mirror of https://github.com/anoshenko/rui.git
523 lines
15 KiB
Go
523 lines
15 KiB
Go
package rui
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import "strings"
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// Constants which represent [View] specific keyboard events properties
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const (
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// KeyDownEvent is the constant for "key-down-event" property tag.
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//
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// Used by `View`.
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// Is fired when a key is pressed.
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//
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// General listener format:
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// `func(view rui.View, event rui.KeyEvent)`.
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//
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// where:
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// view - Interface of a view which generated this event,
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// event - Key event.
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//
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// Allowed listener formats:
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// `func(view rui.View)`,
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// `func(event rui.KeyEvent)`,
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// `func()`.
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KeyDownEvent PropertyName = "key-down-event"
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// KeyUpEvent is the constant for "key-up-event" property tag.
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//
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// Used by `View`.
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// Is fired when a key is released.
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//
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// General listener format:
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// `func(view rui.View, event rui.KeyEvent)`.
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//
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// where:
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// view - Interface of a view which generated this event,
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// event - Key event.
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//
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// Allowed listener formats:
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// `func(view rui.View)`,
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// `func(event rui.KeyEvent)`,
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// `func()`.
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KeyUpEvent PropertyName = "key-up-event"
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)
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// ControlKeyMask represent ORed state of keyboard's control keys like [AltKey], [CtrlKey], [ShiftKey] and [MetaKey]
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type ControlKeyMask int
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// KeyCode is a string representation the a physical key being pressed.
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// The value is not affected by the current keyboard layout or modifier state,
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// so a particular key will always have the same value.
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type KeyCode string
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// Constants for specific keyboard keys.
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const (
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// AltKey is the mask of the "alt" key
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AltKey ControlKeyMask = 1
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// CtrlKey is the mask of the "ctrl" key
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CtrlKey ControlKeyMask = 2
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// ShiftKey is the mask of the "shift" key
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ShiftKey ControlKeyMask = 4
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// MetaKey is the mask of the "meta" key
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MetaKey ControlKeyMask = 8
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// KeyA represent "A" key on the keyboard
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KeyA KeyCode = "KeyA"
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// KeyB represent "B" key on the keyboard
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KeyB KeyCode = "KeyB"
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// KeyC represent "C" key on the keyboard
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KeyC KeyCode = "KeyC"
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// KeyD represent "D" key on the keyboard
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KeyD KeyCode = "KeyD"
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// KeyE represent "E" key on the keyboard
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KeyE KeyCode = "KeyE"
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// KeyF represent "F" key on the keyboard
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KeyF KeyCode = "KeyF"
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// KeyG represent "G" key on the keyboard
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KeyG KeyCode = "KeyG"
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// KeyH represent "H" key on the keyboard
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KeyH KeyCode = "KeyH"
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// KeyI represent "I" key on the keyboard
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KeyI KeyCode = "KeyI"
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// KeyJ represent "J" key on the keyboard
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KeyJ KeyCode = "KeyJ"
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// KeyK represent "K" key on the keyboard
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KeyK KeyCode = "KeyK"
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// KeyL represent "L" key on the keyboard
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KeyL KeyCode = "KeyL"
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// KeyM represent "M" key on the keyboard
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KeyM KeyCode = "KeyM"
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// KeyN represent "N" key on the keyboard
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KeyN KeyCode = "KeyN"
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// KeyO represent "O" key on the keyboard
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KeyO KeyCode = "KeyO"
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// KeyP represent "P" key on the keyboard
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KeyP KeyCode = "KeyP"
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// KeyQ represent "Q" key on the keyboard
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KeyQ KeyCode = "KeyQ"
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// KeyR represent "R" key on the keyboard
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KeyR KeyCode = "KeyR"
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// KeyS represent "S" key on the keyboard
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KeyS KeyCode = "KeyS"
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// KeyT represent "T" key on the keyboard
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KeyT KeyCode = "KeyT"
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// KeyU represent "U" key on the keyboard
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KeyU KeyCode = "KeyU"
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// KeyV represent "V" key on the keyboard
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KeyV KeyCode = "KeyV"
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// KeyW represent "W" key on the keyboard
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KeyW KeyCode = "KeyW"
