198 lines
6.7 KiB
JavaScript
198 lines
6.7 KiB
JavaScript
// MIT License:
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//
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// Copyright (c) 2010-2012, Joe Walnes
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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/**
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* This behaves like a WebSocket in every way, except if it fails to connect,
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* or it gets disconnected, it will repeatedly poll until it succesfully connects
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* again.
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*
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* It is API compatible, so when you have:
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* ws = new WebSocket('ws://....');
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* you can replace with:
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* ws = new ReconnectingWebSocket('ws://....');
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*
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* The event stream will typically look like:
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* onconnecting
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* onopen
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* onmessage
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* onmessage
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* onclose // lost connection
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* onconnecting
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* onopen // sometime later...
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* onmessage
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* onmessage
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* etc...
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*
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* It is API compatible with the standard WebSocket API.
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*
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* Latest version: https://github.com/joewalnes/reconnecting-websocket/
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* - Joe Walnes
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*/
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(function (global, factory) {
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if (typeof define === 'function' && define.amd) {
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define([], factory);
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} else if (typeof module !== 'undefined' && module.exports){
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module.exports = factory();
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} else {
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global.ReconnectingWebSocket = factory();
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}
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})(this, function () {
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function ReconnectingWebSocket(url, protocols) {
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protocols = protocols || [];
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// These can be altered by calling code.
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this.debug = false;
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this.reconnectInterval = 1000;
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this.reconnectDecay = 1.5;
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this.reconnectAttempts = 0;
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this.timeoutInterval = 2000;
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var self = this;
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var ws;
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var forcedClose = false;
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var timedOut = false;
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this.url = url;
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this.protocols = protocols;
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this.readyState = WebSocket.CONNECTING;
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this.URL = url; // Public API
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this.onopen = function(event) {
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};
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this.onclose = function(event) {
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};
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this.onconnecting = function(event) {
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};
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this.onmessage = function(event) {
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};
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this.onerror = function(event) {
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};
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function connect(reconnectAttempt) {
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ws = new WebSocket(url, protocols);
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if(!reconnectAttempt)
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self.onconnecting();
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if (self.debug || ReconnectingWebSocket.debugAll) {
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console.debug('ReconnectingWebSocket', 'attempt-connect', url);
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}
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var localWs = ws;
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var timeout = setTimeout(function() {
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if (self.debug || ReconnectingWebSocket.debugAll) {
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console.debug('ReconnectingWebSocket', 'connection-timeout', url);
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}
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timedOut = true;
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localWs.close();
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timedOut = false;
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}, self.timeoutInterval);
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ws.onopen = function(event) {
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clearTimeout(timeout);
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if (self.debug || ReconnectingWebSocket.debugAll) {
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console.debug('ReconnectingWebSocket', 'onopen', url);
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}
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self.readyState = WebSocket.OPEN;
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reconnectAttempt = false;
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self.reconnectAttempts = 0;
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self.onopen(event);
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};
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ws.onclose = function(event) {
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clearTimeout(timeout);
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ws = null;
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if (forcedClose) {
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self.readyState = WebSocket.CLOSED;
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self.onclose(event);
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} else {
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self.readyState = WebSocket.CONNECTING;
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self.onconnecting();
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if (!reconnectAttempt && !timedOut) {
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if (self.debug || ReconnectingWebSocket.debugAll) {
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console.debug('ReconnectingWebSocket', 'onclose', url);
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}
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self.onclose(event);
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}
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setTimeout(function() {
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self.reconnectAttempts++;
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connect(true);
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}, self.reconnectInterval * Math.pow(self.reconnectDecay, self.reconnectAttempts));
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}
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};
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ws.onmessage = function(event) {
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if (self.debug || ReconnectingWebSocket.debugAll) {
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console.debug('ReconnectingWebSocket', 'onmessage', url, event.data);
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}
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self.onmessage(event);
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};
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ws.onerror = function(event) {
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if (self.debug || ReconnectingWebSocket.debugAll) {
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console.debug('ReconnectingWebSocket', 'onerror', url, event);
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}
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self.onerror(event);
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};
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}
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connect(false);
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this.send = function(data) {
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if (ws) {
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if (self.debug || ReconnectingWebSocket.debugAll) {
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console.debug('ReconnectingWebSocket', 'send', url, data);
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}
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return ws.send(data);
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} else {
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throw 'INVALID_STATE_ERR : Pausing to reconnect websocket';
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}
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};
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this.close = function() {
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forcedClose = true;
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if (ws) {
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ws.close();
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}
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};
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/**
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* Additional public API method to refresh the connection if still open (close, re-open).
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* For example, if the app suspects bad data / missed heart beats, it can try to refresh.
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*/
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this.refresh = function() {
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if (ws) {
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ws.close();
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}
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};
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}
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/**
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* Setting this to true is the equivalent of setting all instances of ReconnectingWebSocket.debug to true.
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*/
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ReconnectingWebSocket.debugAll = false;
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return ReconnectingWebSocket;
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});
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