wide/README.md

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# Wide [![Build Status](https://drone.io/github.com/b3log/wide/status.png)](https://drone.io/github.com/b3log/wide/latest)
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## Intro
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A <b>W</b>eb <b>IDE</b> for Teams using Golang.
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## Motivation
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* **Team** IDE:
* Safe and reliable: the project source code stored on the server in real time, the developer's machine crashes without losing any source code
* Unified environment: server unified development environment configuration, the developer machine without any additional configuration
* Out of the box: 5 minutes to setup a server then open browser to develop, debug
* Version Control: each developer has its own source code repository, easy sync with the trunk
* **Web based** IDE:
* Developer needs a browser only
* Cross-platform, even on mobile devices
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* Easy for extensions
* Easy integration with other systems
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* For the geeks
* A try for commercial-open source: versions customized for enterprises, close to their development work flows respectively
* Currently more popular Go IDE has some defects or regrets:
* Text editor (vim/emacs/sublime/Atom, etc.): For the Go newbie is too complex
* Plug-in (goclipse, etc.): the need for the original IDE support, not professional
* LiteIDE: no modern user interface :p
* No team development experience
* There are a few of GO IDEs, and no one developed by Go itself, this is a nice try
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## Features
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* Code Highlight, Folding: Go/HTML/JavaScript/Markdown etc.
* Autocomplete: Go/HTML etc.
* Format: Go/HTML/JSON etc.
* Run & Debug: run/debug multiple processes at the same time
* Multiplayer: a real team development experience
* Navigation, Jump to declaration, Find usages, File search etc.
* Shell: run command on the server
* Git integration: git command on the web
* Web development: Frontend devlopment (HTML/JS/CSS) all in one
* Go tool: go get/install/fmt etc.
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## Architecture
### Build & Run
![Build & Run](https://cloud.githubusercontent.com/assets/873584/4389219/3642bc62-43f3-11e4-8d1f-06d7aaf22784.png)
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* A browser tab corresponds to a Wide session
* Execution output push via WebSocket
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Flow:
1. Browser sends ````Build```` request
2. Server executes ````go build```` command via ````os/exec````<br/>
2.1. Generates a executable file
3. Browser sends ````Run```` request
4. Server executes the file via ````os/exec````<br/>
4.1. A running process<br/>
4.2. Execution output push via WebSocket channel
5. Browser renders with callback function ````ws.onmessage````
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### Code Assist
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![Code Assist](https://cloud.githubusercontent.com/assets/873584/4399135/3b80c21c-4463-11e4-8e94-7f7e8d12a4df.png)
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* Autocompletion
* Find Usages
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Flow:
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1. Browser sends code assist request
2. Handler gets user workspace of the request with HTTP session
3. Server executes ````gocode````/````ide_stub````<br/>
3.1 Sets environment variables (e.g. ${GOPATH})<br/>
3.2 ````gocode```` with ````lib-path```` parameter
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## Documents
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* [用户指南](http://88250.gitbooks.io/wide-user-guide)
* [开发指南](http://88250.gitbooks.io/wide-dev-guide)
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## Demos
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* 20140927, png ![](http://b3log.org/wide/demo/20140927.png)
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### Olds
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* [20140913, png](http://b3log.org/wide/demo/20140913.png)
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* [20140910, png](http://b3log.org/wide/demo/20140910.png)
* [20140823, swf](http://b3log.org/wide/demo/20140823.html)
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## Setup from sources
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1. Downloads source
2. Gets dependencies with
* `go get -u`
* `go get -u github.com/88250/ide_stub`
* `go get -u github.com/nsf/gocode`
3. Compiles wide with `go build`
4. Configures `conf/wide.json`
5. Runs the executable `wide` or `wide.exe`
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## Known Issues
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* [Shell is not available on Windows](https://github.com/b3log/wide/issues/32)
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## License
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Copyright (c) 2014, B3log Team (http://b3log.org)
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Licensed under the [Apache License 2.0](https://github.com/b3log/wide/blob/master/LICENSE).
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## Credits
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* [golang](http://golang.org)
* [CodeMirror](https://github.com/marijnh/CodeMirror)
* [zTree](https://github.com/zTree/zTree_v3)
* [LiteIDE](https://github.com/visualfc/liteide)
* [gocode](https://github.com/nsf/gocode)
* [Gorilla](https://github.com/gorilla)