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// KeyX represent "X" key on the keyboard
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KeyX KeyCode = "KeyX"
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// KeyY represent "Y" key on the keyboard
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KeyY KeyCode = "KeyY"
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// KeyZ represent "Z" key on the keyboard
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KeyZ KeyCode = "KeyZ"
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// Digit0Key represent "Digit0" key on the keyboard
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Digit0Key KeyCode = "Digit0"
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// Digit1Key represent "Digit1" key on the keyboard
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Digit1Key KeyCode = "Digit1"
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// Digit2Key represent "Digit2" key on the keyboard
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Digit2Key KeyCode = "Digit2"
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// Digit3Key represent "Digit3" key on the keyboard
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Digit3Key KeyCode = "Digit3"
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// Digit4Key represent "Digit4" key on the keyboard
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Digit4Key KeyCode = "Digit4"
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// Digit5Key represent "Digit5" key on the keyboard
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Digit5Key KeyCode = "Digit5"
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// Digit6Key represent "Digit6" key on the keyboard
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Digit6Key KeyCode = "Digit6"
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// Digit7Key represent "Digit7" key on the keyboard
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Digit7Key KeyCode = "Digit7"
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// Digit8Key represent "Digit8" key on the keyboard
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Digit8Key KeyCode = "Digit8"
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// Digit9Key represent "Digit9" key on the keyboard
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Digit9Key KeyCode = "Digit9"
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// SpaceKey represent "Space" key on the keyboard
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SpaceKey KeyCode = "Space"
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// MinusKey represent "Minus" key on the keyboard
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MinusKey KeyCode = "Minus"
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// EqualKey represent "Equal" key on the keyboard
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EqualKey KeyCode = "Equal"
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// IntlBackslashKey represent "IntlBackslash" key on the keyboard
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IntlBackslashKey KeyCode = "IntlBackslash"
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// BracketLeftKey represent "BracketLeft" key on the keyboard
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BracketLeftKey KeyCode = "BracketLeft"
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// BracketRightKey represent "BracketRight" key on the keyboard
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BracketRightKey KeyCode = "BracketRight"
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// SemicolonKey represent "Semicolon" key on the keyboard
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SemicolonKey KeyCode = "Semicolon"
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// CommaKey represent "Comma" key on the keyboard
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CommaKey KeyCode = "Comma"
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// PeriodKey represent "Period" key on the keyboard
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PeriodKey KeyCode = "Period"
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// QuoteKey represent "Quote" key on the keyboard
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QuoteKey KeyCode = "Quote"
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// BackquoteKey represent "Backquote" key on the keyboard
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BackquoteKey KeyCode = "Backquote"
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// SlashKey represent "Slash" key on the keyboard
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SlashKey KeyCode = "Slash"
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// EscapeKey represent "Escape" key on the keyboard
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EscapeKey KeyCode = "Escape"
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// EnterKey represent "Enter" key on the keyboard
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EnterKey KeyCode = "Enter"
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// TabKey represent "Tab" key on the keyboard
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TabKey KeyCode = "Tab"
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// CapsLockKey represent "CapsLock" key on the keyboard
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CapsLockKey KeyCode = "CapsLock"
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// DeleteKey represent "Delete" key on the keyboard
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DeleteKey KeyCode = "Delete"
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// InsertKey represent "Insert" key on the keyboard
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InsertKey KeyCode = "Insert"
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// HelpKey represent "Help" key on the keyboard
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HelpKey KeyCode = "Help"
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// BackspaceKey represent "Backspace" key on the keyboard
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BackspaceKey KeyCode = "Backspace"
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// PrintScreenKey represent "PrintScreen" key on the keyboard
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PrintScreenKey KeyCode = "PrintScreen"
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// ScrollLockKey represent "ScrollLock" key on the keyboard
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ScrollLockKey KeyCode = "ScrollLock"
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// PauseKey represent "Pause" key on the keyboard
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PauseKey KeyCode = "Pause"
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// ContextMenuKey represent "ContextMenu" key on the keyboard
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ContextMenuKey KeyCode = "ContextMenu"
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// ArrowLeftKey represent "ArrowLeft" key on the keyboard
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ArrowLeftKey KeyCode = "ArrowLeft"
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// ArrowRightKey represent "ArrowRight" key on the keyboard
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ArrowRightKey KeyCode = "ArrowRight"
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// ArrowUpKey represent "ArrowUp" key on the keyboard
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ArrowUpKey KeyCode = "ArrowUp"
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// ArrowDownKey represent "ArrowDown" key on the keyboard
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ArrowDownKey KeyCode = "ArrowDown"
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// HomeKey represent "Home" key on the keyboard
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HomeKey KeyCode = "Home"
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// EndKey represent "End" key on the keyboard
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EndKey KeyCode = "End"
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// PageUpKey represent "PageUp" key on the keyboard
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PageUpKey KeyCode = "PageUp"
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// PageDownKey represent "PageDown" key on the keyboard
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PageDownKey KeyCode = "PageDown"
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// F1Key represent "F1" key on the keyboard
