1659e587d2 | ||
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conf | ||
doc | ||
editor | ||
event | ||
file | ||
i18n | ||
log | ||
notification | ||
output | ||
session | ||
shell | ||
static | ||
util | ||
views | ||
.gitignore | ||
.gobuild.yml | ||
.header.json | ||
.header.txt | ||
.travis.yml | ||
Dockerfile | ||
LICENSE | ||
README.md | ||
main.go | ||
pkg.sh |
README.md
Wide
Have a try first, and then help us to make it happen!
Intro
A Web-based IDE for Teams using Golang.
Motivation
- Team IDE:
- Safe and reliable: the project source code stored on the server in real time, the developer's machine crashes without losing any source code
- Unified environment: server unified development environment configuration, the developer machine without any additional configuration
- Out of the box: 5 minutes to setup a server then open browser to develop, debug
- Version Control: each developer has its own source code repository, easy sync with the trunk
- Web-based IDE:
- Developer needs a browser only
- Cross-platform, even on mobile devices
- Easy to extend
- Easy to integrate with other systems
- For the geeks
- A try for commercial-open source: versions customized for enterprises, close to their development work flows respectively
- Currently more popular Go IDE has some defects or regrets:
- Text editor (vim/emacs/sublime/Atom, etc.): For the Go newbie is too complex
- Plug-in (goclipse, etc.): the need for the original IDE support, not professional
- LiteIDE: no modern user interface :p
- No team development experience
- There are a few of GO IDEs, and no one developed by Go itself, this is a nice try
Features
- Code Highlight, Folding: Go/HTML/JavaScript/Markdown etc.
- Autocomplete: Go/HTML etc.
- Format: Go/HTML/JSON etc.
- Build & Run
- Multiplayer: a real team development experience
- Navigation, Jump to declaration, Find usages, File search etc.
- Shell: run command on the server
- Web development: Frontend devlopment (HTML/JS/CSS) all in one
- Go tool: go get/install/fmt etc.
- File Import & Export
- Themes
- Debug
- Git integration: git command on the web
Demos
Architecture
Build & Run
- A browser tab corresponds to a Wide session
- Execution output push via WebSocket
Flow:
- Browser sends
Build
request - Server executes
go build
command viaos/exec
2.1. Generates a executable file - Browser sends
Run
request - Server executes the file via
os/exec
4.1. A running process
4.2. Execution output push via WebSocket channel - Browser renders with callback function
ws.onmessage
Code Assist
- Autocompletion
- Find Usages/Jump To Declaration/etc.
Flow:
- Browser sends code assist request
- Handler gets user workspace of the request with HTTP session
- Server executes
gocode
/ide_stub
3.1 Sets environment variables (e.g. ${GOPATH})
3.2gocode
withlib-path
parameter
Documents
Setup
Download Binary
We have provided OS-specific executable binary as follows:
- linux-amd64/386
- windows-amd64/386
- darwin-amd64/386
Download HERE!
Build Wide for yourself
- Download source or by
git clone
- Get dependencies with
go get
go get github.com/88250/ide_stub
go get github.com/nsf/gocode
- Compile wide with
go build
Docker
- Get image:
sudo docker pull 88250/wide:latest
- Run:
sudo docker run -u wide -p {ip}:{port}:7070 88250/wide:latest ./wide -docker=true -channel=ws://{ip}:{port}
Known Issues
License
Copyright (c) 2014, B3log Team (http://b3log.org)
Licensed under the Apache License 2.0.