
|
|
buffer.WriteRune(',')
|
|
buffer.WriteString(scaleY)
|
|
buffer.WriteRune(',')
|
|
buffer.WriteString(scaleZ)
|
|
buffer.WriteString(") ")
|
|
|
|
} else if okScaleX || okScaleY {
|
|
|
|
buffer.WriteString(`scale(`)
|
|
buffer.WriteString(scaleX)
|
|
buffer.WriteRune(',')
|
|
buffer.WriteString(scaleY)
|
|
buffer.WriteString(") ")
|
|
}
|
|
|
|
if angle, ok := angleProperty(transform, Rotate, session); ok {
|
|
rotateX, xOK := floatTextProperty(transform, RotateX, session, 1)
|
|
rotateY, yOK := floatTextProperty(transform, RotateY, session, 1)
|
|
rotateZ, zOK := floatTextProperty(transform, RotateZ, session, 1)
|
|
|
|
if xOK || yOK || zOK {
|
|
|
|
buffer.WriteString(`rotate3d(`)
|
|
buffer.WriteString(rotateX)
|
|
buffer.WriteRune(',')
|
|
buffer.WriteString(rotateY)
|
|
buffer.WriteRune(',')
|
|
buffer.WriteString(rotateZ)
|
|
buffer.WriteRune(',')
|
|
buffer.WriteString(angle.cssString())
|
|
buffer.WriteString(") ")
|
|
|
|
} else {
|
|
|
|
buffer.WriteString(`rotate(`)
|
|
buffer.WriteString(angle.cssString())
|
|
buffer.WriteString(") ")
|
|
}
|
|
}
|
|
|
|
length := buffer.Len()
|
|
if length == 0 {
|
|
return ""
|
|
}
|
|
result := buffer.String()
|
|
return result[:length-1]
|
|
}
|
|
|
|
func (style *viewStyle) writeViewTransformCSS(builder cssBuilder, session Session) {
|
|
x, y := getPerspectiveOrigin(style, session)
|
|
z := AutoSize()
|
|
if css := transformOriginCSS(x, y, z, session); css != "" {
|
|
builder.add(`perspective-origin`, css)
|
|
}
|
|
|
|
if backfaceVisible, ok := boolProperty(style, BackfaceVisible, session); ok {
|
|
if backfaceVisible {
|
|
builder.add(`backface-visibility`, `visible`)
|
|
} else {
|
|
builder.add(`backface-visibility`, `hidden`)
|
|
}
|
|
}
|
|
|
|
x, y, z = getTransformOrigin(style, session)
|
|
if css := transformOriginCSS(x, y, z, session); css != "" {
|
|
builder.add(`transform-origin`, css)
|
|
}
|
|
|
|
if transform := getTransformProperty(style, Transform); transform != nil {
|
|
builder.add(`transform`, transform.transformCSS(session))
|
|
}
|
|
}
|
|
|
|
func transformOriginCSS(x, y, z SizeUnit, session Session) string {
|
|
if z.Type == Auto && x.Type == Auto && y.Type == Auto {
|
|
return ""
|
|
}
|
|
|
|
buffer := allocStringBuilder()
|
|
defer freeStringBuilder(buffer)
|
|
|
|
if x.Type == SizeInPercent {
|
|
switch x.Value {
|
|
case 0:
|
|
buffer.WriteString("left")
|
|
case 50:
|
|
buffer.WriteString("center")
|
|
case 100:
|
|
buffer.WriteString("right")
|
|
|
|
default:
|
|
buffer.WriteString(x.cssString("center", session))
|
|
}
|
|
} else {
|
|
buffer.WriteString(x.cssString("center", session))
|
|
}
|
|
|
|
buffer.WriteRune(' ')
|
|
|
|
if y.Type == SizeInPercent {
|
|
switch y.Value {
|
|
case 0:
|
|
buffer.WriteString("top")
|
|
case 50:
|
|
buffer.WriteString("center")
|
|
case 100:
|
|
buffer.WriteString("bottom")
|
|
|
|
default:
|
|
buffer.WriteString(y.cssString("center", session))
|
|
}
|
|
} else {
|
|
buffer.WriteString(y.cssString("center", session))
|
|
}
|
|
|
|
if z.Type != Auto && z.Value != 0 {
|
|
buffer.WriteRune(' ')
|
|
buffer.WriteString(z.cssString("0", session))
|
|
}
|
|
|
|
return buffer.String()
|
|
}
|
|
|
|
// GetTransform returns a view transform: translation, scale and rotation over x, y and z axes as well as a distortion of a view along x and y axes.
|
|
// The default value is nil (no transform)
|
|
// If the second argument (subviewID) is not specified or it is "" then a value from the first argument (view) is returned.
|
|
func GetTransform(view View, subviewID ...string) TransformProperty {
|
|
return transformStyledProperty(view, subviewID, Transform)
|
|
}
|
|
|
|
// GetPerspective returns a distance between the z = 0 plane and the user in order to give a 3D-positioned
|
|
// element some perspective. Each 3D element with z > 0 becomes larger; each 3D-element with z < 0 becomes smaller.