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F1Key KeyCode = "F1"
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// F2Key represent "F2" key on the keyboard
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F2Key KeyCode = "F2"
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// F3Key represent "F3" key on the keyboard
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F3Key KeyCode = "F3"
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// F4Key represent "F4" key on the keyboard
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F4Key KeyCode = "F4"
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// F5Key represent "F5" key on the keyboard
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F5Key KeyCode = "F5"
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// F6Key represent "F6" key on the keyboard
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F6Key KeyCode = "F6"
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// F7Key represent "F7" key on the keyboard
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F7Key KeyCode = "F7"
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// F8Key represent "F8" key on the keyboard
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F8Key KeyCode = "F8"
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// F9Key represent "F9" key on the keyboard
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F9Key KeyCode = "F9"
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// F10Key represent "F10" key on the keyboard
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F10Key KeyCode = "F10"
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// F11Key represent "F11" key on the keyboard
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F11Key KeyCode = "F11"
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// F12Key represent "F12" key on the keyboard
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F12Key KeyCode = "F12"
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// F13Key represent "F13" key on the keyboard
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F13Key KeyCode = "F13"
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// NumLockKey represent "NumLock" key on the keyboard
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NumLockKey KeyCode = "NumLock"
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// NumpadKey0 represent "Numpad0" key on the keyboard
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NumpadKey0 KeyCode = "Numpad0"
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// NumpadKey1 represent "Numpad1" key on the keyboard
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NumpadKey1 KeyCode = "Numpad1"
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// NumpadKey2 represent "Numpad2" key on the keyboard
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NumpadKey2 KeyCode = "Numpad2"
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// NumpadKey3 represent "Numpad3" key on the keyboard
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NumpadKey3 KeyCode = "Numpad3"
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// NumpadKey4 represent "Numpad4" key on the keyboard
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NumpadKey4 KeyCode = "Numpad4"
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// NumpadKey5 represent "Numpad5" key on the keyboard
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NumpadKey5 KeyCode = "Numpad5"
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// NumpadKey6 represent "Numpad6" key on the keyboard
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NumpadKey6 KeyCode = "Numpad6"
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// NumpadKey7 represent "Numpad7" key on the keyboard
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NumpadKey7 KeyCode = "Numpad7"
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// NumpadKey8 represent "Numpad8" key on the keyboard
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NumpadKey8 KeyCode = "Numpad8"
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// NumpadKey9 represent "Numpad9" key on the keyboard
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NumpadKey9 KeyCode = "Numpad9"
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// NumpadDecimalKey represent "NumpadDecimal" key on the keyboard
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NumpadDecimalKey KeyCode = "NumpadDecimal"
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// NumpadEnterKey represent "NumpadEnter" key on the keyboard
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NumpadEnterKey KeyCode = "NumpadEnter"
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// NumpadAddKey represent "NumpadAdd" key on the keyboard
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NumpadAddKey KeyCode = "NumpadAdd"
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// NumpadSubtractKey represent "NumpadSubtract" key on the keyboard
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NumpadSubtractKey KeyCode = "NumpadSubtract"
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// NumpadMultiplyKey represent "NumpadMultiply" key on the keyboard
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NumpadMultiplyKey KeyCode = "NumpadMultiply"
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// NumpadDivideKey represent "NumpadDivide" key on the keyboard
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NumpadDivideKey KeyCode = "NumpadDivide"
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// ShiftLeftKey represent "ShiftLeft" key on the keyboard
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ShiftLeftKey KeyCode = "ShiftLeft"
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// ShiftRightKey represent "ShiftRight" key on the keyboard
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ShiftRightKey KeyCode = "ShiftRight"
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// ControlLeftKey represent "ControlLeft" key on the keyboard
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ControlLeftKey KeyCode = "ControlLeft"
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// ControlRightKey represent "ControlRight" key on the keyboard
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ControlRightKey KeyCode = "ControlRight"
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// AltLeftKey represent "AltLeft" key on the keyboard
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AltLeftKey KeyCode = "AltLeft"
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// AltRightKey represent "AltRight" key on the keyboard
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AltRightKey KeyCode = "AltRight"
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// MetaLeftKey represent "MetaLeft" key on the keyboard
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MetaLeftKey KeyCode = "MetaLeft"
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// MetaRightKey represent "MetaRight" key on the keyboard
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MetaRightKey KeyCode = "MetaRight"
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)
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// KeyEvent represent a keyboard event
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type KeyEvent struct {
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// TimeStamp is the time at which the event was created (in milliseconds).
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// This value is time since epoch—but in reality, browsers' definitions vary.
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TimeStamp uint64
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// Key is the key value of the key represented by the event. If the value has a printed representation,
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// this attribute's value is the same as the char property. Otherwise, it's one of the key value strings
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// specified in Key values. If the key can't be identified, its value is the string "Unidentified".
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Key string
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// Code holds a string that identifies the physical key being pressed. The value is not affected
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// by the current keyboard layout or modifier state, so a particular key will always return the same value.
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Code KeyCode
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// Repeat == true if a key has been depressed long enough to trigger key repetition, otherwise false.
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Repeat bool
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// CtrlKey == true if the control key was down when the event was fired. false otherwise.
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CtrlKey bool
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// ShiftKey == true if the shift key was down when the event was fired. false otherwise.
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ShiftKey bool
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// AltKey == true if the alt key was down when the event was fired. false otherwise.
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AltKey bool
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// MetaKey == true if the meta key was down when the event was fired. false otherwise.
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MetaKey bool
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}
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func (event *KeyEvent) init(data DataObject) {
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getBool := func(tag string) bool {
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if value, ok := data.PropertyValue(tag); ok && value == "1" {
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return true
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}
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return false
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}
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event.Key, _ = data.PropertyValue("key")
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code, _ := data.PropertyValue("code")
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event.Code = KeyCode(code)
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event.TimeStamp = getTimeStamp(data)
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event.Repeat = getBool("repeat")
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event.CtrlKey = getBool("ctrlKey")
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event.ShiftKey = getBool("shiftKey")
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event.AltKey = getBool("altKey")
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event.MetaKey = getBool("metaKey")
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}
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/*
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func setKeyListener(properties Properties, tag PropertyName, value any) bool {
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if listeners, ok := valueToEventListeners[View, KeyEvent](value); ok {
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if len(listeners) == 0 {
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properties.setRaw(tag, nil)
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} else {
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properties.setRaw(tag, listeners)
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}
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return true
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}
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notCompatibleType(tag, value)
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return false
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}
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func (view *viewData) removeKeyListener(tag PropertyName) {
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delete(view.properties, tag)
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if view.created {
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switch tag {
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case KeyDownEvent:
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if !view.Focusable() {
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view.session.removeProperty(view.htmlID(), "onkeydown")
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}
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case KeyUpEvent:
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view.session.removeProperty(view.htmlID(), "onkeyup")
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}
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}
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}
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*/
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func keyEventsHtml(view View, buffer *strings.Builder) {
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if len(getEventListeners[View, KeyEvent](view, nil, KeyDownEvent)) > 0 {
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buffer.WriteString(`onkeydown="keyDownEvent(this, event)" `)
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} else if view.Focusable() {
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if len(getEventListeners[View, MouseEvent](view, nil, ClickEvent)) > 0 {
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buffer.WriteString(`onkeydown="keyDownEvent(this, event)" `)
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}
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}
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if listeners := getEventListeners[View, KeyEvent](view, nil, KeyUpEvent); len(listeners) > 0 {
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buffer.WriteString(`onkeyup="keyUpEvent(this, event)" `)
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}
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}
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func handleKeyEvents(view View, tag PropertyName, data DataObject) {
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var event KeyEvent
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event.init(data)
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listeners := getEventListeners[View, KeyEvent](view, nil, tag)
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if len(listeners) > 0 {
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for _, listener := range listeners {
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listener(view, event)
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}
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return
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}
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if tag == KeyDownEvent && view.Focusable() && (event.Key == " " || event.Key == "Enter") && !IsDisabled(view) {
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if listeners := getEventListeners[View, MouseEvent](view, nil, ClickEvent); len(listeners) > 0 {
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clickEvent := MouseEvent{
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TimeStamp: event.TimeStamp,
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Button: PrimaryMouseButton,
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Buttons: PrimaryMouseMask,
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CtrlKey: event.CtrlKey,
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AltKey: event.AltKey,
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ShiftKey: event.ShiftKey,
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MetaKey: event.MetaKey,
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ClientX: view.Frame().Width / 2,
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ClientY: view.Frame().Height / 2,
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X: view.Frame().Width / 2,
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Y: view.Frame().Height / 2,
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ScreenX: view.Frame().Left + view.Frame().Width/2,
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ScreenY: view.Frame().Top + view.Frame().Height/2,
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}
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for _, listener := range listeners {
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listener(view, clickEvent)
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}
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}
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}
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}
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// GetKeyDownListeners returns the "key-down-event" listener list. If there are no listeners then the empty list is returned.
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// If the second argument (subviewID) is not specified or it is "" then a value from the first argument (view) is returned.
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func GetKeyDownListeners(view View, subviewID ...string) []func(View, KeyEvent) {
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return getEventListeners[View, KeyEvent](view, subviewID, KeyDownEvent)
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}
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// GetKeyUpListeners returns the "key-up-event" listener list. If there are no listeners then the empty list is returned.
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// If the second argument (subviewID) is not specified or it is "" then a value from the first argument (view) is returned.
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func GetKeyUpListeners(view View, subviewID ...string) []func(View, KeyEvent) {
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return getEventListeners[View, KeyEvent](view, subviewID, KeyUpEvent)
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}
|