|
|
// The default value is 0 (no 3D effects).
|
|
// If the second argument (subviewID) is not specified or it is "" then a value from the first argument (view) is returned.
|
|
func GetPerspective(view View, subviewID ...string) SizeUnit {
|
|
return sizeStyledProperty(view, subviewID, Perspective, false)
|
|
}
|
|
|
|
// GetPerspectiveOrigin returns a x- and y-coordinate of the position at which the viewer is looking.
|
|
// It is used as the vanishing point by the Perspective property. The default value is (50%, 50%).
|
|
// If the second argument (subviewID) is not specified or it is "" then a value from the first argument (view) is returned.
|
|
func GetPerspectiveOrigin(view View, subviewID ...string) (SizeUnit, SizeUnit) {
|
|
view = getSubview(view, subviewID)
|
|
if view == nil {
|
|
return AutoSize(), AutoSize()
|
|
}
|
|
return getPerspectiveOrigin(view, view.Session())
|
|
}
|
|
|
|
// GetBackfaceVisible returns a bool property that sets whether the back face of an element is
|
|
// visible when turned towards the user. Values:
|
|
// true - the back face is visible when turned towards the user (default value).
|
|
// false - the back face is hidden, effectively making the element invisible when turned away from the user.
|
|
// If the second argument (subviewID) is not specified or it is "" then a value from the first argument (view) is returned.
|
|
func GetBackfaceVisible(view View, subviewID ...string) bool {
|
|
return boolStyledProperty(view, subviewID, BackfaceVisible, false)
|
|
}
|
|
|
|
// GetTransformOrigin returns a x-, y-, and z-coordinate of the point around which a view transformation is applied.
|
|
// The default value is (50%, 50%, 50%).
|
|
// If the second argument (subviewID) is not specified or it is "" then a value from the first argument (view) is returned.
|
|
func GetTransformOrigin(view View, subviewID ...string) (SizeUnit, SizeUnit, SizeUnit) {
|
|
view = getSubview(view, subviewID)
|
|
if view == nil {
|
|
return AutoSize(), AutoSize(), AutoSize()
|
|
}
|
|
return getTransformOrigin(view, view.Session())
|
|
}
|
|
|
|
// GetTranslate returns a x-, y-, and z-axis translation value of a 2D/3D translation
|
|
// If the second argument (subviewID) is not specified or it is "" then a value from the first argument (view) is returned.
|
|
func GetTranslate(view View, subviewID ...string) (SizeUnit, SizeUnit, SizeUnit) {
|
|
if transform := GetTransform(view, subviewID...); transform != nil {
|
|
return transform.getTranslate(view.Session())
|
|
}
|
|
return AutoSize(), AutoSize(), AutoSize()
|
|
}
|
|
|
|
// GetSkew returns a angles to use to distort the element along the abscissa (x-axis)
|
|
// and the ordinate (y-axis). The default value is 0.
|
|
// If the second argument (subviewID) is not specified or it is "" then a value from the first argument (view) is returned.
|
|
func GetSkew(view View, subviewID ...string) (AngleUnit, AngleUnit) {
|
|
if transform := GetTransform(view, subviewID...); transform != nil {
|
|
x, y, _ := transform.getSkew(view.Session())
|
|
return x, y
|
|
}
|
|
return AngleUnit{Value: 0, Type: Radian}, AngleUnit{Value: 0, Type: Radian}
|
|
}
|
|
|
|
// GetScale returns a x-, y-, and z-axis scaling value of a 2D/3D scale. The default value is 1.
|
|
// If the second argument (subviewID) is not specified or it is "" then a value from the first argument (view) is returned.
|
|
func GetScale(view View, subviewID ...string) (float64, float64, float64) {
|
|
if transform := GetTransform(view, subviewID...); transform != nil {
|
|
session := view.Session()
|
|
x, _ := floatProperty(transform, ScaleX, session, 1)
|
|
y, _ := floatProperty(transform, ScaleY, session, 1)
|
|
z, _ := floatProperty(transform, ScaleZ, session, 1)
|
|
return x, y, z
|
|
}
|
|
return 1, 1, 1
|
|
}
|
|
|
|
// GetRotate returns a x-, y, z-coordinate of the vector denoting the axis of rotation, and the angle of the view rotation
|
|
// If the second argument (subviewID) is not specified or it is "" then a value from the first argument (view) is returned.
|
|
func GetRotate(view View, subviewID ...string) (float64, float64, float64, AngleUnit) {
|
|
if transform := GetTransform(view, subviewID...); transform != nil {
|
|
session := view.Session()
|
|
angle, _ := angleProperty(transform, Rotate, view.Session())
|
|
rotateX, _ := floatProperty(transform, RotateX, session, 1)
|
|
rotateY, _ := floatProperty(transform, RotateY, session, 1)
|
|
rotateZ, _ := floatProperty(transform, RotateZ, session, 1)
|
|
return rotateX, rotateY, rotateZ, angle
|
|
}
|
|
return 0, 0, 0, AngleUnit{Value: 0, Type: Radian}
|
|
}
|